It’s the 2022 expansion for Outer Wilds, which released in 2019. Just as much a masterpiece as the first entry. if you know nothing, you owe it to yourself to play them.
I tried OW and couldn’t stand feeling dumb. I gave up after not figuring out how to advance in the water world with the vortices. This is the same reason I despise most point-&-click adventures; needing to hunt down and trigger the one event that will advance everything is infuriating and shouldn’t be hard.
that’s a shame. i’m not going to force it on you if you don’t enjoy the experience, but i will say that there are no mechanical progress gates at all in Outer Wilds, no intended order to do things in, and multiple interleaving threads to pull on. if you get stuck in one place, going to another may let you learn how to proceed. if it feels like you’re missing something, you probably are, and going somewhere else may help you find it.
it’s been my game of the year five years running, if that means anything. the dlc only cemented that position even more.
I could not figure out how to get off the water world. My spaceship was stuck in the trees and I just spun in water spouts. It was really annoying and not fun at all, so, yes, the fact that I couldn’t get my spaceship back up in the air was definitely a gate. What was I supposed to do in that situation?
explore the island you got stuck on. look around for details. sit down and watch the spectacle until you can continue. there’s no rush, and no such thing as wasted time.
or to be more prosaic, you go back home automatically after a short while anyway. not only that, every island gets thrown around by the storms periodically, launching them clear out of the atmosphere every five minutes or so. it’s just a matter of observing your surroundings, and something will happen.
I think it’s cultural differences. In the west, we abhor pay to win and predatory aspects. But in Korea, China and other countries in that region, players demand it.
So then it comes down to which market region you’re targeting. If you’re not a NA/EU mobile developer, how do you choose? 🤷♂️ Can’t keep everyone happy.
Yep, getting people to pay $40-60 bucks for a mobile game is basically impossible, and as a result the business model is either F2P or $3-5 bucks with egregious monetization to earn back the costs.
Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.
Shoutout to Slay the Spire, Balatro, and Slice & Dice. They all cost a bit (around 10€) but are excellent ports of the originals and among the best mobile games. Slice & Dice even started out as a mobile game and was ported to PC later.
Wild Rift is my poor man’s League (although the skins are way more expensive than on PC). Don’t have a PC to play League on and WR is a good, chill alternative. Plus, I can play with my SO
Making a good game is hard. Making brainrot garbarge is easy, and people play it just as much. So what is the point? I knew a guy who was cheap as fuck. I didn’t know his girlfriend as well, but people said she was pretty much the same. Once i remember he made fun off someone spending like 60 dollars on a video game and he said he’s not a “gamer”. A few month later we talked about some video games that we liked and i didn’t really include him in that conversation because of what he said before.
He chimed in and said that he’s been playing clash of clans since release. Now i hardly even know what coc is, except mobile pay to win garbage (imo) so without even thinking, i asked if that game is even playable without spending money. He said oh no, he spends around 500 buchs a month. We were all shocked a bit, and he realised how ridiculous that is and immediately threw his girlfriend under the bus saying that she spends at least 1k a month for candy crush.
Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.
CoD mobile is good… when played in an Android emulator on PC. It’s basically CoD: Greatest Hits, and it’s way better than Black Ops 6 (or any console/PC CoD, for that matter). All the best maps from the old games are there. Takes me back to the days of MW1 & 2 on the XBOX 360.
The only issues is that it takes some tweaking and the right emulator (Gameloop) to get a steady 120+ FPS, and it can take dozens of matches before game starts pairing you with other mouse and keyboard players (instead of just bots or controller/touchscreen users), but once you’ve established your rank, it becomes ton of fun cause you’re not just destroying everyone you match against. It becomes a legit challenge.
Have you ever sat in front of a casino’s slot machine. They are also trash, awful and disgusting. But they’re also engineered with the worst dark pattern psychology to manipulate any human being that sits on it to keep playing and be so addictive that people will burn their money just to keep playing. The qualities of fun, and additive are independent of each other. A game can be very addictive and really bad at the same time. Unlike slot machines, they have the advantage of constantly sitting in your pocket and going with you everywhere you go.
I played a new gacha game 2 nights ago that was so overloaded with crap to do I found myself not even playing the game but just clicking the stupid rewards buttons for everything i “accomplished” and I hated it. I continued to play for another 4 hours… thankfully, once I closed the game, I removed it. I also didn’t pay a dime outside my wasted time.
Idk. I got extraordinarily drunk in Vegas, put a twenty in a dollar slot machine, thought I would get 20 pulls, pulled once, lost all my money, them never touched a slot machine again.
If you own an iPhone just get Apple Arcade through Apple One, it’s really worth it if you game on your phone. No predatory monetisation, regular self-contained games, plenty of high quality titles.
Small screen, combined with poor/touch screen controls, and wanting to make money no matter what by pushing ads everywhere because no one wants to pay $10+ for a mobile software.
The only time I consider a mobile a game is when there is an ad-free option available.
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Aktywne