Her best card, in my opinion, but still janky because of the shard mechanic. It limits how many of her cards you can reasonably run in a deck which I just dislike. Great game, though!
There’s so much competition in gaming right now, and good AAA games are so few and far between, that I don’t see a need for piracy. For every $90 piece of garbage there are ten $20 diamonds (don’t forget Devolver in your list of good small companies). I don’t ever buy dlc/deluxe/etc editions unless the company/game has earned it (almost never).
I will admit, Rockstar creates some high quality experiences, but their monetization practices are down there with the worst of them.
I can’t justify not pirating, I just think for me the motivation isn’t strong enough right now. Too many affordable good games to choose from.
I think the thing I miss most about this game is how much it did with hardware from 2005. It looked great, played well, had a decent length but also didn’t outstay its welcome.
I’ve played through it at least twice. I doubt I’ll ever replay City or Knight as they were amazing but far far too long.
I liked Arkham City, it felt more like the game they initially wanted to make. Batmans movement is a bit smoother, you get some fun gliding elements, and it opens up the map so there is a bit more of an exploration/investigation element.
I think Arkham Knight might have gone too large, and I feel like the batmobile sections felt too tank like.
It’s (from the era of) Quake with extra Earth lore & special triangles.
It’s like in the movies where the main hero chooses to not kill the bad guy at the end “because that would make him as bad as them” … yet he killed 1000 poor henchmen throughout the movie with no issues.
It’s a fantastic documentary; as an LA native, I recommend playing through the story to better understand our diverse culture of shallow rich folks, inner city gents, and meth-addled drug countrymen.
If you’re worried about it, bg3 will give you more bang for your buck. Easy to get near 100 hours in the first playthrough and it has a ton of replay value. 33 you’ll prob get 20-40 hours depending on side content you do and it doesn’t have much replay value.
Speaking as someone who loved both and got 100% achievements in 33. Should do both though.
I got about 30 hours doing most stuff. The thing is that there is more of the game after the story is done, about double the content or so i have read. I did not do that part myself so can’t say much about it.
Ironically much like BG3, the third act of E33 is a mess. There is a ton of important side content with character moments and lore, particularly relating to Clea but also the whole Maelle relationship quest. But the pacing is completely off, it’s all presented as optional and it just feels very rushed. A “Definitive Edition” type patch or DLC that retools and restructures Act 3 would do E33 a world of good.
For expedition? Side content about doubles the length of the game, and all of it is doable before completing the story. NG+ is a thing and massively cranks the level of all enemies, but nothing else changes
yeah this is the circle of ownership because the only way to get your account back at this point is social engineering, which is a serious topic about getting accounts hacked which different companies will handle seriously, as it requires a level of “trust me bro” on identity, If possible, id try to look for a CS that will take receipts of the game purchases to help further prove your identity.
Thanks for the warning. I’d started playing because I needed a distraction from some hard IRL stuff, so that’s good to know. It was nice that when I fired up Being a DIK from the same bundle, they straight out ask you at the beginning if you’re going through shit right now, and gently suggest the game may be rough for you if you are.
Adult games give emotional support these days. Not all, but many understand and respect the player to a degree not normally found in games. And because all the right wing puritans aren’t playing those games, no one is complaining about other hot button topics like gender, equality, etc.
LoF does the same mid game right before it hits the hardest with even offering to skip the scene entirely. However all characters are really likable, have some really good development and it is an overall (bitter)sweet story with lots of happy endings
when I fired up Being a DIK from the same bundle, they straight out ask you at the beginning if you’re going through shit right now, and gently suggest the game may be rough for you if you are.
Considering the dev’s previous game, Acting Lessons, that warning is worth taking seriously. That game has a fantastic story, but it has some rough shit go down. Although I will say that by the end of season 1 of Being a ΔΙΚ I don’t think there had been much “rough if you’re going through some shit” stuff. I haven’t played season 2 yet.
AI doesn’t integrate and use itself. Only a manager makes that decision. This problem rests squarely on the humans in charge who failed to vet the system before buying it.
In the 90s I would go to the school library to print out walkthroughs from the internet, to supplement the occasional relevant walkthroughs I could find in magazines. Realistically there was absolutely no way I was figuring out most of the puzzles on my own as a child, games got way more user friendly and self explanatory since then.
I think mass effect is a clear contender, the ending to mass effect 2 was a bit meh, and then it really hit the fan with mass effect 3 and for those who didn’t get message, they also made mass effect andromeda.
I love Fable 3. I love how the weapons will change, I like the “Sanctuary” pause menu, and the world is awesome (if a little small). I do wish they were able to make it bigger with more side quests though.
No it definitely had an impact on the game. You had to either contribute enough of your personal wealth, or choose all the evil choices as regent, otherwise most of the citizens would die at the end. If you didn’t do it right, it left the world basically devoid of NPCs. For a series that made such a big deal about choice, the end of Fable III only had one right answer.
Agreed, Fable III was a brutal step back. You couldn’t even equip clothing pieces individually anymore, and the whole “you’re king now, better collect enough money in time” sucked too.
Honestly everything after fable 1 (yes, that includes “the lost chapters”) was kinda meh.
Fable was great, good storytelling with some twists and fun side quests. Loved the comat and the spell system and how much choice you had. End boss really felt like an end boss.
Honesty, all of this? The same for “lost chapters”.
The last boss fight was absolutely dogshit though, what a letdown. You have this huge fucking dragon and it was just such a disappointment compared to the OG jack of blades. It’s difficulty and movesets just didn’t feel right for a endboss level enemy.
Personally never played 2, although I have watched some letsplays and meh. So far as I can tell they gutted the magic system, had a decent story and some quality of life changes.
3 I did play and it would have been a decent game, if it wasn’t sold as a Fable game. Didn’t like the timer for the Big Bad, magic was boring.
Fable 2 largely was just as good as one with one added bonus… for me at least.
The cutscenes were all done in engine, with all the same rules that the game has.
So running into the final boss fight, I had run out of healing items, so I ate ALL my food and drank ALL my beer and wine before starting the final fight.
Cut scene starts. Villain starts his villiain monologue as villains do. My character proceeds to puke all over his shoes.
I liked Andromeda’s concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me. FemRyder’s VA was good.
The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.
…But yeah, the story felt like a first draft, part 1. Which is, reportedly, exactly what it was.
The concept makes a lot of sense and was really really cool.
I saw a playthrough and I had 3-4 problems:
everyone seems to be better at colonizing on their own, separate from the home base, whose literal only purpose is to colonize.
(mechanically the whole colonization thing is trivialized by mary sue story progression and deus ex machina devices)
all the new aliens are once again roughly 2m tall humanoids
the ending felt… very “we need setpieces” and “absolutely make it a parade of every minor character we talked to”
ME1 even had Rachni, as non-humanoid npcs, could have something like that…
(And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule. It’s 99% a direction and writing problem.)
Yeah! There was a twist with the Kett to kinda justify 2 meter humanoid aliens, but still.
And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule.
It was released like a month too early; I don’t remember any bugs or art oddities in my playthrough. In fact, I thought the movement animations in particular were the best of any game I’ve played, and might still be.
Ugh, that game needs a redo, even though I know that would never happen.
I’d say part of the problem for Andromeda was that everyone else got there first in terms of colonization; the player isn’t exploring a new location, untouched by colonists, they’re going to an established settlement and exploring around that instead.
bin.pol.social
Ważne