Genshin has some cool tricks like shell texturing for moss. A very good cell shader and custom vertex normals on the characters, making it a lot of work to recreate. Also it runs on mobile so it is heavily optimised, which also takes more time.
I would put Ori 2 on this list since similar to hades it has a destinct artists style and many 3d layers on top.
But the hardest to recreate by far not just visually but movement wise and ai and procedural animation is Rain world. Just look at the naking of it is insane how much custom tech this game has.
P.S.: Do you agree with me that the art styles of Hades and Genshin Impact are hard to recreate? I may be wrong but since I'm not an artist at all, I may be right too.
I haven’t played Genshin Impact, but from what I recall from trailers, there are many anime game with similar art style. I am currently playing Atelier Ryza, and I believe it has similar art style too.
Even with Hades, I don’t think the art style is difficult, but a lot of effort has gone into visuals of that game. There is lots of detail in everything. So, maybe in that sense it can said to be hard to reproduce.
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
Let’s see how many units are sold during holiday season. Also if the new Nintendo console gets out, then the old Switch will get (hopefully) a discount and it sells a lot more. Keep in mind the PS2 and DS sold even after their successor came out. Wikipedia lists the numbers: en.wikipedia.org/…/List_of_best-selling_game_cons…
<span style="color:#323232;">PlayStation 2 Home Sony 2000 >155 million
</span><span style="color:#323232;">Nintendo DS Handheld Nintendo 2004 154.02 million
</span><span style="color:#323232;">Nintendo Switch # Hybrid Nintendo 2017 143.42 million
</span>
And just for fun, people call the Xbox One a failure, but look and compare to some legendary consoles:
<span style="color:#323232;">Xbox One Home Microsoft 2013 ~58 million
</span><span style="color:#323232;">Super Nintendo Home Nintendo 1990 49.1 million
</span><span style="color:#323232;">Nintendo 64 Home Nintendo 1996 32.93 million
</span><span style="color:#323232;">Nintendo GameCube Home Nintendo 2001 21.74 million
</span>
To be fair, the Xbone released after gaming had made its way into the mainstream. Those old Nintendo consoles are from an era when gaming was still considered by most to be a child’s pursuit, so they had much smaller audiences.
I know, but its still funny that the XBOne sold more than iconic N64 and Gamecube combined. I know this has to be seen in context, that’s why I said “just for furn”. Also this brings into perspective how insane the PS2 sold, where gaming was in less mainstream position than today. It was Sony with the PS1 and 2 who made gaming mainstream. The PS3 came out 6 years after the 2, while the Switch has a longer period of time without its successor (currently 7, we enter in 8th) and still could not catch up. It’s crazy how the PS2 sold.
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Aktywne