Luck be a Landlord is like a slot machine version of Balatro.
You select randomly generated symbols to add to your slot machine in order to get more money with each spin in order to have enough to pay the increasing “rent” at the end of each level.
There are only 3 developers I will preorder from whenever I find the game they are releasing interesting. Erin “Concerned Ape” (Stardew Valley); Bob the Bot (Survivalist); and Terry Cavanagh, the creator of VVVVVV.
They keep their games updated, they are pretty chill people, and they keep players informed during development.
For now, they are the only ones who have earned my trust.
For everything else, it’s full patientgamer mode for me. Wait until the whole game is released with a single price tag, 90% discount, no online requirements outside of multiplayer, and community fixes.
@CodenameDarlen and plus, most of the time, when you're buying indie games from steam, they're drm-free, so you can play them offline, run them without steam running in the background.
honestly, I have no more hope in the AAA games, since it will be the same game over and over again with different skins or slight UI tweaks. there's nothing much Steam can do at this point, because it's the business model of these companies in the end. It's time to give back all the money wasted on these AAA games to indie titles now, it's well deserved...:bilibili_dianzan:
You could definitely get Hunter fashion to look like this version of scarecrow. There’s a couple of festival of the lost pieces that would make this easy.
I studied cs because of it, hell I even wrote about minecraft in one of my admission essays. Something bionicles to minecraft to stem pipeline as I would call it
I also really like PGR. It’s a gacha game but I met a really nice community from it
If we’re talking about great story driven games, signalis and nier are always my top favorites.
So many elitists have dismissed Minecraft over the years as a ‘little kids game’ - missing out on a truly great game. The end poem made me tear up. Music is fantastic, I bought all of C418’s music off Bandcamp.
For me, minecraft kinda shaped my childhood in a sense. I played so much of beta 1.5, and watched so many minecraft YouTubers back then. My favorites introduced me to monstercat, an edm music label which pretty much formed my music taste, and also introduced me to pc gaming (i downloaded steam because my favorite minecraft youtuber also played skyrim)
So yea minecraft is still my no 1 game. Especially considering I still occasionally have a month long session with a modpack.
Thanks for sharing that, Minecraft has really shaped so much culture.
I got dragged back in late last year playing Skyblock’s latest version. It started as ‘I’ll just test it out’, then a few months building and exploring in it passed before I wanted to play anything else.
If I didn’t have all day to myself yesterday I definitely would have spread it over multiple days lol. Very much it was a stars aligning situation.
It’s nice seeing the genre get a revitalization too. For a while there it felt kind of stagnant. Like the only major player we had was Resident Evil I feel like and then all the smaller ones
Ooooo, good to hear! I played something like 15 hours when EA first released before deciding to put it away until full release. It was definitely good then, so I’m excited to see what it has turned into now.
It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players… but they don’t understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.
Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.
There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.
Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
While definitely more clunky than the original games system, I don’t recall any boss fight where you couldn’t at least die at the edge of the boss area you enter on and grab your stuff without actually fighting the boss. Ive done this pretty frequently
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
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