I dunno, my rich uncle is a boomer and back in the 90s he was one of the only people I knew who could afford a gucci PC and every big box FPS game. So it kinda makes sense from that perspective.
Remedy Entertainment. They have been making banger after banger in my opinion, all the way back to Max Payne (and i wasted so many hours on Death Rally). Always heavy focus on plot, and well developed gameplay. Memorable soundtracks on most cases too.
Remedy Entertainment. From Max Payne 1 & 2, to Alan Wake 1 & 2, to Quantum Break, to Control, there has not been a game from them that I've played that hasn't been absolutely fantastic. They have not failed to miss so far.
Boomer doesn’t have to be literal boomers but old, like it is a joke in the WoW community to call it a boomer game because most of the people playing it (especially classic) are 30+ years old.
In the same way, people will talk about boomers in politics but Obama was the last baby boomer in the presidency.
I’ll probably hear some shit for this one but recently it has been Capcom. They’ve been pumping out high quality games for the past 5 or 6 years and they’re showing no signs of slowing down. Monster Hunter World/Rise, DMC5, RE 2 Remake, RE 4 Remake, Street fighter 6.
Their RE engine is like magic and I’m pumped for MH Wilds and RE 5 Remake.
Developers change so much that it is hard to have a favourite anymore.
SCS have been going for a while now and are doing a great job with ETS2 and ATS, supporting the game and releasing/updating DLC regulary. It feels like a true passion project for them.
Most of favourites are small indie developers and games like Live For Speed, Software Inc, Ostriv.
I think klei may be my favourite studio. They create amazing games that are all truly unique but backed by strong game design concepts.
Mark of the ninja - great 2d stealth game were most games in the genre are 3d.
Invisible Inc - great turn-based Rougelike stealth game.
Don’t starve - probably one of the best survival games out there that relies on clever resource management rather than combat
Oxygen not included - a base building survival game, that is well designed to ramp up difficulty with the long term needs of your base
Griftlands - deck building game with a charming plot and interesting mechanics.
Each game they output is truly unique and interesting experience with some really clever design choices, but I think the point they became my favourite studio is when I read their article on Intrinsic vs. Extrinsic rewards to appreciate how well thought out their games were.
I’m going to go a little unpopular here, and say Paradox Interactive.
Their milking of their properties with DLC is the stuff of legends, but at the end of the day, nobody else is even close at modeling rich, complex and hugely broad historical simulation the way they do. They’re everything I ever wanted when I was a kid, playing Koei strat games. When you’re that good at what you do, fine, make money. Whatever.
bin.pol.social
Najnowsze