The first 20 hours of Ghost of Tsushima. This game is absolutely amazing on all fronts. It’s just way too long with not enough variation. 9/10
I’m glad to hear someone else say this. I’m currently on a push to finish the game after having it on hiatus for over a year and I have to mentally force myself to keep going.
It’s strange because it’s a beautiful game and the combat is satisfying enough, but something about the story and the pacing just wore me out somewhere in the third act
The biggest hit for us has been Baba is You because it is slow paced, and combines words and logic and spatial reasoning. Our biggest problem was that its not actually coop, so we would just alternate who played, which can disengage the other person. My partner also thought its aesthetic is cute.
Portal 2 might be fun. It has a co-op mode and is similarly a puzzle game where you need to work out the logic of each level and then sequence your actions in the correct order.
This is the first time I read about those prizes and oh my I can only see big titles, which sucks because there are smaller titles which deserve places in these rankings much more than some of these shit triple A games
I have been recommending Farm Together as a co-op game a lot lately because it is so damn simple but so good. The controls are immediately accessible, the game doesn’t give a flying fuck about stressing you out but at the same time there are a lot of systems to discover (making money isn’t trivial in this game) and the crops take realtime to grow so it naturally sets up a simple ritual with your co-op partner to play. There is not really any story to get into, but at the same time this makes it a bit more accessible to someone who isn’t already invested in video games since the gameplay loop is so immediate and unframed by any cutscenes, story setup, long tutorials or forced activities. You pick it up and start playing immediately, you decide completely how to interface with the game whether it be crunching out the numbers to figure out which crop, fish etc… to go for to maximize money, just zoning out watering, planting and harvesting or spending all your time placing cosmetic buildings and props to make your farm look cool. Want to take a break and just watch your partner play? Sure! Walk away for a half an hour if you want, you will probably have a bunch of crops waiting for you to harvest once you come back. The game really doesn’t have an opinion on how you should play it and it is great.
(It looks like a game like farmville, but there is zero manipulative microtransaction crap, just buy the game and play)
If you want more story and thematic framing, you absolutely have to try Stardew Valley, it is a co-op classic for a reason.
Also if you liked the idea of Overcooked but found it too focused on stressful energy that isn’t necessarily fun for everyone than check out PlateUp! YOU design the kitchen in plateup and add various components to it as you progress. It puts a lot more agency in the players hands instead of throwing players through a chaotic theme park ride that overcooked feels like in the harder levels. It also brings strategizing about kitchen design with your co-op partner into the gameplay loop which is great fun. You can also automate some stuff, so players can dig into that if they want to avoid feeling like the game is so focused on stressful action.
Good news! There’s a new update that included a PvE server that you and friends can play on. You’ll be the only players on the server and can play all the PvE content (minus the fort of damned/fortune)
There are a few restrictions, but if you care more about game experience, they shouldn’t affect you too much.
At the moment, I am doing New Vegas hudless run (VNV modlist + JSUE Tweak) on my spare times. Honestly I am adore it due to the fact it feels like 3D Fallout 2 as previously I run my playthroughs using hud. However this also makes you need to be perceptive as on this tweaked game raider tends to ambush you so you kind of develop second nature of how you perceive surrounding on Mojave. Even though people may thinking hudless does not make a sense, it simply each on theit own enjoyment as you cannot please everyone with same tricks every single time.
Although not hudless, but in GTA San Andreas I can notice a landmark or a spot of the map just from a pictures. It feels like ingrained on my mind from my countless hour doing SP as kids and playing SAMP during my teenage years.
Dead Space, which has come up a lot, does have a hud, it's just all diegetic. Whether that fits or not is up for debate.
For true zero hud stuff the first one I think of is Inside, for instance. If you're going for immersion that counts, but of course it's a very light, focused game. Journey and Flower are in that space, too. So is Mirror's Edge, technically, but it feels more intricate due to being first person, for some reason.
There's a bunch of minimal HUD games from that period, too. There's a thing here and there, but not a full HUD. There's the Portal games, which technically show which portals are up on the reticle, but nothing else. There's the Metro series, which will pop up some HUD but mostly relies on other visual cues. There's The Order 1886, which at the time was one of the standard bearers for minimal HUDs but I think now it's just slightly lighter than average, because that game is super underrated in how ahead of its time it was in terms of setting triple-A standards.
Does The Witness count as diegetic HUD or just no HUD? It's borderline. I think the Talos Principle has some light HUD elements, but they may be optional.
And hey, let me call out the times when a super dense HUD is actually immersion-creating, especially when it comes to representing tech or machinery. There's Metroid Prime, making the HUD part of the suit and placing you inside it. There's Armored Core, where the mech stuff is such a part of the fiction. There's the new Robocop, which I don't like but does a lot with its HUD. HUDs can be cool and immersive.
This is a great answer and I learned a new word today! I’m okay with diegetic elements, as it feels organic and as long as it’s not distracting I’m okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.
I suppose saying “no HUD” was a bit narrow, the spirit of my question was more about games that don’t have displays and elements pulling too much attention from the game itself. I appreciate the response!
No worries. Paradoxically I feel like a pedant now for using the big word.
Anyway, that question is weirdly different from the "no HUD" one, I agree. Some of the games that make me look more at the world instead of at the pointers and indicators are full of HUD stuff. Somebody mentioned Zelda, which is fine. PUBG is a weird example, because yeah, it looks like a (messy, cheap, poorly designed) HUD, but the whole proximity audio and high stakes gameplay makes you stare at things like a hawk. We take it for granted because Battle Royale games became such a huge deal, but that was a neat trick.
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