Honestly I don’t know why you want to 100% it. It seems like you’re not having a good time. It’s okay to stop games instead of forcing yourself trough something you don’t enjoy.
Having said that AFAIK the PC version seems pretty stable. There are some perfomance kinks but overall the game seemed to run good. My partner has not reported minor or gamebraking bugs aswell. So this side might be on the switch port.
Now let’s talk about the actual game. It is incredible shallow. That’s just it. But honestly I think that’s fine. The game was made not made for people who play a lot of games and more importantly I don’t think the actual gameplay is the selling point of the game. It’s the incredible and rich presentation of Hoghwarts and it’s surroundings. The amount of unique assets and beautiful textures you find in the castle are incredible and it’s clear most of the development budget was spend there instead of the gameplay.
The word as a gameplay playground is horrible as you said. Countless of meaningless repetitive tasks. But as a backdrop to the focal points of the game they do their job. I don’t think the game is a game of the year but I’m still impressed by the visualisation of Hoghwarts and it’s surroundings. I’ve expected this game to be way worse than it is.
I strangely find enjoyment out of 100% something and I’m not currently the main player (mostly help my partner out in the difficult spots, collect items for upgrades and restock equipment). If it was just me I probably would’ve lost interest a while ago.
You’re absolutely right about the assets. The variety was baffling, we wondered if they were able to import a large library or if considerable time was taken modeling all of it. Would explain a lot for the development, and our hopes is that everything can just be carried over to the next installment so other areas of the game can be concentrated on.
Earthbound, gotta play that at least once in your life.
Chrono trigger, still one of the greatest games of all time.
Final Fantasy 6(US 3) there is debate, but widely regarded as the best one overall still. 7 is the other strongest contender, but if you are gonna play that one, don’t play the retro one, as one of the very first polygonal games, it’s hard to look at now.
Zelda (3), a link to the past.
There are certainly more, but those’ll last you a few months.
Edit: Suppose I can’t really get by without saying Rock n’ Roll Racing.
Third for Chrono Trigger. I didn’t get to play that one when I was a kid so I played it for the first time in 2020. Holy shit what a game. The original definitely still holds up today.
I played it back in the 90s when it came out. What surprised me almost immediately was the ren fair scene. I forget exactly how they worded it, but the guards had kept track of everything I did at the fair. Which was mind blowing to me in a time when all games npcs would literally unload when off screen, and reload when onscreen. Completely forgetting anything you’d previously said/done.
Then THIS game remembers what I did 30 minutes ago.
Was that still startling in 2020, or did you not even realize how mind blowing that was since you’re in 2020 and not 1996?
It definitely still caught me by surprise. Not like it might have in 1996 - I just played Baldur’s Gate 3 within the past year, after all - but the first time I played I definitely managed to get almost every single piece of bad evidence against me that I could rack up without even meaning to.
Hehe yeah, I figured with them having no context, that might make it easier to figure out which zelda it was quicker. There are a few kind of similarly named ones now if someone is coming in fresh.
Yeah they gave up announcing new release dates for it like half a decade ago if not longer lmao, but now they’ve started again. Hopefully it’s true this time.
Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.
I bought myself into sf before you got a hangar, i only had that one person race ship and after a while they added a hangar where you could spawn and walk around it.
After a while i noticed loads of reviews so i tried playing it, but always ran into issues making it unplayable. So i got really fed up with it for a while.
Then a couple years later i could actually run it with some issues, ended up buying a better ship and i’m now basically waiting for it to release and computer parts to be affordable once again.
I would love for star citizen to be my jam, but i doubt i’ll ever be able to put enough time into it. The most i ever managed to do consistently was diablo 4 season 1 to 3 before i dropped it completely.
I mean, they kind of do. It’s just not driven by cut scenes or NPC interaction. Have to read the news and be involved in the off game communities to get into the lore that’s happened in game.
That’s why a lot of people didn’t engage with the lore of Destiny - you had to go to a website totally separate from the game, link your account old-school Bungie style, and could only access the grimoire cards from said site after you went through the hoops. There was nothing in the game giving you more aside from the NPCs and the few cutscenes themselves. Not even a link to take you to the site from the game itself.
Almost every other game has an in-game lore/info screen talking about the world and characters of the game.
Not too long after it came out I was good at Siege and I mean good I was ranked in the top 1000 players and I thought that was pretty badass. I got a DM from some guy who was like “Hey I’m from TEAM and we wanted to know if you wanted to try out for our Siege squad?” I said thanks but no thanks, I have a mortgage and a full time and then some job. I dont want to take on the obligation.
I then went and googled the team, I was being courted by serious professional players. I still decided I didnt want that headache but as someone who has always been an underachiever it was like an IRL achievement popup or a level up notification. Like… look what I can achieve when I actually give a fuck and put the work in.
I’ll play one game at a time, binge the hell out of it, then stop right before I beat it (if it’s a single player title) and then never touch it again for at least 5 years.
Same. Mostly because I don’t want the experience to ever end (and because it’s been so long that I forgot where I was and what I was doing if I don’t start over). Apparently it’s an ADHD thing.
From my point of view, you’ve got it wrong, but so do many developers. A good JRPG is all about resource management. Your HP, MP, items, money and the balance between these and your EXP and equipment. Combat is simply a drain on your resources up until the final boss, which should require more strategy. This needs something akin to a dungeon without constant healing and money being a thight resource. Once you’re in a dungeon, you should either be prepped or doomed.
You mostly see this done in dungeon crawlers, think any Etrian Odyssey game for example. Persona 5 goes for the same thing, as do most Shin Megami Tensei games.
Most modern games, however, are overly lenient with either money or healing. Often times, combat is easy enough to not even drain your resources. That’s when endless grinding becomes an option. Once you’ve destroyed this balance, you need something else to keep attention and that’s where I think your observation comes in.
Is this a modern/old dichotomy? Playing through Metaphor right now, I agree that they go with the old-school dungeon crawler approach, but Chrono Trigger and Final Fantasy VII are definitely not modern, and I don’t think they’d fall into the same bucket.
Not entirely, however, I feel as though proper resource management got less common over time. While the ideas are still present in modern games, they tend to be easy enough that most resources can just be horded. Most people don’t even use consumables nowadays. Games are seemingly balanced around ignoring entire systems.
The culling was nice until they ruined it, hunt was nice until they finally ran me off with their monetization efforts, valves deadlock is climbing my playtime ranks though. It’s now 7th place at 224 hours.
It certainly has a long way to go in some areas and is ahead of what I’d expect in others. It supposedly works on Linux but crashes immediately for me so Windows it is… here’s to hoping for a solid optimization patch.
Been playing GW2 since beta, but haven’t been that active since I had my a baby. I’ve played thousands of hours, have over 40k AP, was even mildly famous in the community for a bit, but I just haven’t had the time for any games lately. It’s still my favorite though, I love the art, the music, the player centric design and how they really try to make a fun experience and not waste your time. I tried Star Trek Online because I heard they had screen writers from the shows writing some of the content, and had enough fun to max a couple of characters and upgrade a ship or two and then they raised the level cap on me and made it all obsolete. I quit. I have no patience to put up with that kind of crap. I’ve been spoiled by GW2’s design philosophy, and they’ve proved worthy of my trust and time. I recommend it to anyone looking for an MMO.
GW2 is the first MMO i out over 2k hours into. It’s a shame that the last few years have felt pretty meh. I haven’t been playing seriously since PoF, life got busy, and the narrative just wasn’t hitting with me. Also the desert maps weren’t that great imo. I guess i have more problems than I expected with it.
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