Indies really are the way to go for both customers and developers if they want a better, more ethical and respectful environment. It is a risky career path, but given how many major publishers treat the developers under them, it's not like sticking with mainstream would lead to a comfortable stable livelihood either.
Baldur's Gate 3 really put me in a dilemma, but I think I'll ultimately buy it because I want to support Larian Studios more than I want to avoid Wizards of the Coast. I wouldn't trust Wizards enough to get One D&D and the likely tabletop lootbox hell they are scheming, but BG 3 is delivering a good product that deserves support. Though buying the Divinity games is an alternative if you don't want WotC to get any money.
On the other side of the spectrum: Older games that I own on CD-ROMs are much faster to pirate, download, and install than it would be to find the CD in the attic and then hunt for the USB CD Drive ;)
limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
In some sense that’s correct. You’d have more options, but you wouldn’t take them. Having a limited inventory forces you to make choices. Yes, you can use that scroll/potion/whatever, because you’re gonna run out of room, so feel free. On the other hand, I think that many devs don’t consider inventory management enough! I think that it’s often an afterthought and could use more dev attention.
What game mechanics do you love and hate?
Hate: instakills. Diablo 4 and Risk of Rain 2 are my current games that have this. ROR2 is not as bad, you can prevent this by getting enough defensive items. D4 is worse about this. You can be chewing thru trash mobs just fine but get to a boss and immediately die. There’s no ramp up to this.
Inventory management is one aspect of Diablo 1 that I liked a lot. If you played MP, you could either transfer your gear to mules… But if you wanted to play “as the game is intended”, you had very limited space to carry between games and had to choose which items you want to carry with you to the next game. I did a playthrough through the 3 difficulties with Warrior a few years ago and I loved having to make these choices.
On the topic of instakills, I always mod them out of Fallout 4 and Skyrim, because it’s annoying as hell that I can be instakilled from full HP, when it would otherwise take several hits to even endanger me.
If you play RoR2 on PC, you owe it to yourself to install some Quality of Life mods, like one that fixes or improves the game’s built in one shot protection. Also, auto sprint.
There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.
Slow grounded movement in open world games is so dumb. Why the fuck do you think I want to spend 5minutes walking across a plain or on a path I can’t that forces me to move slowly. I do appreciate how some games like this actively just take control for you so you can do a chore (Final Fantasy XIV autodrive, RDR2 lets you automatically move on a path while riding a horse) butIf your open world is that boring, can you just add a mode that brings me to my destination?
I’d much rather a more densely populated world on a smaller scale (Yakuza) some fun extreme forms of movement (Gravity Rush, Tears of the Kingdom). Heck even just have a faster option for mobility on basic terrain is better (Elden Ring). If there was a big desert and you gave me a dune buggy that goes 100mph, that feels way better then having to walk/trod around a hilly or mountainous landscape dotted with areas you have to move around or carefully move through.
Obviously if you lean into that mechanic as being intentionally frustrating, feel free.
In a similar vein for me, I really dislike cutscenes in a lot of first person games where you still have control of your character, but the only thing you can do is sloooowly move forward or move your camera slightly to the side. Just make it an actual cinematic so I can just sit back and watch instead of pretending it’s gameplay.
Death Stranding is a game completely about grounded movement, but it makes it enjoyable. Usually traveling in games is mostly about turning your brain off and moving forward. DS you need to pay attention to your environment and character and plan a path forward. It’s actually engaging. I don’t expect other games to do as well as a game where that’s 99% of what they were trying, but I’d hope they learn from it at least. I haven’t seen much, if any, of that yet though.
Death Stranding 100% gets this right, although it’s a bit weird in the end-game when your optimal choice is typically some combination of vehicles and ziplines.
Paying attention to the elevation, pathing around rocks and trying to stay level is a lot more fun than it sounds. Some of the best moments in that game it just lets some chill music play while you carefully walk from A-B and it’s a ton of fun the whole time.
Then you finally reach your destination and the story feels almost entirely detached from the walking experience and characters with the dumbest names imaginable explain some made up bullshit to you for 45 minutes.
This is one big reason why I liked Fenyx way better than Breath of the Wild. The Fenyx world is far smaller, but also more dense with actually interesting things to do. You have a horse in both, but the distances in BotW are still just pointlessly big, esp. when 90% of the things you can find are just the same two things: shrines and koroks.
Genuine question: how much of the marketing material did you see? I thought it was always clear that it was gonna be an exploration/puzzle game in a cyberpunk world with a baddie.
I had the opposite reaction, and was surprised by how much I enjoyed the small things, like scratching a carpet!
I do hope you find something more like what you’re wishing for, though 🙂
Yeah if OP went into stray expecting an open world survival game, that’s on them. It’s kind of silly to be disappointed that a game does not meet expectations fabricated entirely within your own head.
I had read some posts on Usenet back then with some players saying UV wasn’t as tough as they hoped it would be. (…) I thought “Oh really? Ok then. You’re all dead.” (…) It wasn’t meant to be fair, or even finishable. I can’t even get past E1M3 in nightmare. Any level with backtracking would be almost impossible.
There is a secret level in Doom II described in the biography Masters of Doom by David Kushner. It was made as a prank, where the boss had the face of one of the Johns and moved at 200% faster speed than the player. I’m not sure if this made it into the retail or shareware versions they shipped.
Yeah, that is a great classic example. There’s a lot of environmental storytelling so you can get an idea of what’s going on, and what it is is very interesting, but it doesn’t get in the way of the game or its story.
Gothic one and two are really good. In the first game you are dropped into a prison colony and very soon a guard will try to extract protection money from you. In any other game the guard would just kill you, instead you will meet another guy asking you for help. He then lures you to a secluded space, reveals that he was sent by the corrupt guard, and beats you unconscious to steal your money.
Another game I will never stop recommending, because of its worldbuilding, is the excellent Enderal: Forgotten Stories. I really like how it depicts the theocratic society of the continent the story plays out in. The story about what initially seems like a standard fantasy thieves guild but is actually a cult that shuns emotion and try to transcend the physical body, is also really good and ties in with the overarching plot of the game.
One detail that held to me the strongest is the characters' talking patterns. It feels like dialogues were written in another language and then converted to English. The strongest example I think was the lady that gives the Knight flowers for delivering, which also is added to, iirc, being at least implied she is one of the oldest creatures in Hallownest.
(Severe sarcasm warning. Look away if you’re allergic.)
I like that they effectively compared themselves getting an email to people getting arrested for totally innocent social media posts about nothing in particular, which we can all assume is the case without looking into at all. I also like that they’re asking for widespread outrage against this, and want a person’s name to attack converse sincerely with in the Free Marketplace of Ideas™. Such a good, honest person we can definitely trust implicitly, trying to protect Freeze Peach™ from Woke™ Left-Wing™ tyrants like Microsoft.
Maybe “like” is the wrong word. Hmmm.
[Not sarcasm] Right, we know what’s going on here. Gross, cruel, hateful people just wanna have endless “rights” over everyone else and I’m so sick of their games I can hardly even type a non-sarcastic sentence. Ugh. Bleh. Et cetera. 🙄
What Microsoft is doing with Minecraft should be illegal. After they purchased Minecraft from Mojang, they started changing the rules so instead of being a game you have purchased and you play with your friends how you want to play it, it’s a game that you have a temporary license to use in a way that Microsoft thinks is appropriate for small children, even if you are hosting your own private server like these people are doing. Microsoft doesn’t like the way that these people are playing the game and talking outside the game, so they are taking the game away. You may not like these people because they sound like the kind of people that use “free speech” as an excuse for hate speech, but would it be the same if Microsoft were taking away the game from servers that allowed people to specify their pronouns or use different color combinations associated with LGBTQ representation, which they may soon be pressured to do by the government of the country they are headquartered in?
While I would normally agree with this argument, this also comes right after they announced that they will stop obfuscating the code to make the game easier to mod. Most other software? Sure, changing the terms after the sale and all is shit. This? Write a mod. It doesn’t take that long if you know some Java. Or play on an earlier version I guess, or put the server in offline mode, etc.
Self-hosted private server, just like a lemmy instance, one joins out of their own will. Imagine mega corporations being able to decide what is acceptable on your lemmy instance and take it down if they don’t like it?
"if you were in violation of lemmy’s terms of use, yeah…” wait, is there a central lemmy that can nuke other instances? I thought the whole point of the Fediverse was that if you don’t like an instance, you just defederate from it, and that there was no central power.
Yeah, we used to own the software we bought and could do whatever we wanted with it on our private storage, but now capitalism has realized it’s more lucrative to only sell licenses. Imagine Microsoft/Apple/Google erasing your privately stored documents tomorrow because they contained stuff against their policies. Very dangerous when you have governments banning abortion, trans rights, and even labeling antifascism as terrorism.
I can’t believe the number of people thinking trillion dollar mega corporations overreach is good just because it’s happening to others. Tomorrow, it’s you - that’s why we need more consumer rights and privacy protection, but the thing about rights is that they are for everyone and not just for the people you pick.
is there a central lemmy that can nuke other instances?
There is a legal process. Violating the AGPL that Lemmy is released under, for example.
Edited to add “Not letting me use slurs is a slippery slope to blocking positive lgbtqia statements” is an insane take, BTW.
The answer is simple - dont use their shit or abide by their terms. No, the intolerant do not gain any advantage with me by trying to cover with “freedom of speech” or “but what if they do it to trans folks?!?”
These are the people denigrating others, and while using a licensed piece of software too. Guess what - its under their licensing, thats their mistake. They can also stop being cool with having a Nazi bar.
Microsoft can’t take down their server. What they can do is ban it from connecting to their services. You do not need to connect to Microsoft to play on or host a private Minecraft server.
Yes it ended too early because of GW shittery, but something glorious has risen from it: Hunter the Parenting! Go watch that when you are finished with the Emperor.
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