Ghost of Tsushima would’ve rocked even harder with a system like this.
maims a mongol/ronin/bandit
“YOU! GHOST! It seems I too am now a ghost! I’ve learned your style after my defeat, and through more practice, am ready to take you down. Fight ME, you weakling!”
Or something like that would’ve made that masterpiece even better. :'-]
Im going to need to go back and try it again, I don’t think i gave it enough time. I failed (because of course I did) about 5 times before giving up. Its a neat concept but it didnt get its hooks in me like everyone else says.
Without fullt spoiling it, does it have some kind of twist in it that I didnt give it a chance to do?
The rng mechanics are definitely frustrating for some but the game is way deeper. Getting to 46 rolls the credits but you are left with so many unanswered questions. Some people stop there and feel satisfied, but others are curious about the world.
My thoughts are to try to push through the initial frustration with rng on the drafting side. You’ll eventually find that there are Roguelite mechanics to help you along, and it will feel less rng-dependent.
Failing early is normal - your runs will get more consistent as you progress in the game across multiple days. And when they do, that’s when it really hooks you.
I don’t think there’s any moment that truly blows your mind. It’s a very slow burn. I found every run I learned something new that made me want to revisit old rooms and search out new ones. It definitely helps to take notes which is also fun in its own way.
Sometimes solving a puzzle just gives you some lore but that was also neat too. There’s one note I found that stuck with me regarding following traditions. It doesn’t have anything to do with the game but it was great writing!
There were a couple of moments for me that made me go “wait, how fucking big is this game actually?”, but otherwise yeah it’s more of a game where you gradually scratch at the surface and peel at the corners and bit by bit it keeps opening up and opening up and opening up beneath you.
If you only did a handful of runs, you likely didn’t experience many, if any, of the various ways that persistently impact your run. It is also a game that have layers to it, the draft some rooms first layer ends up giving way to the puzzle second layer as you progress. It does a great job of giving you different ways to look at something that’s old that suddenly makes it relevant again.
Honestly, the devoted community is pretty sure the whole game isn’t even solved yet.
i recently discovered that OpenCritic has been acquired by Valnet, who also owns some of the trashier websites listed on OpenCritic, so I would really love to move back over to Metacritic since they seem to do a better job of filtering out low-quality critics. If anyone knows a way to create review threads like this using Metacritic, please let me know!
You should do what you think is best, since you’re making these threads.
I remember back when OpenCritic launched, the dev made a Reddit post to gauge interest. MetaCritic used some weird formula to weight specific outlets of their choosing higher, and apparently people didn’t like that. OpenCritic was supposed to “fix” that. I never really followed that stuff, so I don’t know if that’s still the case, if MetaCritic changed or whatever.
I don’t care one way or another, and don’t really use these threads or even most of the reviews to decide if I buy a game or not. Looking them over, and maybe see some people freak out because of “too much water” is entertaining though.
Interesting. I guess I am curious if others find review threads useful? Generally I agree with you, I don’t care that much about most individual reviews. However, I find the aggregators useful as a way of taking the temperature on how critics feel about a new release. The threads also make a good place to focus discussion around specific games. However, most of these threads get zero comments unless the game is hotly anticipated.
Unless you can launch offensive weapons at other racers or eat shrooms to speed up or literally launch your car off of a vertical ramp into the sky and it turns into a glider in Forza, I’m pretty sure these games aren’t even in the same genre.
www.backloggery.com might be the least modern looking game tracking site, but it’s the only one I found which gives you a yearly breakdown of your started and beat games, that’s way I use it.
I use backloggery.com, but I see a lot of people using backloggd.com these days. Backloggery is a bit more old school and relies a lot on manual entry, so I’m sure some of its competitors are better about linking up to things like your Steam account. You can also track a lot of this stuff on HowLongToBeat.com, which is mostly seeking to answer the question in the URL but also lets you log a review of the game, etc.
Backloggd works great for me because I want both game/library tracking and user reviews, including my own once I finish a game. If someone only cares about the former, backloggery.com is probably just as good.
I don’t believe so! Though, I’ve had a few network problems sometimes when posting on Lemmy, so I would not at all be surprised if a post just didn’t upload one time
Right now my goal is a year. At that point i want to consider if where my life is going if i can keep going, but judging how relaxed my life is, i expect to be able too
They nerf you if you join in on a much lower leveled friend. The issue doesnt exactly exist on DS1/2 either, as by now there are players of all levels. You’ll just get different match ups.
DS3 won’t match you with invasions that are far from your level either, but you can play with friends if any level with a password.
Elden Ring also matches you near level but you are adjusted to be near the host and invasions also play off multiple other factors so you aren’t RL20 invading someone on NG++. Its probably the most complex of the soulslikes so far with the matchmaking.
Bloodborne had something too but I dont remember cause I dont have a PlayStation or emulator :(
If I recall correctly it sorta changes over the course of the games. I think DS1 was primarily focused on character level, or souls spent on levels, while DS2 had a separate tracking system based on how many souls you have collected in total. Can’t speak too much on DS3 though.
For DS1 and DS2 at least, you definitely can climb those ranks to the point it’s difficult to find someone else that’s online and in your bracket, yeah.
But seriously, I was quite disappointed by it too. I really enjoyed 3. NV was kind of fun too. 4 just felt like it was trying too hard in the wrong places. They put a lot of the effort that should have gone into storyline development and put it into the town building minigame. They tried to catch the wave of Ark and all those other base builders and lost the story in the sandbox. Two half games don’t make a whole game.
Can you provide more details? What you’ve described so far sums up most RTS games. Was it real time? Turn based? Were the units modern day? Historical? Sci-fi?
This is the best answer tbh. You’re either playing as a girl or as an egg a future femboy a twink programmer who hides behind the pretty girl and lets her do the fighting 90% of the time.
In my headcanon, DOOM 2016’s player character was a genderless force of anger incarnate. No boobs, but power fantasy for sure.
In that vein, if you wanted indie games, you could look for any recent boomer shooter like Viscerafest (yes girl), Ion Fury (yes girl), or Selaco (yes girl). Searching for the “boomer shooter” tag on Steam seems to yield a lot of female protagonist power fantasy games
The only boomer shooter I’ve played lately is Prodeus which doesn’t have a female protagonist but can definitely exemplify the strengths of the boomer shooter subgenre
Since New Vegas isn’t on your list it has to be my top recommendation. Of all games I’ve ever played, New Vegas is the most reactive to and acknowledging of the insane and unbelievable things the player does. The actions the player takes have permanent effects in the game, and everyone affected will know that the player is responsible for whatever happened and say so. You personally control the fate of every community in the Mojave. In other games, you are powerful on behalf of the story, but in New Vegas you personally are all the power in the entire game.
To be honest, this is what kept me from playing it at first as well. It’s a pretty old game, but mods can help a lot toward making it easier on the eyes. With Vortex through Nexus modding is super easy nowadays.
In New Vegas, it will make sense for your character to look any way they want. In the game’s story, nice clean things are available but restricted to the rich and powerful. The player, however, is the most powerful and the most influential as to who ends up getting what by the end of the game.
Haha, yeah. The courier probably has the biggest turnaround of any bethesda game protagonist. They go from a completely anonymous average person delivering packages to being essentially a demigod capable of pretty much anything. No fate, no destiny, no special heritage, just you and your choices.
You can go to New Vegas itself, buy a pin-striped suit or a cocktail dress, gamble, drink, do quests and flirt/fuck people with sexuality defining perks for the player. You can even score a cute dress off a dead broad’s bones in the DLC. You can serve cunt but you have to work for it, basically. New Vegas itself is like the biggest city-state in that slice of the country so its actually the one place in Fallout that suits being an e-girl bad bitch protagonist.
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