bin.pol.social

LordOfLocksley, do games w Does anyone remember the name of that Dwarf-themed FPS game that got announced at (I believe) Summer Game Fest last year?

Was it the Lord of the rings dwarf game?

www.returntomoria.com

randomaside, do games w What's your big "Oh, THAT'S how I do that" moment?
@randomaside@lemmy.dbzer0.com avatar

I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.

johnlobo,

how do you deal with frustration before the revelation?

randomaside,
@randomaside@lemmy.dbzer0.com avatar

I wear it out. Screaming, kicking, blasting “we’re in this together now” by NIN cranked up to 11. Physical exhaustion will bring with it its own form of revelation.

A good workout helps.

Nacktmull, do games w First game you played
@Nacktmull@lemmy.world avatar

On my dad´s 386 PC: Prince of Persia, Dune II, Doom

On my Amiga 500: Turrican I + II, Street Fighter II, Lemmings I + II

maidenless_prawn, (edited ) do games w First game you played

Well my first game I think it was Duck Hunt with my family and I didn’t understand how to play it lmao.

But the game I played alone for the first time was Mega Man & Bass on an zsnes emulator on our family pc.

pietervdvn, do gaming w Seeking: Kid-friendly Adventure/Exploration Games (PC)
@pietervdvn@lemmy.ml avatar

Putt-putt, pajama sam a.d freddy fish are great!

PlzGivHugs, do games w Recommendations for Pirate Games?

Its not quite a pirate game, but if you’re willing to expand your seach to include a nautical mystery game aboard a trading ship in 1807, than Return of the Obra Dinn is worth a look.

Essence_of_Meh, do games w Can someone explain to me why Honkai: Star Rail is treated as something other than trash? I keep seeing posts about it, all over.
@Essence_of_Meh@lemmy.world avatar

I have a side question if you don’t mind.

In multiple posts you mentioned how you expected people on fediverse to be “more principled” and how they can only support the smaller option or just give up and accept everything corps throw at them which is why you’re surprised some play gacha games.

Does that expectation also extend to “normal” F2P games like Apex, Fortnite etc? Does it include people playing full-price AAA games? Titles like GTA, Diablo, Halo, majority of MMOs and more - games that not only are paid but also include season passes and micro transactions.

Should people also avoid those?

Just so we’re clear, it’s a genuine question. I have no skin in the game as I don’t really play HSR, AAA games or really care what people expect from me but I’m curious about your perspective on things.

TORFdot0,

I avoid those games. But I don’t expect others to have the same tastes as me. I’m certainly not demanding people don’t like those kind of games like OP seems to be doing about Honkai

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Which is totally fair - I feel like most (conjecture?) people who dislike such things will simply avoid these games and play other stuff.

OP focused on gacha games but didn’t mention paid ones despite the fact many of them implement similar monetization schemes which is why I’m curious about their point of view on this.

ChillDude69,

My main problem is with F2P mobile games that have any kind of gambling mechanics associated with them, or any games that are set up to get you to pay endlessly for the privilege of playing the game, even though it’s not marketed as a subscription service game.

World of Warships, World of Tanks, and War Thunder are the big non-mobile offenders, in this regard.

Games like Fortnite and Apex are just on the acceptable side of things, because they’re mainly selling cosmetics. They’re not claiming to be free, then blocking off large sections of the game behind grind-fests, which you can then get rid of with paywalls. As far as I know, you can play all the Apex and Fortnite you want, and the only temptation to spend money is based on “oooh, I want that cool-looking thing.”

Resisting the impulse to buy a cool-looking thing is everyone’s own responsibility. Therefore, selling cool-looking things isn’t unethical. Getting someone addicted to gambling and/or using Skinnerian conditioning to slowly acclimatize them to paying for a “free” game is NOT okay.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Alright, that cleared up some things, thanks. I assume FIFA’s (well, EA’s FC) Ultimate Team also falls under that umbrella since it’s straight up rolling for power?

Since you’re fine with cosmetics what about mobile/gacha games that are primarily that?

For example, I play a game called Girls Frontline - I didn’t pay anything yet have all bar 3 characters (the missing ones can be farmed on stages I haven’t played yet) with most of them leveled up and equipped for pretty much any available content. There’s no stamina that needs to be refilled and events have 3 difficulty levels to allow even new(ish) players to complete the story. The main monetary incentive here comes from skins (which can also be obtained using saved up resources). Would a game like this be alright according to your perspective?

While majority of gacha can absolutely be predatory there are more titles like that within the “genre” which is why I’m interested in your focus on mobile titles. Sorry if it sounds like I’m trying to look for a “gotcha” or something like that - that’s not my intention.

ChillDude69,

The Girls Frontline game seems to occupy basically the same space as Fortnite, from what you’re saying. Also, I really appreciate the fact that you’re questioning my position in a constructive way, unlike a lot of the people here, who basically jumped at me, automatically taking a de facto position of defending all gacha games, no matter how predatory.

Being asked these questions in a constructive manner isn’t just more polite, it IS actually constructive. It’s helping me to refine and understand my own position. I strive to be consistent and logic-driven, in my opinions, but nobody’s perfect. I can admit that some of my views may be somewhat emotion-based, and can be specified and sharpened based on discussion.

I think the most important thing to avoid, if you don’t want to be playing a game that’s unethical (and maybe even dangerous) is anything that combines a stamina refilling, gameplay limiting mechanic AND a pay-to-roll gacha mechanic. The worst of those being the kind where the common characters (or weapons, mechs, cars, etc) are super-duper weak, compared to the rare and overpowered characters.

Either one of those mechanics can be bad, especially if it’s tied to spending money. Combining them together is extra bad. It’s even worse if the game continually markets itself as “free.”

If a game has no stamina-based playtime-limiting mechanic AND the unlockable characters/skins are entirely (or almost entirely) cosmetic, I figure it’s basically fine.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I’m glad I could give you a chance to expand on your view in a more neutral manner. I like discussing things and learning other people’s points of view so I try to approach online discussion in a positive and open-minded way. It’s not always easy but I try.

I think the main reason people jumped on you so easily was the tone of your OP and some of the more heated comments - they come off like you aren’t really interested in an explanation but rather looking for affirmation in shit talking other people’s interest in those games. Feeling strongly about a topic can be a detriment at times and it’s an easy way to derail a decent topic for a conversation.

That said, seems like we’re pretty much on the same page even if I don’t feel as strongly towards the disliked parts of the industry as you do. I simply stick to titles that don’t punish me for not spending ever increasing amounts of money.

Katana314, do games w What are some hidden indie gems nobody knows about?

Aquaria is a very expansive Metroidvania with great visuals, creative encounters, and excellent music. Certainly one of my favorites growing up.

half_built_pyramids, do games w What are some hidden indie gems nobody knows about?

Receiver is pretty good. You have to clear the slide, and remember to count bullets, did your own jams, and otherwise it makes shooting more of a simulation rather than an arcade.

DocMcStuffin,
@DocMcStuffin@lemmy.world avatar

They released two games. The first was just a game jam thing they threw together that established the core mechanics. The second was much more fleshed out and polished.

INeedMana,
@INeedMana@lemmy.world avatar

If I’m not mixing something up, they also created Overgrowth (third-person action platformer with rabbits beating up wolfs). And in order to distribute it without messing with third party services, they’ve created Humble Bundle. They sold it to some company later but for a long time it was them putting together the bundles.

It’s a little off-topic, I know

squirrelwithnut, do games w Which games do you dislike, but the rest of the world loves them?

Breathe of the Wild and Tears of the Kingdom are at the top of that list for me. The “old” style Zelda games are objectively better in terms of pacing and exploration. And I absolutely hate the weapon durability system in the better ones. I’ve read their reasoning behind it, but they’re wrong. It sucks and makes the game more about hoarding the good weapons and avoiding combat whenever possible, which is boring as shit.

cashews_best_nut,

Ocarina of Time was the peak Zelda game. 👍 Not played any others since.

DarkMetatron,

I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend’s place who loves both games).

GladiusB,
@GladiusB@lemmy.world avatar

I hate that I cannot follow the quests and progress in the story without looking up how to. If your world wasn’t built for a player to figure out by talking to NPCs, you built a crappy world.

HawlSera, (edited )

BOTW was fun for like 15 minutes and then I’m like “Wait, the whole game is like this? I’ll never see new dungeons or items that change the gameplay?”

Zelda can give me a call when the “OpEn WoRlD” fad dies down and they have something to offer that isn’t “Size of an ocean, depth of a pond.”

Drummyralf,

I really think the weapon durbility system is a mindset problem. It’s the same problem with any rpg where at the end of the game you have hundreds of unused potions “just in case”. Don’t get me wrong, it is still on the designers to change a players mindset about items.

But I found myself enjoying BotW and TotK waaaay more when I switched to: “I don’t care about my weapons, everything is expendable”

Boiglenoight, do games w Which games do you dislike, but the rest of the world loves them?

Fortnite. I was excited for the original game, and amused where it ended up, but it’s not for me.

TwilightVulpine,

Same. Co-op base defense with construction mechanics seemed fun to me but I could never give a damn to battle royales

Boiglenoight,

I mean, the no build mode is ok. The concept of building a fort and defending it Left 4 Dead style, if done right, could be endlessly fun with friends. Each wave would require repairs and more sophisticated builds to take on tougher mobs. But yeah, what Fortnite became never drove me to play it unless friends asked me to.

Microplasticbrain,

So starship troopers?

Boiglenoight,

I never played a Starship Troopers game. Read the book 👍 and saw the movie 👎👎

Microplasticbrain,

Its a newer game but its essentially base building and defense in an fps

JPSound,

Save the World mode is pretty much that. I enjoy it quite a bit.

JPSound,

Save the World is very fun. I also got fortnite the day it came out on XBox and loved save the world. When they shut that down, I never played fortnite again… until i saw they brought back save the world and I’ve been playing regularly lately.

Defaced, do games w Which games do you dislike, but the rest of the world loves them?

Zelda breath of the wild - it’s one of the worst Zelda games I’ve ever played and I’ve played so many. There were so many bad decisions made with this game from weapons breaking to getting rid of traditional dungeons. It’s a great open world game but a terrible Zelda game.

The Horizon series by Guerilla Games - These games are good for the most part, however they suffer from long stretches of boring open world where you have to fight robot dinosaurs with underpowered weapons. The whole point of the combat is to find weaknesses with the enemies and exploit/attack those weaknesses, but the game never at any point explicitly explains that concept or focuses on that concept. It expects you to just understand what to do. Not to mention the absolutely stupid grinding for mats to make new weapons and armor. Melee combat is terrible, the story for the most part is pretty good but man does it take forever to pick up, it overstays it’s welcome. They are technical powerhouses but just so grindy and boring.

HotPurplePeach,
@HotPurplePeach@lemmy.world avatar

I agree with all you said about Zelda BOTW. As a Zelda game I was really disappointed. But if you set aside the Zelda part it was actually a pretty fun game for me. I really enjoyed the exploration and it was the best open world game I played so far. But too easy forgettable dungeons and too easy bosses and darn weapons breaking really bothered me so I’m not even interested in the TOTK. I’ll wait for the next Zelda game and keep my fingers crossed.

caseofthematts,

Pretty sure they’ve stated Zelda games will lean closer to the two recent entries going forward, so those of us who think like this really can only cross our fingers that something resembling previous Zelda titles returns.

HotPurplePeach,
@HotPurplePeach@lemmy.world avatar

What I love about the Zelda games is that they try out something new with each title. So who knows, maybe they’ll eventually do a Zelda that’s geared more to fans of the older titles.

Blaidd,

Nintendo is now saying that they aren’t planning to do another game in the BotW/TotK style, saying that they consider TotK to be the final form of “that version of Zelda”

DSTGU,

Weapon breaking is controversial but I see it as a mechanic with positive impact on the game. Just because your weapons were not permament it actually added choice into which weapon do you want to use in the battle

Defaced,

It does not add any choice. All it did was encourage me to speed run my way to the master sword and essentially go down the line of weapons I had in a boss fight until I ran out. There was no strategy, just a sense of never wanting to use any of the good weapons and hoarding them. It was so bad I marked a spot on the map where weapons would respawn every blood moon so I could at least have some good weapons. Guess what that’s called in every other game? A repair mechanic. Don’t even get me started on the master sword “breaking” for no thematic reason.

TwilightVulpine,

I’m on the disagree side on this. As much as I did use whatever garbage the game threw at me, there was no incentive to use your best weapons tactically, because unless you were fighting a boss, breaking a good weapon would not bring an equivalent reward… and then the major bosses were weak to the Master Sword anyway.

It also felt incredibly unrewarding to explore and open chests only to find yet another disposable weapon rather than some permanent upgrade like the heart pieces used to be.

Around the time I felt like Horizon Zero Dawn did more to encourage smart use of multiple weapons than Zelda did, by giving them different funcions and making it so enemies had different defenses and weak spots.

Zahille7,

I felt the same way about the first Horizon game. I was playing on normal, barely making any progress because A) I couldn’t be assed to care about any of the characters, and B) the combat was really finicky.

I mean, I get it you’re fighting giant killer machines with a bow and arrow, but still. I had a way more enjoyable time when I turned the difficulty down and got a couple mods (just ammo and carry capacity upgrades so I didn’t have to stop to collect resources after every single fight).

BleatingZombie, do games w Which games do you dislike, but the rest of the world loves them?

Pretty much any competitive online game. It’s not that I don’t like competing. I just feel bad for the others if I win and I feel bad for losing if I lose

1984,
@1984@lemmy.today avatar

I think you don’t like competing actually. And it’s fine.

prunerye, do games w Which games do you dislike, but the rest of the world loves them?

Minecraft. It desperately needs some QoL improvements for it to be anything but tedious.

simple,

That’s what mods are for, most of the game’s popularity is built around the community and not the vanilla game itself

memo,
@memo@feddit.it avatar

Do you have anything to suggest? Me and a friend would like to re-dive into minecraft as a cozy co-op experience but we both have some experience with it from 2010-2018 and the new stuff that came out the last few years just don’t look that convincing.

I’ve seen modpacks mentioned, but there’s so many I don’t know where to start

simple,

I’ve also been a bit out of the loop the past ~4 years, but Feed The Beast is a good place to start. There seems to be a lot of variety depending on your playstyle. Some are technology focused, some are adventure focused, some are custom gamemodes like skyblock, There’s even FTB University which is a modpack to teach you how complex mods work.

trustnoone, do gaming w How do you feel about the expression "updated for modern audiences" in remasters and remakes?

Definitely for me big alarm bells.

Look a remaster should or could have obvious upgrades, sometimes it’s visuals, videos, style, controls etc. that to me is good.

But that quote specifically tells me “the game has been changed for current day sensibilities” and I hate that. I feel it takes away from what the original had in mind, for good or bad.

I understand that many media have been racist/misogynist/ageist and accept that it was a product of its time. But I don’t think it does it any good to essentially pretend that it didn’t happen and I feel we’re just pretending it isn’t what it truly is when it’s changed.

I do think remakes are different however. I feel they are taking the idea of the original but redesigning it in a way that the new designers for see.

BUT the fact is, that quote is only ever seen on media that hides the past, not remakes the future.

Lowbird, (edited )

It does tell you that it’s been changed, though. You can typically still go and play the original game. And it enables the people affected by -isms to enjoy it when sometimes said -isms would pull them out of it for them otherwise.

And it’s not like the original intent was for people to be distracted by what would have, to the developers, have likely seemed a small or unquestioned detail. We can never truly approach a game the way its original audience did anyway because culture changes so much, and a large part the experience you have with art is what you bring to it. Thus why graphical updates can make the game look like you remember it, even though it now looks much prettier. I think these sorts of updates can be similar to that.

Granted, it’s harder to access the original game because of hardware. But even so, a lot of original intent is always lost in the process of making a remaster. I’d argue “for modern audience” updates tend to be less of a departure than changes in visual design (the different lighting in the various Myst remasters that changes the mood, the extra foliage in Shadow of the Colossus remasters) or mechanics updates (the ability to control Resident Evil like a regular game instead of via tank controls).

Edit: I think my ideal scenario would be if remasters include “modern audience” updates of all kinds, to make the game as enjoyable for new players as possible, but also that the originals be made more easily available such as by legalizing or sanctioning emulation for old games.

trustnoone,

Interesting but I do think things are a little different:

  • A lot of people seem to be commenting about how a remaster is about changing atmosphere or visual changes. And I agree with you. But OP is asking specifically about games with the quote “for modern audiences” in the game and that quote is not added for the visual or control or minor game design changes, but instead specifically to tell you it’s removed the “isms” out.
  • I think your point about isms makes sense, it’s just that I’m of the opposing view. That I think the “isms” have been removed out is like censoring a painting or movie. Sure it’s easier to digest, but what made the media so poignant is sometimes the rawity of it.

I guess I don’t think you’re wrong, just that I think it takes away from the original media for the only reason that “it sells more if we can widen the audience”.

For me the ideal would be you could choose between the two. How the game was originally made but with the updated graphics/control/design. Or the new one that removes any isms to placate people’s sensibilities.

I don’t think however my preference would happen because it goes against the idea of “hay we can sell more if we tell everyone we removed everything controversial about the game”. So I guess your idea solution is probably the best middle ground :)

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