I would recommend grabbing a third party controller since for some reason ($$$), none of the big three consoles make first party controllers with hall effect sticks. Search on Amazon for “Xbox hall effect controller” and 99% of the results will work fine. Off the top of my head, I know 8BitDo and GameSir are reputable brands
I have a couple Beitong Asura 2 Pro+s with hall effect sensors. They work great and haven’t worn out like the litany of xbox and ds4 controllers that preceded them.
I was always a guild wars fan, in part because there’s no subscription fee.
Guild Wars 2 is still going. They do expansions every so often, but it’s been almost nothing but horizontal growth. No new level caps or gear tiers. Just stuff like “as a necromancer, you can summon spirits to fight for you instead of getting a death powered scythe” trade offs.
I am absolutely loving the expansion that was just released. Just like the one released last year, it has excellent “hangout maps” where I can just roam around and enjoy the ambience, complete random events, and find the occasional collection/achievement item. The music is gorgeous and the scenery immersive.
I haven’t tried all the new subclasses yet, but I’m having fun with the ones I have tried.
Nice! I got the new expansion but haven’t gone far in it yet. I played around with ritualist (my favorite from gw1) but reaper might still be my true love.
But I love that it’ll all just be there when I get around to it, and I can still have fun doing old content. The wizard tower convergence is a recurring favorite of mine.
I do love that convergence. It’s got the right level of challenge where you can’t just coast through it, but failures are rare. I like how they added the weekly rewards to convergences. It keeps them populated.
I mostly play engineer, and similarly it’s difficult for me to give up my beloved holosmith for the new subclass.
I was wary of the new yearly expansion format, but so far all 3 have been excellent.
I just can’t be bothered to grind through levels in an MMO anymore. I recently thought play LOTRO again, by level 15 I couldn’t be bothered with collecting 12 boar foreskins for the 25th time just to unlock more quests doing the same fucking thing. To make it worse, no one is playing helms deep, the 1 bit of level scaled content IIRC.
ESO was different by level scaling eveverything so you can play with anyone for almost anything and it works pretty well. But their cash shop puts me off.
I also don’t have much patience for “it gets fun later I promise!”.
Guild wars 2 will scale people down for earlier levels, but the majority of content is aimed at the level cap (which hasn’t changed since launch ten years ago).
I don’t know how long it would take a new player to hit the cap. With friends, I think you could get to the cap via crafting in like 30 minutes if they spot you the resources.
Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what’s bonkers!!!
There’s a game series called “hitman”. A friend recommended one of the games. I installed it and had difficulty playing it because it was difficult to control the character. The game was made in an era when it needed to be released on consoles to be financially viable. If it is released on consoles, it follows that it needs to be made for people controlling the character with a “controller”. The steam deck is kinda set up as a “controller”.
Despite these two seemingly perfect intersections, the game does not play well on the steam deck.
They didn’t add controller support in the steam version so it’s more or less emulating the keyboard. I’m the top left corner it has “E”,“SPC”,& another key, and gives you a description of the action associated with those keys which change depending on the situation. Getting the rifle in the intro mission was a chore between picking up the case and having to choose it from the inventory to take it out, then trying to get into scoped mode because none of that is labeled on the action keys. Also having a joystick emulate a mouse comes with it’s own issues. It just wasn’t an enjoyable experience trying to pay it.
That explains. What Hitman version are you referring to? You said Steam port but I own Hitman World of Assassination on Steam using an XBox controller, and I never thought the controls were poor. But you’re specifically talking about Steam Deck. I cannot comment on that
I’ve never played a consoley Hitman nor tried a controller, but I loved the original hitman (silent assassin) and the original series sequels up till about Blood Money. I didnt enjoy Absolution, it’s too choreographed unlike the originals where you could actually be creative and kill people in a variety of ways.
Then got pretty confused when I realised they reset the numbering with “Hitman” and “Hitman 2” (why do games do this?) and just gave up at that point and haven’t tried them or anything newer
I’m going to make this point again because it went unnoticed due to the sheer amount of comments, but you wouldn’t complain about a Rubik’s cube or crossword puzzle being too hard or anything else designed to challenge you. I’d argue that without the difficulty of solving a Rubik’s cube that toy would be lost to time. The only reason it still exists today is because it was so hard to solve for children when it was released. Souls games are the same. The only reason we still talk about them and the only reason they gained the popularity that they did is because of the difficulty.
I remember distinctly picking up dark souls on sale on a whim before it started really entering mainstream discussion. The guy working at Gamestop warned me that people kept returning it because it was too hard. I took it home and played it and really learned the mechanics then I brought it to my friends to try. They learned the mechanics and since then we’ve had an unofficial race to see who can beat the newest FromSoft game fastest. It was the difficulty of the game that made it so addicting. Without that the game would be boring and no one would know what it was in 2025. If you don’t believe me install the easy mode mods and come back to let us know what your experience was like.
There’s nothing wrong with a difficult game, but there’s also nothing wrong with difficulty selection or easy games. Why does a game need to be remembered if the goal is to make something fun? The fun alone is what makes something memorable
I never said there is anything wrong with easy games. I play many easy games that were designed to be easy and accessible. Games can be memorable for different reasons. I play Souls games because I love the difficulty. I also play farm sims and VNs because I love story telling and other aspects. My point is that Souls games only exist and are only memorable because of the difficulty.
I’ll go back to the Rubik’s cube. It was released in the 70s. It’s a square puzzle that isn’t flashy or intricate. Do you think it would still be relevant over 50 years later if it wasn’t difficult? That doesn’t invalidate other games or puzzles that survived the test of time that are much easier. The Rubik’s cube was designed to be difficult as were Souls games. Without that difficulty they don’t have much else to offer.
I’m late, game recommendations are covered, but I can give you advice for healing your thumb. I’ve had the tips of my thumb and a finger glued back on as well as stitches on my fingers several times.
Blood flow to the tip is important. Squeezing a stress ball or something helps. It’ll also keep the skin from healing too… tightly? If that makes sense.
Keep it dry. If you need to bandage it, do it loosely and change it often. Cotton balls work really well to keep it dry as well as protect it from accidental impacts.
If the doctor didn’t do a good job, trim the stitches so they don’t catch on anything. If you’re in America, take the stitches out yourself after 10-14 days or as soon as you can wiggle them freely. Nail clippers work really well to cut the stitch and pull it out.
If you rip a stitch, you can use a careful dab of super glue to close it. Just make sure it’s clean and dry first.
If you cut through the nail, it’ll grow back kinda fucked up. My nail healed in an M shape and dirt would get trapped in the middle so I put some Vaseline or something under it to keep it clean.
Last but not least, you have a small window in which fingerprint evidence may be inadmissable in a court of law. Do with this information as you will.
Super glue - cyanoacrylates. There are different formulas that work better or worse for wounds, it all has to do with polymer length iirc? But any cyanoacrylate glue will work as long as the skin is relatively dry and clean.
Don’t put cotton on it while it’s curing.
Disclaimer: This is not medical advice. I’m not a fucking doctor and I’ve almost lost several fingers due to negligence.
1998 and 2004 have strong cases, as other comments have mentioned, but I think 2007 has got to be up there as well. The Orange Box alone was massively influential, even for just the new-to-'07 releases (TF2, Portal, HL2EP2), and was almost entirely unique - I don’t think we’ve really seen anything like it before or since. Beyond that, you have stuff like Halo 3, CoD 4, Assassin’s Creed, Super Mario Galaxy, Mass Effect, Uncharted, Pokémon Diamond/Pearl, and Guitar Hero 3.
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