I Expect you to Die (James Bond themed virtual escape rooms - 3 games in the series so far, all of them are good)
Super Hot (slo-motion first person combat puzzle game)
Beat Saber (a unique rhythm game)
Pavlov (CS:GO but in VR with extensive modding support)
There are other good ones out there but that’s the list that justifies the headset to me.
Also there are some good VR ports of non-VR games out there such as Myst and The Talos Principle. Also there are some good Minecraft mods that add VR support (Java edition of course). Stay away from the Skyrim port though.
Any flight/racing sim (this is actually the biggest selling point I can make. Seriously if you like flight/racing sims, please get one. It’ll change your life)
The headsets have (if you can stomach Meta). Thanks to the combines efforts of Nvidia, scalpers, crypto-bros and AI-nerds, the hardware cost has been sailing into the distance and shows no sign of stopping.
It wasn’t “my” Half Life but it was a damn good one. It felt true to the series and that brought a tear to my eye. The writing, the environments, the soundtrack all felt very Half Life without compromise. I didn’t like that it was a VR title but I understood why they went that route. In 2D, it would probably lack in depth (in more ways than one).
I borrowed a VR set from a friend to play it and bought the game at 60% off, which it frequently drops to. I’d urge anyone who has a VR capable PC to try and play it some way but VR is always going to restrict access to this. I’ll probably play through it in 2d Mode (via mod) some day in the future to try and relive it. And if non-VR is the only way you get to experience it, at minimum, use headphones… and dont go online saying it sucks after because, remember, it was made for VR.
You’re welcome! I’ve played it a bunch, it’s essentially FTL 1.5 and extremely well made. Hope you have fun playing it!
In case you’re running on Linux, be warned that you might have to add a SELinux exception. Hit me up if that’s the case, I’ll try to find the commands.
I hadn’t played so I just checked out a beginner’s guide and I don’t think they’re very similar at all.
In FTL you’re pretty much going from point to point on a map which mostly have encounters with single ships. You try to collect resources for upgrades or new weapons. At shops you can repair or buy things, and you’ll find new crew members there or organically through events. There are a few different ways to do combat (different kinds of guns/missiles, drones, or boarding enemy ships), and everything builds to a boss battle in the final sector.
I’m sure there are some vids that can lay out the basics in a few mins, but if it sounds anything like a genre you’re interested in I’d say 3 bucks is a steal for it. As a roguelike it’s got a lot of replayability.
There’s just something magical about it, i’m not sure what but modern minecraft (while great in it’s own respect, at least for me) is definitely missing it. I heard there’s a modpack that helps bring back some of the magic but i’m not sure what
I have some nostalgia for the port, tho it was a pretty good port of the game, with the 4j spins added to the game! Stuff like minigames, console exclusive hud, strange mechanics not present in any other version of the game and god damn the tutorials, the tutorial world were the best!
I love the tutorial worlds. Back before i owned the full game me and my sister would play splitscreen on the 1 hour trial of the Xbox 360 edition and try to milk the tutorial world for all we could, so i have really fond memories of it.
365 days is probably my goal. A good year sounds great, after that i plan to reevaluate whether i can afford to keep doing it with my time so i don’t accidentally fill my schedule to much
Not really helpful in terms of gifts as they are free to play mmo's and they use keyboard and mice but both have some script capabilities which allow for one to be able to play alternating between keyboard and mouse or not use mouse at all. Its the cryptic games champions online and star trek online. One thing you could do is play them yourself and learn the scripting and then gifting them useful scripts. with champions online turning the block to a toggle is the big script thing and with star trek online its making an emergency power to spacebar one (this is reference to a script where tapping space works through all the abilites put into a shorcut area that can be swapped out). really basic ones will dump everything into spacebar but more nuanced ones will have a key for low cooldown abilities and one for long cooldown offense and long cooldown defense. there really is no limit to the messing around.
Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!
There is, yes, but it’s pointless. I think some people are missing the point of Alyx being a VR game, the game would suck pretty bad in pancake mode. It’s the intricate interactions with the world you simply can’t get with a mouse and keyboard that make it special compared to other Half Life games. They didn’t just make a regular Half Life game and said “well we’re just gonna force this to be in VR now”, they made a VR game and set it in the Half Life universe.
IIRC no cardboard ‘headset’ ever had 6dof tracking. It’s about as far as you can get from an immersive VR experience. I say this as someone who bought one before learning about VR and getting a real vr headset.
It’s like VR with all of the downsides, even less apps, and the only advantage over a flatscreen being (limited) depth perception.
IMO even a normal flatscreen is more immersive on average than a google cardboard, although that’s partially because a flatscreen hides the flaws in the graphics a lot better.
HLA tho needs 6dof controllers for the intended experience. That mod tries to get around it, but that obviously involves some sacrifices.
3dof things usually just track rotation, because that’s easier. But for a full VR experience, better depth perception, and more normal interactions, 6dof devices are used which track position as well.
One really handy thing with the Steam Deck is the ability to remap all of the buttons (as well as the two paddles on the back for each hand), so one could probably make a decent one-handed control setup for 99% of turn-based games. Even ones that require the use of the mouse, given the Deck’s touchpads.
Vampire Survivors requires nothing except the stick/dpad outside of menus (and I’m pretty sure you can use the touchscreen for menus, too).
If your friend(s) are stuck using the dpad, it might not be suitable, but Crypt of the Necrodancer only requires four buttons or left, right, up, and down (and you can assign buttons for the button combos normally required to do things like use bombs). This assumes that they like rhythm games.
I remember that the dev of Legend of Grimrock added an option for movement with the mouse because a disabled gamer wanted to play. Maybe that second friend should check that and the 2nd game out.
Using a mouse with your non dominant hand is annoying…
Yeah, for PC they’ll probably have to grit their teeth and power through the discomfort. An alternative is getting a hand in some old emulated games. Anything from the NES era can be mapped to 4 movements + 4 buttons (start, select, A, B), which on a keyboard could be WASD + Q, E, R and F. Dunno how to set something similar on a Deck.
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