It is a mechanically very dense game. There is a lot of depth and complexity to its gameplay. I get why a lot of people enjoy that. But I just kind of bounce off that, I need something to motivate me to engage with game mechanics. I need a story, or like, some kind of theming that I can project a goal on to. Poker but weird just doesn’t do it for me.
Like I adore paradox games, but I can project a broad world buildy-esq self built narrative and goals on to that, even when the mechanics are as broad as an ocean but as deep as a puddle.
It’s the same old Rockstar formula of having you travel back and forth over the map just to do a normal mission and falls short of giving the cowboy fantasy everyone touts it as being. They added enough detail that your horse’s balls shrink in the cold but made it so easy to get money that whilst your merry band of outlaws are complaining about how little they have, I struggled to find more things to buy with immense hoards of cash. And the bounty system doesn’t work. And the multiplayer was total ass. And part way through the fantastical cowboy simulator, it adds goofy sidequests of time travel and robots. Rockstar couldn’t decide what to make the game so they tried to make it everything, leaving it lacklustre.
Collossal Cave Adventure is a text-only adventure game. It uses the most primitive technologies in the most primitive ways (as it’s old, but it’s free and even has a web version as it’s old).
Complete disapointment as a Zelda game, it felt just like generic ubi-slop with a coat of nintendo paint, complete with a pointless crafting system and the ridiculous "swords can ony hit a dozen times before breaking".
Yeah I failed to understand the hype around this one. Played it to completion and it was… Ok. Very well polished but there was nothing original about it. Maybe original for a Nintendo game but it didn’t do anything that I haven’t seen dozens of times on other consoles and PC.
Probably GTA V. I did enjoy it, but the story was all over the place and the multiplayer was never that fun (it wasn’t long before it became filled with cheaters and ridiculous DLC cars/weapons). Something about traversing the map just bored me in a way that GTA IV and San Andreas never did.
So far, the critical component that the Sims clones lack is character. Sims understands that Sims are a bit different than real people and they go out of their way to make them quirky and a bit hyperbolic. The clones seem to try and be real life simulators which I would argue is difficult to actually make enjoyable. Real life is boring.
Very cool, very indie game where you explore a solar system, and the Newtonian-style dog fights are wicked awesome. But it’s also got boarding ships, and realtime atmospheric entry.
It’s one single developer creating it, and it’s been 2 years since the last update, but there is a recent post saying a new one’s coming.
star trek online, i never gotten used to liking the game, eventhough i dont play it, but trek fans do. it doesnt jive with me, eventhough i like the franchise. probably not for the casual gamer, as it seems pretty complex.
Gameplay? Xiangling (Genshin) - She does more damage.
Story? Focalors / Furina - peak character and peak storytelling
This silly meme tells you everything you need to know about Xiangling (apart from ‘every team becomes 10x better with XL in it’) and everything Furina wants you to know about her.
StarCraft brood wars and warcraft 3 had like 80% of my time in custom games playing turret defense games and whatnot. I say those were pretty much the birthplace of League of Legends.
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