Satisfactory, I’m hoping to get employee of the planet cup before 1.0 comes out.
Angband. I don’t stick with it long, but I always come back, even though I’ve never killed Morgoth or the Balrog in Moria before that. Still, I enjoy it for a while and then move on again.
I have various lists here and there, like one for everything I have on Steam, one for Epic, one for GOG, another for games I'm playing through GamePass.
Don't even get me started with the physical binders I have dedicated to achievement hunting, maps, and notes. So, I get it.
Been playing Vanquish. The game feels like a Japanese take on then-popular cover-shooters like Gears of War, but with faster pace and mechanics like sliding that incentivize not relying on covers too much. Like with Platinum’s titles, there’s deep mechanics and really getting into the game starts when replaying the game’s missions.
I have an Obsidian Kanban Board with the games that I’m currently playing, games that I dropped, games that I’ve to play, that I completed and games that I’m not planning to stop soon
They look a lot like regular dark souls to me. The combat looks good but I think part of what I think of when I say flashy is abilities other than just hitting things with a weapon, movement abilities, magic that isn’t just standing back and pelting something, dodges that teleport you behind the enemy etc
I mean, nioh 2 has a whole tree of magic abilities and a whole tree of ninja abilities. All the weapon types have abilities you can unlock that force enemy movement, parry, make you move etc.
It’s about as far into character action that a souls like game can get before it becomes something else. It kinda already feels like something else with all the mechanics and numbers and stuff pushed out in your face.
Are you looking for something more like bayonetta or god hand?
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