bin.pol.social

prole, (edited ) do gaming w I used to be concerned about a game being too short. Now I worry that it will be too long.

If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.

That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.

MJBrune,

The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.

variants_of_concern,

Exactly don’t take that away

laxu, do gaming w What type of game do you want to play that doesn't really exist?

Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

DaSaw,

I take it you’re okay?

topz,
tochee,

There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.

CyberStien,

Makes me think of Shenmue but with different theming.

sub_, do gaming w What type of game do you want to play that doesn't really exist?
  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.
  • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Coelacanth,
@Coelacanth@feddit.nu avatar

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It’s not exactly that, but have you played Return of the Obra Dinn?

sub_,

Yes, I love that game.

Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

But of course

spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

Coelacanth,
@Coelacanth@feddit.nu avatar

Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

Mot,

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

tombuben,

ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.

LoamImprovement, do gaming w Gaming laptop or handheld PC?

The ability to pick something up easily, make some progress, pause it, and resume quickly at the next available window appears the best way to go.

Then you want the steam deck. This thing is powerful enough to run elden ring at a pretty stable 30 FPS, sometimes even up to 60, while being portable enough to fit in a backpack. I take it with me on business trips and it’s perfect for flying, bussing, wherever, with the caveat that you want it plugged in more often than not - the battery life is a little on the low side for those high-impact games.

soyagi, do gaming w Stray really disappointed me. I want a real cat game.

Although it features foxes rather than cats, Endling: Extinction is Forever ticks a lot of your boxes.

For something less survivally you could try Catlateral Damage: Remeowstered.

ampersandrew, do games w What's a recent game you've tried playing that isn't worth the hype?
@ampersandrew@lemmy.world avatar

You know, one man’s trash is another man’s treasure. I’d say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it’s got huge fundamental issues in both its combat and narrative design; it’s still on the short list for most outlets’ game of the year awards this year. Hades just got a sequel, and I didn’t even care for the first one. For many people, those two games are just about the only roguelikes or -lites they’ve ever played, but I don’t think they’re even good ones of those; the level generation is so limited that you’ll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don’t think Silksong is making the cut.

But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.

Nelots,

A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.

Admittedly I can’t bring myself to enjoy Hollow Knight at all, but that’s just an issue of me disliking metroidvanias.

hypnicjerk,

hades’ strength is its narrative; hk’s strength is its worldbuilding.

it’s very difficult to stand out on pure gameplay in the 21st century.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

I’d go for CO:E33 too. Its a decent enough game but I don’t understand the absolute hype it receives. Probably a 5/10 game for me.

Hobo,

I can answer this for you. So imagine a genre of game that you grew up playing, loved, and sunk possibly thousands of hours in. Now imagine for like 15 years they only made the most dogshit version of that genre of game. Then someone comes along and makes a decent, even passable, modern version of that game.

It’s like giving dirty water to a dehydrated person. Is the water good? Fuck yeah in the moment it’s fantastic. Is the water the greatest water you’ve ever had? Well technically no, but please don’t take away the dirty water please.

kinther,
@kinther@lemmy.world avatar

I played E33 for about 4 hours. The combat system is atrocious. It feels like I’m playing a turn based RPG but with elements of Dark Souls? The almost necessity of dodging in combat made me give the game up.

inclementimmigrant, do gaming w Three developers' different philosophies on difficulty for their games

Just allow users to mod the game to whatever difficulty they want and don’t be dicks about it.

Devs get to stick to their original vision and gamers get to have whatever difficulty they actually want to make things fun for them.

tiramichu, (edited )

That’s just having actual accessibility and difficulty settings, but with extra steps.

I appreciate the ability to mod games, but decent difficulty options really should be first-class citizens that the developers have put some thought into. Accessibility is important.

CrowAirbrush,

Let them have their own philosophies, one of the many wonders of life and humankind.

SocialMediaRefugee,

Stick a god mode in it and don’t record my scores in any competitive rankings. One of my favorite things to do is run MAME in cheat mode and just mindlessly blow shit up.

DupaCycki, do gaming w Three developers' different philosophies on difficulty for their games
@DupaCycki@lemmy.world avatar

It may be a difficult debate between accessibility, experience and artistic vision. Though considering how many games are made every year, I think we can have difficult games with no easy mode. People who don’t enjoy them or can’t play them can simply play the thousands of other games.

Don’t get me wrong. I’m all for accessibility. During my time in the video game industry, I personally paid great attention to options for colorblind people. Unfortunately, pretty much everything else was outside my scope. But it doesn’t make any sense to potentially ruin the entire work just so 3 more people on the planet will play it.

If a game is frustrating to play, but I enjoy the story - I watch a playthrough. If a game contains elements that I don’t like - it’s probably not a game for me, so I move on to other games. If I had some disability that made it very hard or impossible to play some games - okay, fair enough, that would genuinely suck. But again, I’d move on to other games.

Of course, it’s possible to add detailed difficulty settings, so that everyone can customize their experience. Mostly a great solution, if the team has the time and resources to implement it well, which isn’t always the case. However, it may still interfere with the artistic vision of the developers.

Some movies can cause epileptic seizures due to some of their scenes. Should the authors throw their vision and ideas out the window, because some people cannot safely watch the movie? I’d say no, because that would kind of ruin the whole point of artistic expression. I think we need to be able to depict and express all kinds and forms of art, even if some groups will be unable to experience them.

Maybe some time in the future we’ll be able to solve all of this easily and reliably (e.g., some kind of neuralink for people with various conditions). But as of right now, it seems to me that this is practically a non-issue. The impact is incredibly limited, while proposed solutions are either costly, unrealistic or straight up counterintuitive.

Hazzard, (edited )

Really well put. In general, I find it frustrating how many people use the word “acccessibility” as a means to argue no games like Dark Souls (intentionally having only 1 difficulty for a single intended experience) should ever exist. But to me that’s conflating disability-accessibility with a more literal “accessible to more people” type of accessibility. I’d argue “approachable” would be a better word for the latter.

People with motor skill issues or whatever else beat Dark Souls all the time. Heck, fully abled people are intentionally giving themselves equivalent experiences by beating it with dance pads and guitar or drum controllers or whatever else all the time. So the difficulty isn’t an accessibility issue, the game is actually pretty slow paced (you can make a decent argument that more recent From Soft titles speed things up to an unreasonable degree for some motor disabilities, but I’m talking about the OG here).

What I hear instead, most of the time, is some version of “I’m a dad, I don’t have hours to throw at a boss every night”. And my instinctive response, most of the time is simply… I just don’t think you like this game? Getting your ass beat and needing hours and dozens of deaths to learn a boss or beat an area is the intended experience, and you’re having it, whether you put those hours in 1 or 12 at a time. If you don’t enjoy that, that’s just fine, there are millions of great games that don’t force you into such a punishing experience. It’s a little bit like complaining a puzzle game has too many puzzles in the way of the platforming.

Anyway, my point being, I think centering the From Software “accessibility” conversation around difficulty options, something the devs have determined is a pillar of the game’s design that they won’t change, prevents us from having a proper conversation about accessibility, in terms of actual disability accessibility. I think there’s really cool conversations we should be having about how we can make attack animations more readable to a visually impaired player without compromising on difficulty, for example. None of the Souls games even have so much as a colourblind mode, and we should be putting pressure on From Soft to add something as trivial as that as the franchise explodes in popularity, but “dark souls accessibility” is an entirely unrelated conversation instead, which kinda drowns out any other.

audaxdreik,
@audaxdreik@pawb.social avatar

I think there’s really cool conversations we should be having about how we can make attack animations more readable to a visually impaired player without compromising on difficulty, for example.

Good post, I agree with you and the above poster.

This brings to mind the parry system in Metroid Dread. Enemies flashed yellow before a parryable attack signalling you should hit the button at that moment. It’s possible and it works.

So then why don’t all games do this? Because Metroid Dread was designed from the beginning to support this system. In Souls games, parrying is not just a matter of timing on attacks, but if the attack can even be parried at all given the specific attack (not all can)/player stats/equipped items, 3D positioning of hitboxes for both the attack and the player’s defensive parry, as well as variable parry windows based on the specific shield or weapon equipped. Now take into account that Souls enemies often have multiple attacks each and this becomes a very significant amount of developer work. Not to mention that given all these factors, timing a button press to a parry flash may not always result in 100% success rate. Imagine how frustrating a system like this would be if even when you did everything “right”, the physical placement of hitboxes only resulted in an 80% success rate on any given parry. Would players not find this frustrating? The point I’m trying to make is how complex this system would actually be and how much work it would take to implement.

However, it may still interfere with the artistic vision of the developers.

I’m going to be honest here, I did not end up caring for Metroid Dread much. For a number of reasons I won’t go into here, but partly because of this parry system. Parry windows were clearly telegraphed, did huge amounts of damage often resulting in one hit kills AND they guaranteed to drop health/ammo pickups. With the risk/reward system practically non-existent you were so highly incentivized to use them that it made combat feel much more defensive. Rather than attack enemies, it was often more beneficial to approach them, bait out an attack, and punish.

Now I do take some responsibility for my actions here. It was my choice to begin playing the game this way. But I do also think there’s something to be said for design elements that train or at least encourage players to engage with them in certain ways. Difficulty options are not just game design decisions but also attempts to understand how individual players may engage with those decisions. Expecting developers to have the ability or even foresight to anticipate all these different interactions is an extremely high, if not unreasonable barrier.

But in the end, I simply say that Dread was not a game to my liking. I know there are a lot of people who absolutely love it. Just not a game for me.

Guitarfun,

I’ve heard the same excuses about Souls games that I hear about learning an instrument. Many times it’s from the same people and no they aren’t disabled. They just say I don’t have the dexterity or it’s too hard I could never do this or that. To them I show them this amazing man: youtube.com/

This man has an obvious disability, but plays guitar better than like 90% of guitarists. The same argument can be made about paralympic athletes. They’re often in better shape and more talented than people who aren’t disabled and the reason obviously isn’t some natural talent they have. They’ve put in the work to be great. That’s what it takes to master anything. You have to practice, you have to try, you have to push yourself.

hades, do games w Which year was the most stacked for game releases?

I agree with other comments here, but, to be honest, this year has been really good! Expedition 33, Silksong, Hades, The Alters, Nightreign, Blue Prince, Dispatch, to name just a few.

UltraMagnus,

We are living in great times for small studio and indie games!

Zephorah, do gaming w Science is just fucking around and writing down the results

This is what makes RE good. That and the terrible acting/script of the first game.

dukemirage,

This is what made me bounce off of it.

Supervisor194, do games w What are your favorite games from a worldbuilding standpoint?
@Supervisor194@lemmy.world avatar

Cyberpunk has a city that actually feels like a real city to me.

ICCrawler, (edited )

After playing the story through a few times, it’s hard to actually stay invested in it anymore, I also did all side quests one run too, and I’m not keen on repeating that. However, 2077 is the only game where I will start it up just to drive around and listen to some music, whether in game or something I pick myself, and then just turn it off. Usuallt for 30-45 minutes. And I played many of the GTAs and all but the first Saints Rows. But only 2077 will I drive around just for the hell of it.

itkovian,

I strongly agree. Cyberpunk 2077’s Night City feels amazing to explore.

mushroomman_toad, do gaming w The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft

IP block sounds like an infringement of the license given to early minecraft buyers

wizardbeard,

Hahahaha, they violated that well over a decade ago. It was supposed to give acceas to all future releases at one point, which died the moment it released on consoles. iirc people were pretty upset about it way back when.

Unfortunately the actual text of the alpha license terms appear to be lost to time, but you can find a number of posts online claiming the same thing, that it was worded in a way to indicate the license covered all future versions (across all systems), not just all future updates of java (and bedrock if you converted your account early enough).

PowerCrazy,

While that may be true, that fact is immaterial. Microsoft can control which servers can exist, and thus they can and will do anything they want. The only way around them is to mod the game so that it’s more like a Terraria model, where anyone can run a server and anyone can connect to it.

randomname,

this is already how it works for the most part, they just have Microsoft acting as a middle-man for player accounts as a form of DRM. you can remove microsoft from the equation entirely by using “offline mode” which also allowed cracked players to join.

PowerCrazy,

Wait seriously? I’ve never played Minecraft, but the only control Microsoft has is an optional(?) account? Without that you can use any version of minecraft you want to connect to any server you want? That can’t be right, otherwise I can’t understand why this thread exists.

randomname,

neither can I honestly, without mojang’s servers as a middleman there would be no account security and no skins, but both of those problems are easily fixed through server side mods/plugins made for that purpose.

this actually pisses me off a whole lot because i’ve hosted minecraft servers for over 10 years, and until recently Mojang had a completely hand’s off approach. the way I see it: if I’m hosting it on my own hardware then Mojang can get their filthy hands off it, only i decide what goes on my own god damn server.

PowerCrazy,

Right, so it sounds like there needs to be a Mod that allows Minecraft clients to bypass central auth, I suspect a mod like that would look very similar to piracy as far as Microsoft is concerned.

randomname,

no, the official server client has a setting called “offline mode” which bypasses the central auth without any mods what so ever, mods are only required to get back custom skins and security features

players could continue playing on their accounts like normal, they just need to do an extra “login” once they enter the server, to verify they aren’t spoofing as someone else

PowerCrazy,

But in that “offline” mode, can you join a server or is it local only?

randomname,

“offline” (usually pirated) clients can only join offline servers. regular clients that are logged to an account can connect to both online and offline servers.

eleijeep, do games w "Beach Day" (Black Desert)

This screenshot is deep-fried. What are your graphics settings?

EncryptKeeper,

Yeah OP did a great job in composition but that lighting looks like the surface of the moon.

Krudler,

Ok thank you. I was gonna just say it looks like absolute shite as well

ISOmorph, do games w When was the last time you actually laughed while playing a game?
@ISOmorph@feddit.org avatar

Witcher 3, which I played like 3 months ago. There was this one goofy quest where you had to save a mage by getting a magic book with a weird name that you could abbreviate to GOG. You needed a spell from it to disable the mage’s tower defence and regulatory management system (something along those lines), or DRM for short.

Madzielle, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)

https://lemmy.dbzer0.com/pictrs/image/8c74086b-72a3-4c17-a6ec-ae909db40be9.webp

Kassandra from Assassin’s Creed Odyssey.

Fantastic voice acting, awesome gameplay, beautiful world. 10/10 I love her.

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