God I would give so much to experience Splinter Cell 3’s multiplayer again. It was perfect. An improvement upon the already excellent MP of Pandora Tomorrow, but still within the spirit of the game.
And then they fucked it up trying to make it more like COD or something.
Second one is stealth based as well. In fact there are even bigger levels where you’ve to cross multiple checkpoints to finally be safe, and while you can try to kill your way out, you usually have ammo for 2 kills max while you’ve to cross 10-15 foes, so practically that isn’t an option.
Lots of great suggestions already but I want to throw in another recommendation for Splinter Cell. The series lost it’s identity later on, but Chaos Theory still holds up in my opinion with some great levels.
I haven’t actually played it yet, but HYPERCHARGE: Unboxed has been in my Steam library for ages. That looks like it may scratch your itch …
I really miss some “toy soliders” 3D shoot-em-up that I can just baaaaaaarely remember from the 1990s … does anybody remember the game I’m thinking about? (There was definitely a series, I distinctly recall the name ending in “2” …)
I recently played through all three Thief games. Start with Thief: The Dark Project, then Thief 2: The Metal Age. Finally, Thief: Deadly Shadows is a bit controversial but i still think its worth a playthrough. Don’t bother with Thief (2014). They are old but IMHO some of the best stealth games made to this day. If you check them out, highly recommend looking up some mods. Tfix for the first game I think, and there are even some HD mods if old graphics bother you.
Also, I’ve never played them but heard the Splinter Cell games are fantastic stealth games. Might be worth a look.
To follow up on what was said above, Thief: Gold/The Dark Project and Thief 2: The Metal Age are easily two of the best stealth games out there, especially with all the work fans have done to keep the games playable and fantastic on modern hardware. Between the phenomenal level design, a unique and pretty engaging story, and all around fun game play offering tons of ways to approach situations, they're always worth a recommend from me for at least a single playthrough, easily netting 15-30 hours of game time per game. The wide variance in time spent with each is partially due to the freedom you have, but also since each difficulty step up changes your objectives for each mission, giving you further reasons to explore and have fun with the world.
Thief: Deadly Shadows is harder to recommend due to it being built with consoles in mind, but once again, with some fan patches it becomes a much better experience and can definitely be worth the time, particularly when they're all on sale for so cheap. Each of them is currently just under $1 on steam, one of the best deals you can get.
Coming from someone who bought Thief 2014 at launch (and enjoyed it), I'd recommend a skip on that one. It's not a bad game by any means, but it doesn't feel like it's nearly as good as the original 3 for a variety of reasons.
Splinter Cell also are fantastic games in the stealth genre, but I'm not familiar enough with them to speak at length on them like the Thief series.
You can usually pick up Terraria when it’s on sale for about $5. I haven’t played it in forever but I enjoyed it at the time and apparently it’s only improved since.
God damn I miss Ogame back when it was decent. Even getting fleet crashed because you forget to send them on a mission was exciting. I'll keep an eye on this thread, that sounds fun.
I don’t have too many good suggestions but mid-to-late game Satisfactory has some of the vibe you might be looking for, especially if you are able to have it run on a dedicated server while you are away.
It’s hella addictive and it might take 8 hours of playing to get to a point the factory can run completely on its own. It can be a bit complicated to get everything run at a good efficiency but it’s pretty much not required unless you a raging perfectionist.
Satisfactory is so good. One of my all-time favorites. I use a dedicated server when I play it, because I’ll play from a few different computers when I do. But resources stop pumping out if nobody is connected to it. Maybe there’s an option or a setting to keep things rolling, but that’s the default behavior – nobody connected the game effectively pauses.
Yes exactly. However, until you get coal power going, the factory runs on biofuel which you have to keep getting yourself or else it shuts down after a couple hours. Which is why I say mid to late game fits this best.
Once you do, then you can produce an unlimited amount of stuff as long as you have somewhere to store it (unlike Factorio that has limited resources) and use it to build whatever you think you need. The milestones get progressively more complex :/ but you have the leisure to complete it at whatever pace you like :)
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