There’s several videos on getting it to run on windows 10 on youtube, however I think the best way to play NFS Porsche is on an old computer. And a CRT monitor.
You suck at parking is a neat game. Well worth the $4 they are asking for it right now. It’s not a typical racing game, more like a souped up hot wheels track, with a “how accurately and fast can you park in the correct spot,” element.
I’ve played this briefly when it launched, but was annoyed that for people playing solo the map outside your bases fully resets every time you save and load, I’d prefer if the areas I cleared of the fog would stay cleared. I get that in a multiplayer setting it’s better to reset because then everyone has the same opportunities to get loot/xp, but my map-clearing goblin brain was disappointed.
Unless they’ve changed it, but last I’ve heard there were no plans for that.
Other than that it was a lot of fun already at EA launch, probably got even better by now.
When I first started playing, when lore was just a small thing you could piece together by reading bits of scrolls and journals scattered around the world, I theorized that The Shroud was keeping the world trapped in stasis. That’s why, no matter how much you changed, it’d always reset back to its original state after you left the area for 30 minutes (or logged out and back in again).
The Flame Altars kept The Shroud out, so you could enact permanent change near them. And your own Flameborn soul ensured nothing changed while you stuck nearby. But no changes would stick anywhere else in the world.
Of course, now there is tons of new lore in the game and my theory is practically debunked. But it’s still my little fan theory. I’m hoping that the final game will have an endgame plot to rid the land of The Shroud permanently. But I’ve been playing so long now, I’m kind of used to it perpetually being around and I’m not all that concerned with its tenacity now.
This looks pretty amazing, but it also looks huge, and for a game this big I would need assurances that I won’t lose my progress if it leaves early access. Have the devs said anything about their completion timeline? I’ve never played anything in early access, because I frankly don’t trust devs to respect my time. Thoughts?
I haven’t heard anything specific from the developers about wiping gameplay for a final product, but I will say that I’ve been playing since it released and I’ve never once had my progress wiped. The devs have been pretty good about upgrading your progress to match the current build so you don’t need to start over. Even with radical changes, your base building is left untouched.
A friend and I spent weeks building a massive pyramid and temple on an empty hill once. One day, we logged in and found that a new village had been added to the game, near the top of that hill. Our base was completely untouched; everything we changed in our build area stayed the same.
It was weird to see a village spawned right up to our build area, then get cut off right at the border. But we were glad to see that our progress was left untouched.
Even stuff like XP and leveling has been progressing instead of resetting. I maxed out my character’s level and gear and spent months just exploring the game and building stuff, not worrying about character progression. Then when the latest zone unlocked for exploration, I noticed I could level up even higher and upgrade even more abilities in my skill tree. None of my progress was reset for the new zone.
Heck, even with a formally maxed out character, the new zone was surprisingly challenging and I had to work to progress my character’s stats and equipment even more in order to survive there.
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