I’m not playing it at the moment but the most recent one i was actively subscribed to was ffxi. I find that now when I want to pay an MMO I stray away from the wow likes (if i want that style it’s xiv for me though). I like the older ones that use more archaic combat systems because they’re often very unique on a genre where everything now feels very similar.
Actually, nowadays it’s very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn’t as bad as I expected (but you do need some patience). From what I gather you don’t really need to learn about macros and gear swapping mid fight in order to clear story content.
You had to team up to accomplish anything, so it was easy to make friends. The game also had zero handholding, which made it incredibly immersive. You can still experience the game as it was in 2004 on the private server HorizonXI. It’s popular and has thousands of people online at all times.
In addition to the community-aspects others have noted, the combat system is a bit slower-paced and extremely strategic. The jobs(classes) are all extremely unique and the sub-job system allows you to play them differently as needed. You can switch jobs on one character so you really grow attached to your specific character rather than making different characters for different classes.
You can swap-gear mid combat which gives you a lot of situational flexibility that makes it feel like you’re actively contributing to your success or failure. As an example you might have a set of great for a specific ability, or switch to defensive gear if you draw the enemy’s attention.
Additionally, the story is really nuanced and the side-characters are often very realistic in their choices, motivations, and there is a sense of consistency throughout the world that really makes it feel “lived-in” in a way a lot of other MMOs don’t bother with.
Honestly I could go on and on. It’s just a really special world and will stick with me for life. Even a few years out from playing I still get the itch to go back constantly. Vana’diel is like a second home for me.
Palia, which is the closest I can get to a cozy, friendly MMORPG with a decent community. The lack of enemies doesn’t bother me, and I like feeling that I don’t need to grind for gear or status. That being said, the game desperately needs more content. I’m on hiatus at the moment.
As far as the others go, Everquest and World of Warcraft were/are still my favorites but I haven’t played them in years. MMORPGs are a dying breed, and today most if not all of them bring very little to the table. They don’t make 'em like they used to, that’s for sure.
These days, I prefer single player RPGs where choices matter, or games that have base-building elements and open world survival. I really don’t care for playing with other murder hobos anymore.
I don’t usually like MMORPGs because I haven’t yet found one that hasn’t been spoiled with microtransactions and a toxic playerbase, so I just play Outside. I’m much more a fan of singleplayer, or multiplayer with friends games like Terraria, Stardew Valley, or Minecraft.
Seems right down my alley. Does it feature any triggering subjects? (Mainly severe mental health stuff and suicide is stuff I avoid for the time being)
Sorry to hear that, there’s been times where I’ve avoided certain bits of media for similar reasons, and that feeling of “should I invest myself in this?” while trying to keep yourself safe. I hope things improve for you.
I don’t want to say anything about Until Then really as I think the experience would be hampered knowing anything about it, but it’ll still be there for you in the future. There are heavier moments throughout the story however, I cried at both the beauty and the sadness at multiple points in the game.
Some comparable games that have some similar themes or vibes
Night in the Woods - Has themes around mental health issues especially focusing on dissociation
What Remains of Edith Finch - Covers topics around death of loved ones including issues you’re likely concerned about
Life is Strange - Mental health and death along with suicidal discussion and events
I think a lot of these kinda stories revolve around the sadder parts of life to elicit emotion that drives us towards connecting with characters in the same way that seeing hardship and struggle makes you care about your fellow human. To me it feels that through these experiences we’re able to see our humanity in a rawer form, perhaps its because there’s a cost to ourselves due to our emotional investment. There’s no need to take on that cost unless you have the emotional space to do so though, but that cost is often what’s made it so great. I didn’t play any games for just over 2 weeks after I finished Until Then, I just started playing the piano, went on walks/bike rides/runs, and decided to get more involved at a local board game cafe. But really, no need to force yourself into that, focus on yourself, do the things you need to do to improve your situation internally or externally, it’ll be there for you then.
If you want some story-esque games that feel much less soul-consuming, here’s a few of my favourites:
Stray - it made me have wobbly emotions, but it doesn’t have quite the same “sting” as the games above
Metro Exodus - Bit of an oddball here, probably a few eyebrows raised, but I think it’s one of the only games I’ve seen actual intimacy (and not sexual intimacy), however that’s few and far between, the pew pew is great
And a couple of cozy games that are a bit adjacent to these
Frog Detective - Quite how these haven’t won GOTY every year I don’t know… I loved them
You absolutely beautiful person! What a thoughtful and sincere reply, I cannot thank you enough.
You’re 100 percent right that those experiences will still be there for me in the future when I feel the space. For now I am limiting myself to your second group of suggestions (I’ve played the first Frog Detective and loved it), knowing that your first group is there when I feel like it.
I did already play Edith Finch though, a masterpiece in my opinion, but indeed quite heavy (but extremely hopeful too).
Naw shucks haha, kind of you to say. I’m glad my ramble/vent was worth it!
Since ya played Edith Finch, in Until Then you form a much stronger connection with the characters, but the content and topics it faces are less extreme What is there will hit harder because of that connection I think.
I hope you enjoy any of the games I suggested! Also really, just get yourself Donut County. It’s a stupid cozy romp. Do racoon crimes.
I reckon its more if you like the reward that comes with making decisions under stress 😂 if so, yes! But definitely enable the full pause option instead of slow down! Overall its very immersive and the squad management is very light with a good focus on the story and tactics, and stands out for that.
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
Enemies target you but hit each other, so you manage their attacks to help your fighting instead of just staying out of trouble.
“Frenzy” orb pickups, which act a bit like combo meter fuel except instead of chaining hits you make frequent choices about whether an orb drop is worth chasing, keeping you close to danger.
Instant gun switching with overheating instead of reloading, so you fight hard and switch constantly between your three guns to keep any one from overheating while getting the best out of their specific properties.
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it’s just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I’m genuinely glad someone made it (or is making it, since it’s early access). Plus, it’s extraction style instead of being a roguelite, so you’re always right at the best action while still getting procedural levels, so each run is a little different.
The Sims. It’s an affront to God that a human gets to play God if they’re not a billionaire or religious Christian leader.
Spore. That game is another affront to God because it teaches the harmful idea that creatures can change through evolution, which goes against God because He created all creatures and they have never ever changed and obviously look the exact same as they did when he created the Earth 6k years ago.
Mortal Kombat on SNES. Hilary Clinton said it’s a super realistic violent video game and since then there has never been anything near as violent. That game is the most violent game to ever exist and there is nothing that will ever top it.
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