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essell, do gaming w I just got a Playdate!

Looks like a cool bit of fun. I’d buy one if it weren’t triple the price I’d pay.

ClaireDeLuna, (edited )

To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)

Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.

essell,

That is a fair point.

Fluid, do gaming w Heroes 3 appreciation post
@Fluid@aussie.zone avatar

An incredible game. If you are keen on trying a modern take on it, Songs of Conquest is an about to be released spiritual successor which is very enjoyable.

jaykay,
@jaykay@lemmy.zip avatar

Thanks, I will check it out

prettybunnys,

That was released in may of 2022

jemikwa,

That was early access. The full release is soon (q2 2024) according to their Steam page

Boldizzle, do games w The Sega Dreamcast
@Boldizzle@lemmy.world avatar

I’m pretty sure I read or saw a documentary that basically said the downfall of Sega started with Sega of Japan starting to take more control and override Sega of America. I think that’s how we ended up with the Sega Saturn and the failure of that console really didn’t help the Dreamcast at all.

Raiderkev,

My neighbor had a Saturn, and like literally no one else I knew did. Having said that, it was bad ass, and the graphics were unreal for the time period. Iirc it was out before N64, and had proper 3d graphics. It’s weird that it never succeeded. Was it just super expensive or what?

Eccitaze,
@Eccitaze@yiffit.net avatar

Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn’t access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.

Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.

Leate_Wonceslace,
@Leate_Wonceslace@lemmy.dbzer0.com avatar

The weirdest part about this to me, as a mathematician with limited programming experience, is the idea of using quadrilaterals instead of triangles. You can make any polygon out of triangles, but the same absolutely cannot be said of quadrilaterals. Why would anyone do that?

Eccitaze,
@Eccitaze@yiffit.net avatar

I’m no game designer or coder so I’m just going off what I read on Wikipedia, but… Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a “polygon” it was really drawing together a bunch of sprites and manipulating them.

…yeah.

Boldizzle,
@Boldizzle@lemmy.world avatar

PlayStation’s killer app was likely Crash Bandicoot as that game paved the way for Sony (games like Wipeout, Ridge Racer and Tekken helped too) and gave them some real momentum, it just got better from there. I still remember playing the Demo of Crash and being absolutely blown away.

By the time FF7 released, the Nintendo 64 had launched so that probably contributed to the Saturn’s downfall as well.

Eccitaze,
@Eccitaze@yiffit.net avatar

Funny, I thought of mentioning Crash Bandicoot, but when I put myself into the shoes of 12-year-old me, the single game that came to mind when I thought PlayStation was Final Fantasy 7 more than anything else.

Boldizzle,
@Boldizzle@lemmy.world avatar

Oh I definitely don’t disagree, FF7, Resident Evil and Metal Gear Solid all cemented PlayStation as a force to be reckoned with for suren and can be considered killer apps. I just remember for me getting a PlayStation personally being just wowed by the likes of Crash Bandicoot and Tekken. Fond memories for sure!

shasta,

Don’t forget Twisted Metal. I believe it released before Crash.

2xsaiko, do gaming w Good AA single player games?
@2xsaiko@discuss.tchncs.de avatar

RoboCop: Rogue City

sleepybisexual, do gaming w Got a Switch today, need some recommendations.

Also, either homebrew your device or buy games second hand pls, Nintendo is pretty fucked up

Cwilliams,

Um, maybe don’t recomend homebrewing to a brand new Switcher? The process is very risky and it can brick if you do it wrong.

But I do agree with buying second hand games. Nintendo is pretty messed up

sleepybisexual,

Yea, tbh my switch is still stock, at least mine is likely a v1 so yayy when it goes eol

Second hand is more than good.

Or maybe a mig switch, idk if they work with stock tho

CameronDev, do gaming w Got a Switch today, need some recommendations.

I enjoyed Luigis Mansion 3. Never tried the previous games, but this one was fun. Has coop as well which you and your son may enjoy.

ConstableJelly,

Nice, this was totally off my radar but looks very promising, thanks!

ShittyBeatlesFCPres, do astronomy w Fake Vs Counterfeit Eclipse Glasses. Did You Get Any?

I buy a lot of my telescope equipment from Celestron so I got their kit. It was like $2 more than the knockoff brands but I like my eyeballs so went with a company I trust with relatively inexpensive optics.

ampersandrew, (edited ) do gaming w Feel like a weak year for games?
@ampersandrew@lemmy.world avatar

No. As others have said, there’s just a lack of information about what’s coming out. Basically starting last year, companies got fed up with announcing release dates that they can’t meet, which has a tangible marketing expense on their side, among other problems. So now we basically only hear about games’ release dates when they’re imminent. This year, we’ve gotten:

  • Arzette: The Jewel of Faramore
  • Balatro
  • Final Fantasy VII Rebirth
  • Like a Dragon: Infinite Wealth
  • Penny’s Big Breakaway
  • Prince of Persia: The Lost Crown
  • Tekken 8
  • The Thaumaturge
  • Under Night In-Birth II Sys:Celes

…and while it’s divisive, I quite liked Alone in the Dark.

We’ve got the likes of Palworld and Enshrouded in early access, with No Rest for the Wicked to join them shortly.

There are a couple of games from smaller developers and publishers I’ve got my eye on with likely or confirmed 2024 release dates. They may have a wide spread in quality when reviews hit, but some of them could be winners, especially since they’re in genres currently underrepresented by the wider market:

  • Aero GPX
  • Agent 64: Spies Never Die
  • Big Boy Boxing
  • Broken Roads
  • Conscript
  • Commandos: Origins
  • Core Decay
  • Fallen Aces
  • Kingmakers
  • Phantom Fury
  • The Plucky Squire
  • Streets of Rogue 2
  • Tempest Rising
  • Titan Quest II
  • V Rising (1.0 release)
  • Warside

Then some other noteworthy games that are likely going to be very good and have a real shot at releasing this year:

  • Avowed
  • Elden Ring: Shadow of the Erdtree
  • Dragon Age: Dreadwolf
  • Gears 6
  • Hollow Knight: Silksong
  • Indiana Jones and the Great Circle
  • Judas
  • Mina the Hollower
  • The Rise of the Golden Idol

What this year doesn’t have, at least so far, is a clear front runner like Baldur’s Gate 3 or God of War, but there’s more than half of the year left.

Vordus,

The Elden Ring expansion straight up has a release date: June 21st 2024.

ampersandrew,
@ampersandrew@lemmy.world avatar

Yup, just made more sense to group it with the other high profile releases. I’m looking forward to that expansion, for sure.

ma11en, do gaming w Couch Gaming setups

To address this differently, you’re making a rod for your own back by not putting the baby down once she’s asleep.

When my son was a baby I used to get home from work feed him and do the same as you but then it was a nightmare when I wanted to put him to bed, starfish arms and legs and hours of crying!

We did things differently with my daughter and never had this problem.

Good luck!

Kolanaki, do games w Death Stranding UI is fucking horriffic.
!deleted6508 avatar

It’s not like the UI in Death Stranding is unique, so I find it a bit odd that anyone would be this upset by it and not also most other video games.

Blackmist, do games w What are the best indie games you've ever played?

Because nobody else has mentioned it yet: Dust: An Elysian Tail.

Made almost entirely by one person, and that honestly makes it all the more impressive.

Okami_No_Rei, (edited )
@Okami_No_Rei@lemmy.world avatar

Dust is great, but it’s deeply flawed.

The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.

The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.

It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.

Blackmist, (edited )

From memory I do remember things getting ludicrously easy if you levelled Fidget right up. And I don’t recall the writing at all. Likely just nonsense to move the plot along while opening up new areas.

But as a one man effort, it’s incredible. Especially the art style, which normally falls into the pixel art or just plain ugly when it comes to the 1-2 man indie games.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.

Blackmist,

I had a quick look on YouTube and they’re not bad at all. It’s hardly Baldur’s Gate 3, but it doesn’t look out of place next to most of the AA Ubisoft 2D games that had dozens of people working on them.

Deestan, do games w Is there some sort of Indie Game Showcase?

Youtube channel “Second Wind” has excellent indie game coverage.

They do “Bytesized” for short reviews of new games. youtube.com/playlist?list=PLUBKwq0XD0uesOmUb2GTsc…

Also they have “Hidden Gem” where they stream an older indie game that went under their radar.

Plus most of their other stuff is pretty on the indie pulse.

Shurimal, do gaming w I hate the term "Boomer Shooter"

Oldskool FPS. There. That's the correct term. Now, who's up for some DM-Morpheus with instagib mutator?🤘

Tubulous,

…and volatile ammo. I’m in.

DdCno1, do gaming w What are some good PSP games?

The PSP was a fantastic system for racing games, despite the lack of an analog throttle. If you want to get into this genre, this console is a great starting point:

  • Outrun 2006 Coast 2 Coast: Perhaps the best version of Outrun to date and an ideal game for people not that used to the genre. Easy to learn, hard to master. It’s gorgeous to look at, the arcade-style gameplay loop is perfect for a portable system and so much fun that you don’t really mind if you lose.
  • FlatOut: Head On: A very different take on the arcade racing genre. This one blends challenging stock car racing with over the top minigames that involve drivers being used as virtual bowling balls. It all makes sense, just try it out, if you don’t mind the generally high difficulty. Head On is a near 1:1 port of Flatout 2/Ultimate Carnage, just slightly simplified visually to run on the system.
  • Colin McRae Rally 2005 Plus: As the name implies, this is an ever so slightly reworked port of the PC and console game. It’s near 1:1, with only some modest visual downgrades. This is where Codemasters’ rally games peaked prior to Dirt Rally - and unlike Dirt Rally, which is a bonafide racing horror game, this title is accessible to players of all skill levels, with only players who are really into simulations being miffed about the lack of per-tire simulation. Career progression from modest FWD cars to spicy Group B monsters is absolutely exemplary and tracks are a delight, both visually and in terms of design.
  • WipeOut Pure: This might just be the best game in the series. Perfect controls, perfect track design, perfect career mode. The only flaw is that on original hardware, the frame rate isn’t always stable. I would highly recommend Pure as an entry into the series.
  • MotorStorm: Arctic Edge: One of those “concession games” for older systems as the new generation was already out, releasing for PS2 and PSP - but it’s actually more fun than the mainline games, at least in my opinion. It makes perfect use of the hardware, the vastly different vehicle classes and their strengths and weaknesses are tons of fun, just like in the mainline series, and the track design is wonderfully vertical. It also looks magnificent, which seems to be a trend among PSP racing games, now that I think of it. The developers were so confident in the tech of this title that they included a photo mode, which I don’t think all that many PSP games have.
  • Gran Turismo: Everyone expected this to be a mobile port of Gran Turismo 4, but it’s not. While it retains the presentation, large roster of licensed cars, real-world and fictional tracks and highly refined simcade driving physics, there is no conventional campaign. Instead, you create your own racing events and can only buy from a small selection of cars each virtual day. It’s an interesting concept. Do try it out just for the wow-factor of having a game this photorealistic on the PSP and perhaps stay for the fun you can create yourself. If you lack the creativity, people have created random event generators: sites.google.com/site/gtpspcampaigngenerator/ Gran Turismo is also to this day - and someone correct me if I’m wrong - the only mobile racing game that features a full 1:1 recreation of the iconic Nürburging, which alone makes it worth playing.
  • Midnight Club 3: Dub Edition: Classic Midnight Club on the go, but this time with customization. What’s not to love? Controls are so accurate, every other arcade racer will feel sluggish by comparison, it looks great (again), the cities are huge, there’s tons to do, it has just the right difficulty, challenging without being unfair and it perfectly encompasses this bygone era of early to mid 2000s street racing, even better than any Need for Speed of the time, in my opinion. Like all of the Midnight Club games, this one is also great for just randomly driving around without any goals in mind.
  • Test Drive Unlimited: Speaking of randomly driving around, this game represents perhaps the very peak of this idea. Shrinking down the entire island of Oahu at 1:1 scale with its real-world street layout (and some creative liberty in regards to buildings), this one is truly a miracle of optimization. The result may not be the prettiest racing game on the system, but the bouncy, responsive driving physics - which so closely mimic that of Gran Turismo 2 that I’m convinced they straight-up copied them - more than make up for any visual shortcomings. This also means that this cut down version of the 360/PS3/PC game (visuals, some vehicles and customization) is more fun to play than the big version, which has comparatively flat driving physics that straddle the line between arcade and simulation nowhere near as well. If you like the idea of living the idea of living the life on a Hawaiian island, buying homes and cars to fill their garages with, racing down long coastal straights and maneuvering through twisty mountain roads, then this might be right up your alley.
Splatterphace, do gaming w What are some good PSP games?

METAL GEAR SOLID: PEACE WALKER

all-knight-party,
@all-knight-party@kbin.run avatar

Seconding. It's rather easy since the levels have to be so small for the PSP, but goddamn it it's a fun game.

Throwing in Monster Hunter Portable 3rd (has an English patch), Rengoku 2 (sort of action looter dungeon crawler where youre a robot and the loot replaces your arms and head and shit with weapons).

SOCOM tactical strike is one I rather enjoy, the Armored Core games as well.

sleepybisexual,

I wanna get into metal gear, where do I start?

gamermanh,

Big metal gear fan here, prepare for what might be a bit much:

There are a couple of good startig points depending on what you as a gamer want, and I’ll try to explain them without spoiling things because figuring out MGS is part of the fun (I’m quite proud that I have an encyclopedic level knowledge of this stupid series)

Metal Gear 1 (MSX) - Either grab an emulator or a copy of MGS3 remake and you can play the very first game in the series. It’d get reconned massively but playing it still gives you the info you need to understand basically all the background story. But, tbh, it’s not a very fun game and if you don’t want to play it having someone like me explain the story to you would work just as well

Metal Gear Solid (PSX) - The first 3D game in the series (solid) and where a lot of us started. Probably the most common starting point and I would likely recommend it as the best. Won’t say too much cuz it’s better to go in blind.

Metal Gear Solid 3: Snake Eater - The earliest game in the timeline, so starting here with Naked Snake (big boss) would let you see the series unfold chronologically, but you’ll also have plot points from later games spoiled and explained before you get to them, ruining the effect somewhat I’d say.

MGS1 is likely the best bet. MG1 is good if you can handle what it is, worth giving it a shot at least. MGS3 is good, too, if you’re more concerned than the one 5about understanding the series without needing to replay the games after beating them all so you can see how shit connected.

As for which games you need to play, some aren’t canon, so just avoid: MG1&2 on the NES, Twin Snakes remake on GC, the GBA game, and Acid! The details of Portable Ops aren’t canon, but the general story is, that one is up to you if you wanna play it, I think peace walker is so much better that it’s a skip, personally.

Always down to answer questions or discuss MGS if you need it, shits amazing

sleepybisexual,

Which platform is the first one, the only mg game I played is the GBC one, and well, its either very hard or I suck at it

gamermanh,

I listed the consoles next to the games (forgot MGS3, which is PS2 originally)

MSX is an old Japanese computer, and why I recommended emulation or the copy that comes with MGS3s remakes

PSX is the original PlayStation

If you found the GBC one hard then the very first Metal Gear on MSX will be even worse. MGS1 shouldn’t be too bad, though.

sleepybisexual,

Yea, prolly wind bother with msx

ProdigalFrog, (edited )

You’re not missing much. I would honestly just stick with the order in which they were released, starting with Metal Gear Solid 1 on the ps1. It holds up well.

I personally disliked mgs2 a lot, but found 3 to be fantastic. 4 I also disliked for story which just draaaags, and 5 has the most fluid gameplay, which I did find fun, but the story was pretty meh on that one, and it ends pretty jarringly since they fired the creator mid production.

If you want just the highlights, play 1, 3, and 5.

The two PSP games are chronologically after mgs3, so I’d recommend playing that first to get the most out of them.

Mgs5 is basically a direct sequel to peacewalker on the PSP.

knokelmaat,

I also recommend Metal Gear Solid 1, it’s a fantastic game and it works well on PSP!

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