Many reasons. There is probably not a straight forward answer if you never tried to answer (its my first time) this question. But I’ll give it a go.
Most importantly and in the long run (and I’m talking about hundreds of years) future generations can study old games, to learn how the past was working. For the short term (I"m speaking about now for next decades) its partly about nostalgia so you can play the games, if companies fail to preserve them. Also preservation allows us to play and see the games in their initial state in example. Game developers also can study old games, which is important to make new ones. Reading books how the golden era was this and that is one thing, then playing those games and seeing how it works is another. Even if its not 100% authentic recreation, its still helps.
Why do you preserve old books, films, music, art? Why do we preserve old technical devices we found, old bones of animals or even humans? Compared to those, its much more complicated to preserve videogames, not only the bits and bytes as they are available, but also to have them playable. Videogames is part of our society and preserving them is preserving part of our humanity.
interactive 3D maps: noclip.website (Edit: Note this site does not work for me anymore, but seem to work for others. It could be my browser Firefox or an addon, I have no idea.)
The double tilde was an attempt to strike through the text. For me site does not work. I mean the site itself works, but nothing when I click and load a scenery. Can you load a map and use it interactively?
Edit: Oh, looks like my browser or its configuration does not work, maybe a plugin or Firefox itself: noclip.website/?webgpu
I’m on Linux. No clue what is needed, because the error message is not specific enough. I have created an issue on the Github page. Hopefully this can be resolved.
Could be a DRM issue. Maybe this site is using some sort of DRM that’s not working on Linux, similar to streaming sites. I’m just speculating however. Have you tried a fresh install of Firefox instead of your current configuration?
I tested this with a fresh Firefox profile, which is basically like a new installation without any customization. So looks like its not because of my personal customization or addons. Same results. On my old machine I remember using this website and I could navigate through the levels. But that’s 2 years ago or so, don’t remember.
Just had the genius idea to look in the Browser console and this is the message:
14:23:43.794 NotFoundError: No such JSProcessActor ‘BrowserToolboxDevToolsProcess’ 3
what shocks me is that nintendo never made some new pokemon games in their old GBA or DS style. it would be perfectly suited to phone limitations and expectations and there is a huge potential market for that style of game.
Depends on what you’re looking for. If you want a game exactly like BotW than no, Elden Ring is harder and has a lot more complex mechanics.
If you’re asking because you can only play one then Elden Ring is better and it’s not even close. With that said it is not meant for casual play, if you don’t like losing do not play it. Dying is a core mechanic of the game.
As someone who doesn’t know or understand any of this math/physics. Would you mind doing a super simple explanation of how the calculation works and why you chose certain factors?
Might be a dumb thing to ask but just curious and want to understand more.
D_nominal, D_min, and D_max represent the most likely, minimum, and maximum (well technically not maximum, just 3 standard deviations from most likely, of which 99.7% of trajectories will fall within) distance 2024 YR4 will pass from the center of the Moon (NOT the surface). They're taken from the linked NASA website. R_moon is the radius of the Moon.
L_impact is length of the impact corridor (the line where 2024 YR4 could impact the Moon). Since it doesn't pass through the center of the Moon, it's not simply 2*R_moon and so we need a simple formula to calculate it from R_moon and D_min.
P(x) is a probability density function; it's the black curve you can see. It shows, for a given trajectory along the line of possible trajectories, how likely 2024 YR4 is to follow that trajectory. It's shifted a bit from the center since the most likely trajectories are not exactly centered on the Moon. P_impact is the area of P(x) that falls within +/- L_impact, AKA the probability that the trajectory will intersect the Moon, AKA the impact probability.
The rest is just some graphing stuff that doesn't matter to the calculation.
AKA the probability that the trajectory will intersect the Moon, AKA the impact probability.
(Disclaimer, I know close to nothing about these) Am I pedantic about a useless detail or does it significantly change the probability if we consider that an object may still impact the moon after “missing it” if it comes close enough to be captured and come back after a semi orbit? Or do the relative speeds makes this extremely unlikely?
There aren’t ripoffs of Breath of the Wild. Maybe Immortals Fenyx Rising is inspired by BotW, but I can hardly call it a ripoff. It’s a unique game that stands on its own. Otherwise there is no increase in Breath of the Wild ripoffs in 2020.
That’s a wild recommendation.
I never bothered to get past the first real mission, so I don’t know how true it is. It’s a goddamn slog playing the game.
Director’s Cut eases some of that, but it’s definitely a game that could use better guidance. The first map is a slog, but if you charge through it (past the point where you take a barge to a new map) things open up pretty quickly with vehicles, new obstacles, and other tools to keep things more interesting.
The worst part is that the game doesn’t really direct you towards unlocking the tools and upgrades that make things better. A lot is unlocked through the main plot path, but there’s more that’s just not signposted at all. Is grinding out the full 5 star approval of this guy going to unlock a level 3 exoskeleton, or is it just unlocking a new decorative patch for my backpack? How am I supposed to naturally find out what places give you the best boots in the game as delivery rewards?
It’s a game where you just kind of have to accept the slog as part of the narrative. You’re one singular delivery man tasked with reconnecting the remaining people and settlements in a ruined america. It’s going to be tough. Moments of power fantasy will be few and far between. As you reconnect more, you gain the ability to build infrastructure (and use infrastructure built by others through the network you’re making) to make things easier.
Like, if you can find enjoyment in the slow moments, then you earn the more enjoyable stuff over time. Definitely not for everyone. I like it, but I play on and off in bursts. Think I have like 100 hours over four years. Biggest advice is to speed through the first map, just do the main quests. On the second map you can start taking your time if you want to.
Everything you’ve described is so far past where my point of giving up is, none of that matters. “Charging through it” is watching 3 hours of cutscenes and only God knows how little gameplay.
I’m not gonna downvote Death Stranding, but it’s not much like Zelda BOTW at all. DS is the best “strand type” video game around. Breath of the Wild is an awesome Zelda RPG-lite with a vast open world and tons of stuff to do. Elden Ring is the best RPG like and Souls-like game of all time to present day.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
Let’s see how many units are sold during holiday season. Also if the new Nintendo console gets out, then the old Switch will get (hopefully) a discount and it sells a lot more. Keep in mind the PS2 and DS sold even after their successor came out. Wikipedia lists the numbers: en.wikipedia.org/…/List_of_best-selling_game_cons…
<span style="color:#323232;">PlayStation 2 Home Sony 2000 >155 million
</span><span style="color:#323232;">Nintendo DS Handheld Nintendo 2004 154.02 million
</span><span style="color:#323232;">Nintendo Switch # Hybrid Nintendo 2017 143.42 million
</span>
And just for fun, people call the Xbox One a failure, but look and compare to some legendary consoles:
<span style="color:#323232;">Xbox One Home Microsoft 2013 ~58 million
</span><span style="color:#323232;">Super Nintendo Home Nintendo 1990 49.1 million
</span><span style="color:#323232;">Nintendo 64 Home Nintendo 1996 32.93 million
</span><span style="color:#323232;">Nintendo GameCube Home Nintendo 2001 21.74 million
</span>
To be fair, the Xbone released after gaming had made its way into the mainstream. Those old Nintendo consoles are from an era when gaming was still considered by most to be a child’s pursuit, so they had much smaller audiences.
I know, but its still funny that the XBOne sold more than iconic N64 and Gamecube combined. I know this has to be seen in context, that’s why I said “just for furn”. Also this brings into perspective how insane the PS2 sold, where gaming was in less mainstream position than today. It was Sony with the PS1 and 2 who made gaming mainstream. The PS3 came out 6 years after the 2, while the Switch has a longer period of time without its successor (currently 7, we enter in 8th) and still could not catch up. It’s crazy how the PS2 sold.
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