The catch is that free services like this are run for people who need them, not people who want to save money. In my opinion it is very scabby to use something like RiseUp for potentially data intensive tasks like torrenting if you can afford a paid VPN service. Leave it for those who genuinely need it.
I’ve been playing Divinity Original Sin 2 with my partner, we both never really got that far into it in the years we both owned it, so we’re trying to get more into it in anticipation of playing Baldurs Gate 3
Acceleration of Suguri 2 has a tutorial that is just 9 pages talking about the games systems telling you about how specific buttons are for what attacks and which button combinations and other stuff, but it never tells you what those buttons actually are, it just says they are the attack A, attack B, dash button, hyper button, super button. It took me an hour of playing the game to figure out what all of the buttons were.
This is super common with fighting games. The expectation is that people will be playing on all kinds of input devices, many of them custom. I wonder if part of it comes from the older game’s tutorials being written for arcade cabinets where that’s how the buttons were actually labeled
@chloyster
Not a new game, but I've been replaying Undertale as part of a large randomized multiworld. Every item or big event I unlock turns into a random item or unlock for somebody else's game. And random items in their games are sent to me as random items in mine (or another game). It's called Archipelago, it's really fun and there are games you wouldn't expect to be supported (like The Witness). It's called Archipelago.
Wybierz temat który cię interesuje, ale na to chyba za późno. No i coś co przeczytałem kiedyś u Hitchensa, pisząc pracę wyobraź sobie że wygłaszasz ja do publiczności.
I had the same behaviour, I played everything with mouse and keyboard. Dead Cells, Assassins Creed, Sekiro, Dark Souls, etc. Then with Elden Ring I gave the controller a try just to see how it is, and it worked flawlessly. I think it is just about with what you to a game first.
The best systems I’ve seen so far are super new and janky because they use AI and you just actually fucking talk to them, and are also only in some niche indie games atm. It’s what I’ve always dreamed to be the future of dialogue systems in games since getting into RPGs way back in the 90’s. The systems themselves are perfect; but the AI still has a little ways to go.
Honestly, personally, I find that the worst way. Especially since you could get stuck in a dialogue forever. I don’t find that a flaw in the AI, the AI is doing exactly what it’s supposed to, the issue is the open-ended nature of the system. I don’t want to get RSI from just trying to get a key from an AI that was told never to give me the key.
The original is still my favorite. There are some awesome ROM hacks that provide competitive 2-player mode, while keeping the original rules, scoring and graphics.
Marketing. It generally being a good game and part of a beloved series, set in a beloved franchise (D&D). WOTC has been marketing and growing the Hells out of D&D lately. The recent movie and this game are part of that.
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