All I really know about this game is the ridiculously stylized animations in its cutscenes and fight moves, which has definitely made me want to try it out.
Wow, thanks for sharing! I can’t believe I missed this one. It’s right up my ally and looks refreshing. I love jrpg’s, but they can get stale after a while. Can’t wait to see what a team new to this genre can bring to the table. Story sounds super unique.
I predict some grumbling from the JRPG crowd that just wanted hi-fi visuals in turn-based combat without the reactive combat elements they are discussing here. I have to imagine they’ll make the system flexible enough to appeal to everyone, though. “Turn-based with a little extra” is the new hotness right now, so it’s what will be marketed leading up to the release.
Hoping to see another trailer soon, last one was great!
Fucking exactly. Unless the offer the game free of charge for those that have already bought it on ps, there is no reason to have a second account for every other game.
The other games that have had this requirement at least had some kind of store/online function somewhere. AFAIK, GOW:R doesn’t have any online functions. What in the hell is the account even for?
FYI, you can use the same account, you don’t need two.
I own ghost of tsushima on ps4, and logged into my PSN account for it on PC because I was curious how it would work. The PC version shows up in your trophies as a totally separate game ‘ghost of tsushima PC’ so they don’t blend.
But the point still stands, there’s no good reason for a PSN requirement for this game.
As much as I hate more tracking and stuff, would they allow me to use my existing PSN account from back when I picked up a console or two for some exclusives?
PS5 is way better at decompression, so the textures are likely less compressed for better performance. Most likely the PC version will ship with higher resolution textures which would play a bigger role though.
Oh don’t get me wrong, I understand why Sony wants to enhance it. I just don’t understand who it’s for, and who will buy it. I guess it just takes less money and effort than developing new games or IP.
i wonder how much they can really make it better. i would say the part that could be reworked the most imo are the actor’s facial expressions wich looked weird most of the time. other then that idk, ray tracing maybe? lol
Bad marketing, low interest in Overwatch clones after OW2. Some people say diversity pandering but I like to imagine it’s that people still remember Sony being a butt with Helldiver’s 2.
This video does a good job explaining it. TL;DW Its an overwatch clone that came out about 6 years too late, looks generic af and can hardly compete with the free and interesting games already available
The characters look absolutely boring design-wise too, with muted colors for some reason, giving off strong “We have Guardians of the Galaxy at home” vibes. In a hero shooter.
… What’s that about culture war bullshit? Whatever corner of Xitter that youtuber went scurrying under, there’s like a couple dozen people there.
Some people (conservatives and some absolutely brainrotted terminally online leftists) love attributing sales data to Wokism or Wokism being Defeated. thisengineiswoke.jpg.
Literally no-one actually cares, not even conservatives, because they sure as shit play Elden Ring despite the character creation presenting gender as “A” and “B” or whatever. It does not matter. “Go woke go broke” is a literal fucking meme. If people actually cared about gaming politics then FIFA wouldn’t be one of the top selling games every year and reddit would have killed pre-orders as a practice 10 years ago.
The game is bland, a cheap knockoff, already very old-fashioned, infinitely too expensive, terribly marketed and uniquely non-appealing. That’s it, no need to bring weird politics into this.
I also don’t buy his take that the game started development in 2016, this is what was big culturally in 2016, and the team just retreated into a bunker until launch and didn’t have any way to course correct.
That’s not how game development works. I guarantee the headcount for this project didn’t peak in 2016 and stay steady. This was a low-priority item on a few people’s kanban boards for a couple years, probably had multiple starts, dead-ends, and reinventions.
I have to think Sony saw the writing on the wall, pushed the project out the door because they didn’t think it would get any better barring significant reinvestment, and braced for the impact. I credit them just a tiny bit for not writing it off on their taxes and canning the project like Hollywood has been doing lately.
The game was alive for about 1.5 days for each year of development that they put into Concord.
Let’s acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let’s acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I’m still glad it failed.
Those artists and programmers had about six years to find different jobs in the industry, I have zero sympathy for the ones that stuck around and did not see the writing on the wall.
It fully released August 23rd. Beta started in July
While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.
Customers who purchased from other digital storefronts will also be refunded.
I never saw a launched game unlaunch this quick. We talked about failures that got shutdown 1 year after launch. But now the record is what, 2 weeks? Question is, will they go back to drawing board and make changes to the game for a relaunch, such as a free to play model? Nothing is stated here, so probably not.
I would consider playing this game, if it was playable on Linux (and without a PSN account requirement). But clearly Sony does not care about me.
I actually liked that game. Sure, it was unpolished and unoptimized. But there were still some fun to be had. It feels like they gave up on that game within a week or two.
“Nobody” probably isn’t literal here, but I imagine some manager scheduling a meeting where they want a report on the game’s performance and feedback during the beta. Some higher up is going to sit in for the first few minutes for the KPI summary.
The sweating analyst jokes about the heat in the room, the higher up dryly remarks that the AC seems to be working just fine. The presentation starts, the analyst grasping for some more weasel words and void sentences to stall with before finally switching to the second slide, captioned “Player count”. It’s a big, fat 0.
They stammer their way through half a sentence of trying to describe this zero, then fall silent, staring at their shoes. The game dev lead has a thousand yard stare. The product owner is trying to maintain composure.
The uncomfortable silence is finally broken by the manager, getting up to leave: “I think we’re done here.” There is an odd sense of foreboding, that “here” might not just mean the meeting. The analyst silently proceeds to the next slide, showing the current player count over time in a line chart.
I’m a collector, and this is a game that may have a high value in the future due to being rare. If it was literally only available for 2 weeks and they pulled all the remaining copies and refunded people, there’s not going to be many, and I will have a sealed copy. Of course, it’s possible that they may re-release it in the future if they decide it’s worth the money to tweak it, but I honestly kind of doubt it. You may be wondering why it matters if it literally can’t be played and who would want it, and that’s absolutely a fair question, but in the end, the answer is collectors.
Have noticed any trend in how “collectible” something is with the introduction of “online/periodic patches”. I always wondered since there seems to be a lot of software at different versions gluing everything together vs what used to be the standard before (console software was for the most part finalized at launch).
I haven’t really noticed anything in that regard. I’ve also been curious about the collectibility of physical copies of online only games. If the game is no longer playable, is there actually any value? I feel like things are a little too early to say at this point, but given how rare this title will seemingly be, I’m hedging my bets.
Kekw is deeper internet slang than most people are willing to discover. Kek is like a giggle or snort, not a full laugh but a chuckle. The w modifier means this is a win for them, so kekw is a chuckle about a good situation. If you want more info you can ask someone on 4chan, they are super helpful and nice to new members of the community.
The age of DRM means that they can now “unlaunch” the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.
edit: this is a good time to remind people, if you live in the EU, please support the “Stop Killing Games” initiative, it has just past a third of the required signatures, and has 10 months to go still:
Any game works as a LAN game. That’s the advantage of being a LAN game. Of course, when you build a game like that, you know not to assume that you’ll always have 10 players in a match, and you build it to scale to that. If they released it with LAN and a deathmatch mode for any number of players, even if they did no rebalancing on the character designs to account for it and the there were obvious top tiers and low tiers, I’d still buy it.
And I’m saying that if you throw in a quick deathmatch mode, it’s playable with only one friend. And when a game has LAN, that means that you can play with a gaming VPN regardless of the presence of official servers.
blog.playstation.com
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