Like most others said. Dead Cells and Binding of Isaac are the top dogs. No matter what else I play I always circle back to one of those two eventually and get sucked in again. But some other lesser known ones that are good are:
Cursed to Golf - 2d golfing roguelike, no combat or anything. There’s a bunch of different cards to make the ball do different stuff. From a rocket ball you control after hitting to an ice ball that’ll freeze water hazards to a drill so you can tunnel through walls.
Oblivion Override - 2d with fast combat and a lot of perks and weapons that change things up. Perks from different “trees” have synergies that are a lot of fun.
Rogue Prince of Persia - 2d parkour style combat made by the folks that did most of Dead Cells post launch updates, still in early access but still fun.
Soundfall - not a true roguelike, top down rhythm shooter with random loot.
BlazBlue Entropy Effect - 2d with a boatload of different classes, different elemental perks that synergize and each class has different perks to add new melee combos
Curse of the Dead Gods - isometric with slower parry based combat, has some mechanics with light and dark that some folks don’t like. If there isn’t a light source nearby you can’t see traps and take extra damage but you can pull a torch out to light braziers or enemies on fire to illuminate the area.
Ravenswatch - same people that made Curse of the Dead Gods. Isometric with different classes and online co-op.
Voidigo - top down shooter with unique art and sound design. Lot of weapons and four or five different characters with unique abilities.
Have a Nice Death - 2d melee with nice movement, mechanics don’t seem as deep as others but still fun.
Dandy Ace - isometric with ranged combat. Magician that throws cards around, good selection of abilities.
Patch Quest - top down, hard to explain this one, might wanna watch a video to see how it plays.
Devil Slayer Raksasi - top down with a lot of elemental effects. Haven’t spent much time with it though.
Well this got a bit longer than I meant but they’re all solid, not sure if they’re all on Switch though.
One more, not a roguelike at all but Switch exclusive and a surprisingly awesome game. Golf Story, check it out.
Shows how much time I spent with that one. I just remembered enjoying it but started running into enemies that had all kinds of status effects and not liking getting blinded and slowed constantly. Need to get back to it eventually.
These are the ones I’ve played over the years. Hope I’m not missing anything:
Elite Dangerous - Highly reccomend this, it’s basically a huge sandbox, with full size galaxy, “real” star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there’s no quest, no interesting characters, no rpg elements. Also there’s quite a learning curve, and quite a grind (albeit maneageable these days). There’s also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.
Everspace 2 - This may be what you’re looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it’s not particularly large. Its universe is far smaller than starfield’s.
NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.
X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.
Spacebourne - Haven’t played it long but iy gas good potential. There’s a bunch of systems, there’s quests, reminds me a bit of freelancer. The downside is that there’s a single dev, so development is slow and there’s a fair amount of jank.
Edit:
ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.
I always felt Andromeda got a bad rap. It’s not a great game. It’s not on par with mass effect. But it’s fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it
Może po prostu “socjaldemokracja”, by ludzie wierzący w tę szkodliwą ideę mogli trafić w miejsce, gdzie będą mogli spojrzeć na nią z innej perspektywy.
I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.
As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.
The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.
If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.
Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.
Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)
Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke's on me I guess lol
In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.
You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.
I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.
Z jednej strony fajne, ale patrząc na ruch na szmerze to jakby najbardziej aktywni użytkownicy (a widać że mniej lub bardziej się oni nawzajem znają) pouciekali do zamkniętych grup to publiczny szmer nie żyje. Chyba że taki jest cel jego rozwoju.
Czy planuje? Od zanim powstał szmer. Jest to jednak zależne od pracy deweloperów i nie jest to proste. Z powodu złożoności potrzebnych rozwiązań konsekwentnie uciekają od kwestii od jakichś 5 lat.
W napisaniu części oprogramowania, która by za to odpowiadała - ze względu na zdecentralizowaną strukturę platformy (tzn. że treść generalnie ma być jednocześnie wyświetlana na wielu serwerach).
Why not? Seems like a fun adventuring game that lets you travel from planet to planet solving problems/doing tasks for people. Seems similar to what the OP is looking for.
Glad you acknowledge the major problem. I found that once you realize how little there actually is to do in every system, and how similar it all feels, the illusion is destroyed and there’s very little besides PvP that’s still interesting. If they could somehow roll in some of the bigger systems from EVE Online that would be sick, but the expansions have shown that mostly what they care about is having an easily maintainable product, not an exciting one.
Throwing Elite Dangerous in there as well. The learning curve is steep, and story is not driven by anything but you. But oh my god does it satisfy that “fuuuuck space is so big” feeling. The one thing that was fun in Starfield was the gunplay, which is the only thing missing in vanilla Elite, but they have an expansion that adds that. I haven’t played Odyssey, but supposedly it has gotten much better over the years.
You have to read the news in game. There is an evolving story line about the thargoids invading known space. There are new colonies that are being formed hundreds of light years from known space that need protection and supplies. There are communities like the fuel rats that are constantly coming to the rescue of stranded explorers. It’s a really big, open, beautiful galaxy that has a lot going on. It’s a shame it always gets overlooked because you have to search the story out instead of it being served to you on a platter by npc and cutscenes. Don’t get me wrong, I looooove a good story driven game. Elite is probably, in my little opinion, the best execution of a true open world game. You just have to really search for the story, and I can see how that could be a barrier for entry for a lot of people.
Adding to the other comment, I feel like you can get a taste for all that by visiting the game’s subreddit. Seeing all the cool things people do and how the community moves the story forward really motivates me to play the game. I guess you could also watch a youtube video to get up to date on the story and different ways to play the game.
It is a great game but you really do need to look stuff up to fully enjoy it, unfortunately. Also, space trucking is only one way to play it.
The E:D devs shit in every existing player’s mouth when the first paid expansion dropped, and they’ve never fixed their abusive pricing model. You’re actively punished for being a legacy user.
I probably would have bitten the bullet and kept playing if the game wasn’t incredibly shallow, though. Somehow it manages to still be that way after several content expansions… Everything is a novelty that gets repetitive the second time you do it, and the variance between systems is frankly embarrassing. PvP is the only facet that has any real replay value, and I’d rather dogfight in Star Citizen.
SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player’s goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.
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