Ended up grabbing Jupiter hell and wizordum. Jupiter hell is a Doom adjacent top down turn based rogue like. Wizordum is a retro fps of the hexen variety. Both games evoke nostalgia in different ways for me.
Jupiter Hell was okay. I absolutely LOVED doomRL, and felt the jump to Jupiter Hell, not certain why it didn’t click. The controls are interesting. And would still support the dev.
I’ve been playing The Witcher 2 but I feel like I’m kind of forcing myself. I got distracted and started playing Returnal and resumed working on my big hole in Minecraft
Obligatory Undertale mention. I know it’s the cliché answer, and it’s fan base is…a lot, but it really is a great game.
Also, very happy to see FLT FTL get a couple of mentions here. Hardly any of my IRL friends have even heard of it, but it’s probably the best Star Trek game ever made (even if it’s not actually a Star Trek game).
I think the Deep Rock developers are owned by Embracer now, so I’m not sure if that counts as “indie” anymore, even if they’re still a small (and previously somewhat home-grown) studio. But it’s still a damn good game - ROCK AND STONE
DRG was never an indie, it was published by Coffee Stain Publishing, which is a subsidiary of Coffee Stain, which in turn is a subsidiary of Embracer.
Ghost Ship got fully acquired by Embracer in 2021, though their publishing deal with Coffee Stain started in 2017, before Embracer had even touched either company.
Ghost Ship did not self-publish DRG, they published with Coffee Stain. The publishing deal started in 2017, with Embracer/THQ buying Coffee Stain a year later in 2018. And even later buying Ghost Ship, as well.
When games like Duke Nukem 3D or Quake were out, Boomers were what? 30 to 50 years old?
You mean, like most of us Millennial gamers are now (30+)? The youngest Millennials, born in 1996, will be 30 in 2 years.
These games clearly took inspiration from 90s FPS games, which 👌, but they were played mostly by Gen Xers and Millenials, not Boomers.
I’m a middle-Millennial (1988), and Doom was well before my time as a gamer. I was 5 years old in 1993. Halo (2001) was more my generation, just barely. The oldest Millennials in 1993 were 12 years old, which was not the target age group for Doom.
GenX? Sure, they played Doom, but Boomers were by far the larger age group playing “Mature” games at that time. Video games have never been just for children.
I finally got tired of Melvor after like a year and the first DLC. I guess I could see myself going back and doing the 2nd one at some point but my interest hasn’t been there since I put it down some time last year.
Even before that though I think that township thing was a huge misstep. I’m all for trying some new stuff as a dev and not everyone’s going to be happy but cramming some weird town management sim into the incremental rpg genre never really made much sense to me.
Township does seem rather tacked on I agree, outside of the tasks there isn’t much to do and it doesn’t reward you enough to justify the money sink. Quite frankly, there’s a lot in the game that seems rather pointless outside of getting to lvl 99 (120 with DLC), but I guess that’s the point.
bin.pol.social
Aktywne