Microtransactions annoy me, sure. But the season pass, live service, bullshit stuff pisses me off more. It’s just a step towards what I hate about apps on my phone these days. There are so many apps that require a subscription but have no recurring fees or content updates. I’m talking calendar apps, or apps for taking notes, etc.
Ubisoft guy recently implied he wants to take things this direction but it’s not that far off with their games already.
Any kind of microtransaction or paid content is a real turn off for me nowadays. I really couldn’t care less about your loot boxes, battle passes and “games as a service” so I will just play something else.
Games that I played with my wife that wr thoroughly enjoyed
--------COOP-------- -Unravel two. Great cute platformer where it doesn’t matter if one player isn’t that great at platformers. A mpving stoey with beautiful graphics and fun coop.
It Takes TwoA platforming game with a great story. Good feels all around
-Stardew ValleyMany people already suggested this. It’s amazing. Super addictive, great coop, but can be played singleplayer as well if you’re not around
- Trine seriesAnother great platformer series. Difficulty can easily be adjusted (by allowing lifting boxes with people on it with wizard). And can also be played solo.
Escape SimulatorGreat escape room game with many small escaperooms that take about 10 to 15 minutes each to solve. Solo and coop.
-OvercookedGreat hectic coop game. I find this game quite hectic and exhausting to play for a long time, but my wife couldn’t get enough of it. Even when she was tired. Best to play coop, can be played solo.
-------SINGLEPLAYER------- My wife enjoyed management style games a lot, where you had no time pressure of any sorts.
- Strange HorticulturePuzzle game where you try to find the right plants by deductions. No time pressure, very relaxing. Only single player, although you could play it together.
Planet ZooProbably the best zoo management game out there. Wife was addicted to it for months
Despite the high scores across the board, it seems about as split as FF7 Remake. A lot of people love the game but aren’t a fan of how they changed the story, and here we see the same pattern.
As I said with the first one: I already have ff7. I don’t need ff7 again. If I want ff7 I’ll go play ff7. I’m incredibly happy they decided to spice things up and give it a twist. This has me even more excited for next week!
As I said in 2002: this story is awesome. But they have cubes for hands. We have the ps2 now. I hope I can play this game again someday without cubes for hands. This is not that game.
Nope, it’s not that game. Nor, IMO, could they possibly make that game successful enough to justify the cost of the remake. There aren’t enough people like you to generate the sales numbers they are looking for. Could you make a reasonably successful product like that? Sure. Would it make the amount of money square-enix is interested in? I strongly doubt it. Because I wouldn’t buy that game and I enjoyed ff7. I don’t really care if they have cubes for hands. I’m not playing it for the graphics heh
Wrong. FF7 was the second-best selling PSX game of all time, and is also the best-selling single-player Final Fantasy game. If you consider that remaking FF7 means getting the original fans PLUS introducing it to an entire generation of gamers who never played it on PSX then you would definitely expect it to sell.
If they didn't think a remake would sell then why did they literally call it "FF7 Remake" and not something else?
That’s just not true at all. Literally one of the most famous games ever made remade with modern graphics couldn’t be successful? When squenix announced a remake, and the internet exploded, that is exactly the game everyone expected it to be. Even at launch day we still thought the story would be mostly unchanged.
I’m not arguing in favor of keeping turn based combat.
How exactly would keeping the original story have made a remake less successful? New players would have played it either way, and I find it very hard to believe that the number of fans of the original who would have avoided the game due it being “the same game” outnumber the number of fans who were sold a remake and didn’t find out until half way through that this was a different game.
If you’re willing to put some effort you can get the original on PC and mod it. It looks much better with mods. The mods are pretty easy to install and it won’t cost you $180 over however many years to get the full story
And I like that it’s just different enough to leave me wondering if what comes next will be different than what I expected. I think that’s awesome. And I really like the changes they’ve made so far, in terms of how it will obviously impact the future
The Longest Journey. It’s my favorite point and click of all time. Epic, beautiful, and fun. A couple of Babel fish-level puzzles, but otherwise a steady and engaging story with a very likable lead. The much-delayed sequel, Dreamfall, tried some things and mostly failed, but was still a pretty interesting story extension. I haven’t played the last episodic entry, Dreamfall chapters, because I’m slowly working my way through the first two again first.
Last epoch, path of exile, grim dawn, Torchlight 1,2 and if you want to suffer 3, if you can suffer through Korean p2w nonsense then lost ark, and also titan quest. All of these games are on multiple platforms.
Same here. I really am ancient,lol. I’d thought it might have been a Magnavox console,but they were sears diehards(no pun intended) back then. Makes sense. Even had the giant cylinder paddles with it,but no gun.
I just want to see something fresh, even if it’s revisiting something getting then that we haven’t seen in ages like jak and daxter or platforming in general. But I think the studio has changed too much for that to happen again
The tech industry is not doing much better. But in general, if you can find a job in tech vs. games, you’ll make more money, have more stability, and be treated better.
I’d say keep an open mind when it comes to industry and environment. I got my start in game dev but quickly left it after I realized it wasn’t really for me. I bounced around for a while after that, even picking up a job teaching English abroad (probably not advisable in your situation) before returning back to the US and taking a job working for a nonprofit.
A lot of industries like healthcare, finance, education, and enterprises in general have need of developers with experience and they still pay decently well. It may not be as exciting as FAANG/Silicon Valley style dev work, but you’re likelier to find stability and a more manageable work/life balance. It helped me finally learn to work to live instead of live to work, and I can also still take some pride that the work I do is used to help people.
Dude, I dislike games that prey on addictive behavior as much as.the next guy, but holy cow are you a toxic piece of work. You waffle on about how we all left Reddit for some ulterior motives and whatnot. Most people left Reddit because it has become the very headbutting contest you try to pull off here.
If you cannot understand why this game has appeal (and that's a sentiment many of us would share I think), don't fucking play it. But don't walz around constructing some weird superiority story out of that. That's just immature and petty.
Oh, and don't assume that every Lemmy user has the same reason for being here than you or shares your values.
Huh, I'm starting to guess we're dealing with a teenager here.
Ouroboros - an RPGmaker game where the protagonist is trapped in a looping simulation and tries to escape without alerting his captors. Short and sweet, perfectly executes the power fantasy of being a hyper competent rational character who’s gone completely emotionally numb after living for thousands of years. It’s an adult game and features some sex scenes but they’re not important and I think they can even be turned off. It goes on an 80% discount every steam sale.
I actually bought it, tried it for a bit, and then refunded it.
It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.
It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.
The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.
Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.
The generative AI and NFT concerns were overblown. His generative AI comment was from his other game, AI art imposter which has AI in the title. For crypto stuff, it’s likely because his company just chases trends. Say what you will about that, but to me a trend chaser is more innocuous than a grifter.
I wish this were an article/column, but it’s a brief video if you want a journalist’s perspective: youtu.be/mYBN5Er8qOs
bin.pol.social
Ważne