pretty unique concept (putting the best from dozens of games together as your base and continuing to expand from there)
very fun (I don’t seem to be alone with that opinion given how quickly it grew)
awarding a DLC (elden ring erdtree) of a game that has already been GotY is lame (and just awarding a DLC in general)
over 2.1 million simultaneous players
high flexibility, even for a sandbox game (ever wanted to attach a rocket launcher to your dinosaurs? to build a full fortress that basically can’t be taken? or do you prefer a cozy cabin? want to explore to get better? prefer to minmax your base instead? become a master of breeding? just grind money? etc)
I’d also advocate for going in blindly and only looking up guides when you need them (for example when you seriously get into breeding) but do whatever you want.
(If you don’t play it blindly the first time, you’ll never get to play it blindly.)
(If you don’t have much time and are only playing locally or on your own server you also can boost xp gain, that helped me a bit for the later levels since I just didn’t have time for grinding.)
Currently playing FF7 Remake for the first time, as a huge fan of the original. The other games I purchased is to make the pile of shame bigger and to play when I have some time – I’m not ashamed! For some reason I did not have the original DOOM games on Steam; this was the perfect opportunity.
I’m enjoying the hell out of Gearbits. It’s an indie mech shooter with Gundam aesthetics and fast-paced action like Armored Core for a base price of only $10.
Elite: Dangerous, because every time I tab out of the game to check INARA for the closest outfitting or something there’s about a 30% chance of it crashing and becoming unlaunchable until I restart my computer. Hence writing system names down on paper before launching the game.
Three very different games I actually took notes for :
La Mulana. In the “modern” version you have limited memory space to save some of the many texts you find, but you’ll need more than that to solve the puzzles anyway. Good luck trying to scribble the weird pixelated symbols on your notes, too.
I play Shin Megami Tensei games with notes to optimize fusions, when I have a particular demon in mind and I want them to inherit the right skills. Later games let you see fusion results, but only one step ahead.
And then there’s spacechem. I love Zachtronics games in general, and all the following ones tend to be progressive in difficulty and let you experiment from a good enough solution to better solutions. As the first, less refined one, spacechem is special. Before long it needs planning and calculations to even get something that works.
I use paper because the game tends to crash when I tab out to figure out where I was supposed to go. And then it won’t launch again until I restart my computer.
I play pretty much everything on my steamdeck. For price vs usability, it’s incredible. It’s also nice that you can get an idea of how games work on it before you buy them, so you don’t get stuck with a game that won’t run on your computer.
It’s also nice that you can get an idea of how games work on it before you buy them
Oh interesting, you mean like the “verified on deck” thing? Or are performance stats accessible easily? I don’t have one so I’m not exactly sure, but this does sound nice. I feel a lot of stress sometimes if I need to spend a long time playing with graphics options during the 2 hour refund window
So, you have deck verified vs playable vs unsupported and you have protondb scores to let you know how playable the game should be. Beyond that, developers try to hit steamdeck playable as a development goal. They won’t try to optimize for your computer, since they don’t know what you’re running, but they have the specs for the steamdeck, so they try to make it run on that!
That’s definitely an added bonus. Having been a console player for the majority of my life, learning and researching parts and compatibility has been a bit confusing for me. Especially since I was planning to build a Linux machine. I like that building a PC offers versatility and an opportunity to upgrade parts down the line for a better experience/ longer lifespan, but there’s something to be said for the convenience of knowing that something will just work out of the box
For the hardest dungeon you have to solve a crossword puzzle. In the game you can read a long story that contains all the answers but the puzzle is in a huge labyrinth far away from that story and it would be too tedious to change back and forth between the two.
The manuals of the games (it’s actually two games combined into one even larger game) have dedicated blank pages for notes at the end. I also had the way to the boss of the second game written down there.
Back then it was quite common for RPGs to have space for notes in the manuals.
I played that long ago (I had a MM1-5 collection on a CD-ROM).
I finished the Clouds of Xeen side without much trouble, I was even surprised when I realized I had found that part’s ending (I think, anyway). But I never could do any progress on Darkside… Not sure what I was missing.
Darkside is considerably harder. It’s easier when you finish Clouds first but you quickly reach a point where it also gets harder. I think a balanced party composition is also even more important.
When I was a child I didn’t understand that it was turn based. So whenever there was a monster I rapidly clicked the fight button without much regard to strategy. Made it even harder. Don’t think I managed to beat either game back then.
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