Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers
Sony liquidates countless other studios in the pursuit of funding this game
Sony buys Bungie to aid in developing this game
Sony thinks this is going to be a huge success rivaling COD and Fortnite, so they fund an entire multimillion dollar CGI-animated episode to be aired in Amazon’s Secret Level anthology series
200 million sounds like a lot, but it’s like 2 weeks of PSPlus money.
For all this losing, they’re sure making a lot of money. Just not out of this game.
And that money ain’t gone yet, there’s for sure a pivot towards a F2P, MTX ridden version of the game to be relaunched.
The problem is that gamers say they don’t like that sort of thing, while the success of the likes of Fortnite indicates that there’s a lot of gamers out there saying nothing, but buying V-bucks like a motherfucker.
Destiny 2 has the bones of a decent game in there somewhere, it’s just that the devs keep fucking it up.
If it were me, I’d fix it like this:
Split it into 2 games. Story based PvE with paid content, F2P PvP with all the cosmetics, paid currency bullshit.
Allow characters to transfer back and forth at will, but each can be played without the other. Balance weapons independently in both games, so changing a gun for PvE doesn’t fuck up PvP and vice versa.
Restore all the story content removed from PvE. Allow each story mission to be picked from the map like D1 STILL does, and have level markers on them so people can experience the story in logical order.
That first part reads as “get rid of everything I don’t like.” I fundamentally disagree and so do the devs. Their core design philosophy was that it was 1 cohesive world. It should stay that way.
They did start balancing weapons between game modes through design. Making perks take kills streaks or rapid kills, or by picking up drops from killing monsters, etc. Things that activate perks that can easily be completed in pve, but not so easily in pvp.
Their biggest problem, frankly, was that they didn’t do d3 or sunsetting anymore. The game got too bloated and unmanageable. You didn’t need new loot to do new activities and they just got stale. I agree they shouldn’t have removed all that content, and the story should be replayable, like in D1… which, had they released a D3, that content probably would have existed in D2 still.
You have no idea. As someone who tried to get into d2 not knowing anything about it, I was completely lost. The menu interface is Byzantine. The concept of the game is lost. You have to ask people how to play the thing and what the goals and objectives are because the game is so lousy at helping new players understand it. I gave it a hard pass.
Incidentally, it sounds like you’re describing Elden Ring and DS3.
Where did you find the info that it was 8 years under development? Wikipedia’s sources for the game page say that the studio behind Concord has only been around for ~6 years
Really looks like this game was designed by incompetent suits and marketing teams with the primary goal of turning those millions into more money. The game looked good and didn’t seem to play (totally) awfully either. It just doesn’t stand out or make anybody want to play it, like at all. It really is a another one of those AAA unfinished style over substance tech demos that masquerade as a game that got released into really saturated market at a really bad time, where the competition is usually also free.
Also something, something big capital overtaking creative process is one of the great disasters of our time.
Apex Legends is a battle royale, Gigantic and Battleborn are (were) more like MOBAs, Paladins and Dirty Bomb don’t work on linux. I haven’t played all of these games, but I don’t think they’re as interchangeable as you’re implying.
These aren’t even hero shooters. They’re just basic arena shooters. Unless they have drastically changed since they released (which was the last time I played either).
blog.playstation.com
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