Even Warcraft 3 was basically a giant retcon of the first 2 games (even as plot light as they were). The series has constantly pulled new stuff out of it’s butt.
Oh, absolutely - but a lot of perpetual/evolving media has similar issues where previous canon ends up being recontextualised, reframed or outright retconned in order to better fit the overarching story currently being told.
Sometimes it’s for the better, others for the worse (cough, Shadowlands, cough).
Still, it doesn’t stop it from being an otherwise great example of world building - evident in part by just how many people actually care about the lore!
If you want to say what you want, go ahead. Nobody is required to host that speech or allow that speech to be hosted on their platform or software.
MS is attacking free speech here in the same way that a moderator attacks free speech blocking a Lemmy server. Nobody’s saying you can’t use a modded client to connect to their server if they self-host it, but they’re defederating on the main client because they want no association with it.
Minecraft servers are a unique case because they are hosted by the owners. Microsoft/Mojang does not host online servers; they just host the authentication server that the client pings to check the connecting account UUID (and pull the skin file). The whole way Mojang “bans” servers is by marking certain IPs to always be told the connecting account is invalid. Either way, server costs are paid by the owner. I recommend you look into Minecraft specifically because the model has its quirks.
Personally I agree with the MC servers here purely because of that fact. Also, Mojang/Microsoft should be seen as an enemy of the common people for many reasons - including their Copilot AI. If the Chat Reports feature (where purchased accounts are neutered because of automated chat reports) isn’t reason enough to dislike Microsoft, consider the following: The enemy of my enemy is my friend.
I recommend you look into Minecraft specifically because the model has its quirks.
I’m familiar. The first server I hosted was an alpha hmod server for some friends, and I’ve played a lot since then.
What MS is doing doesn’t prevent anyone from connecting to a server. It only puts a wall in the way, saying essentially to both the host and the players that this server violates MS’s terms for hosting, but not preventing them from doing so. Server owners can bypass this restriction in a few minutes with a single restart (assuming they aren’t using a modded server that can apply the change at runtime).
This isn’t unique to Minecraft. Games have supported custom servers for as long as I’ve been alive, and more recently as software became more and more internet-connected, restrictions on those servers have also been enforced. Being self-hosted or a custom lobby on a game doesn’t change this - the server software is still owned by MS and licensed to the users.
If anything, that it is so easy to bypass this shows that it’s nothing more than signaling. I would be much more concerned if the solution weren’t simply to change online mode to false. Sure moderation is another story, but there are alternative solutions, like IP banning.
Also, Mojang/Microsoft should be seen as an enemy of the common people for many reasons - including their Copilot AI. If the Chat Reports feature (where purchased accounts are neutered because of automated chat reports) isn’t reason enough to dislike Microsoft, consider the following: The enemy of my enemy is my friend.
There are many, many reasons to dislike Microsoft. They have made many terrible decisions in the past, ethically speaking. This does not implicitly mean that every decision they make is bad or harmful. It only raises the question of intent behind decisions, and here the intent seems clear to me: they do not want their brand associated with the kind of speech allowed on that server.
Microsoft can revoke service for any reason, so it’s legal. Yes, this is exactly how it is done internally. The only way to bypass Mojang’s blocking is to run a “Cracked” server, where accounts are never checked, but in that system anyone can log on as any name.
What I’m saying is that it sounds like lying. If you say “Hey, is KelvarCherry legit?” And they say “no” they’re lying, but if they say “you’re not allowed to verify users” that seems fine.
Tomorrow, to conform to the new regime, Microsoft starts to shut down private servers with mentions to LGBT and Antifa.
If you don’t stand up for free speech when its idiots using slurs, there will be no one left to stand up for you tomorrow when its your speech under attack.
No, but, we’re not in control of the standards here. This is how every censorship process goes. It’s “For the Children” or it’s about stopping Nazis, and then when the system’s established and normalized, they creep it towards oppression and suppression. How people are supporting this with everything else we see in 2025 is beyond me. Palestine Action. Kimmel. Kirk.
I’m glad someone else sees it. I’m very unsettled by the widespread support for corporation-determined censorship on servers Microsoft doesn’t even pay for. Did we forget Jimmy Kimmel? Do you not know of the “Chat Reports” feature??
I miss the graphics of BDO. I don’t miss the RNG slams
Surely luck is on my side and I can’t miss 10 12% slams in a row. This next one is it! I can’t feel it, use the gear piece your wearing your going to hit anyway!.. Rage quit for 4 days…
Rimworld has been on my list for a bit. Same with Factorio, but i have Satisfactory which afaik is a similar vibe. I’ve been meaning to pick them both up though, i just keep putting it off
TitleThere is a big twist about Monica calling you by your actual name. The name you gave when setting up your computer. That’s how I realised I made a typo in my name. So this big impactful moment fell flat on its face
I prefer to use mods that make the game far more difficult, like Fargo’s Masochist mode or the Infernum mode mod. Sometimes I’ll just use vanilla’s Legendary mode if a mod has support for that. I’ll usually pick one of those three and then I’ll sprinkle in a larger compatible mod like The Stars Above along with a ton of QoL mods. I rarely mix more than one or two large mods, as they don’t really tend to play well together generally.
Currently though, I’m playing through an ultra-modded modpack I found recently called “Infernal Eclipse of Ragnarok”, which is very different from what I normally do. It’s a mod made to allow Calamity (plus add-ons like Wrath of the Gods and Catalyst), Thorium, Secrets of the Shadows, & Consolaria to all work work together with Infernum mode. It rebalances bosses and items, adds in new content, and just about anything else you would need to play the mods together without Calamity greatly overshadowing the others in difficulty. Several of these mods add their own version of the thrower class, so they’re all merged into one unified class. And Thorium’s bard & healer classes have new content added for post-thorium content so they can stay relevant too.
Technically I’m playing an add-on to the modpack called “Homeward Ragnarok”, which additionally adds support for Fargo’s Souls and Homeward Journey, but I wouldn’t recommend it over the base modpack. Homeward Journey isn’t really balanced well yet and doesn’t have any Infernum mode boss AI, so they all end up being very easy to kill compared to the rest of the bosses. And the sheer amount of content has made the game lag a ton, where my frames drop to below 40 any time I fight a boss anywhere but space (which I have to do a lot of the time).
Still, it’s been a lot of fun so far. I beat my first superboss, Astrageldon, yesterday after getting my butt handed to me like 30 times in a row. It’s a very well designed boss, and learning its patterns were a lot of fun. I’ve also been making a bit of a trophy platform, where I’m collecting all the relics and trophies and such for each boss.
Wow, this is an amazing post, thank you very much!
I played through Calamity on Revengeance during covid (took me a week to just kill Calamitas?), then tried a Infernum run with and without friends last year, and I got beat hard. I love Terraria so much, was so happy to discover Calamity, as the content added is top notch, but if there’s modpack for even more content, I’ll definitely find some time to try it.
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
I get that completely lol. I’ve definitely fought bosses before that put me in the hundreds. Hell, I remember when Terraria 1.4 first came out with the “for the worthy” secret seed and I tried that out on master mode. I must have died well over 100 times to the brain of cthulhu in that seed, which is crazy because it’s usually one of the easiest bosses imo. For the first time in my life I had to set up a damn vicious mushroom farm because I was shredding through those spawners. And I was playing vanilla! The wall of flesh was equally challenging and annoying to get spawners for. I was using melee, and this was before the huge melee buff that came in 1.4.4.
Funny enough, my current playthrough is a bit easier than it should be thanks to the lag I mentioned. My options are either turn frame skip to subtle, and have my game move at like 66% of it’s normal speed (allowing me to react easier), or set it to on and watch as bosses use insane attacks without warning because the telegraph frames got skipped. Bit unfortunate, but I can’t really experience some bosses fully, and I can’t really do anything about it. That’s the main reason I’d recommend using Infernal Eclipse of Ragnarok over Homeward Ragnarok.
I will never forget even Yahron, much less Calamitas on Revengeance in 2020. Played ranger. But it literally took me a week of constant battles to beat Calamitas once. (After that, even with post-Calamitas equip and with duping, I still had trouble killing it.)
But Infernum Queen Slime? Lol, we beat it in team only thanks to respawn items. Infernum bosses are on the top level of crack, and I love it so much. Those battles are so much fun, yet so stressful. Also visually stunning.
Never tried any special vanilla seeds. Are they difficult compared to Infernum? Or if you once start owning Infernum, vanilla is a piece of cake?
Playing with lag sounds awful, and it’s sad it prevents the true experience. So thank you so much for your advice, much appreciated.
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during an already sped-up and beefed-up skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.
All those anti-QoL things are just an inconvenience to me. I get it might help with immersion, so I don’t diss them, but most of those things sound like they can be worked around easily, just very time-consumingly. I think I saw some get fixed gameplay, where people died by flying to space? So you just build a space wall and you’re in vanilla with extra steps. And I hate doing the preps.
Way back in the 2012 maybe I collected every vanilla item, and since then I just enjoy fighting bosses. The rest is hard meh. Slapping extra HP is also just lame.
Calamity did everything correctly, specially the post-ML content, and Infernum changed bosses so well that passing them feels like a real achievement.
One of the hardest things in vanilla now is to accept that those bosses are so much more simple, but so are my options.
I’m SO relieved!!! I enjoyed the first one more than most people. At the time I was in a rut where most video games were not enjoyable or fun. Then the first game came out and I felt alive again from the SECOND the music started on the title screen!
I’ve been looking forward to the second one for years and I’m so relieved that Microsoft didn’t fuck it up.
I’m taking it as it was mostly completed by the time Microsoft bought them, the story and everything had already been decided, so hopefully an easy win for Obsidian. Future titles started under Microsoft though… idk
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