Might still be a little too intense if Luigi’s Mansion is your starting point, but Bendy and the Ink Machine is basically a mix of Bioshock and Amnesia but for kids. It has a great 1930s cartoon aesthetic.
I don’t have a problem with the core concept since it can technically be done well (Fortnite, despite it not appealing to me personally) but since everyone wants the “live service” staying power and money without putting in the “live service” effort it’s become a red flag to me to prepare for an unfinished, buggy, likely money-grubbing “game” with a shaky future - case in point, Halo Infinite’s campaign pretty much going nowhere and being Act 1 of what will be pretty much nothing now since all the campaign staff went bye-bye.
Man, Infinite’s campaign was such a disappointment. Halo to me was always about the big set pieces and new locations. Infinite had 2 locations essentially the whole game, not to mention the non story that happens mostly off screen. It’s too bad because the grapple hook was one of the best additions to Halo since Bungie but you don’t have anything fun to actually play with it.
How would you classify Detroit becomes human? Its been in my queue for awhile. The preview looks great, sounds great, but I havent heard anyone bring it up. Which makes me worry if its worth the time.
Am I correct in my understanding that Volition was doing fine but Embracer group fucked around with their money and now has to sacrifice a company that didn’t do anything wrong in order to save themselves?
I‘m not sure if I‘m missing something, but I‘d be really surprised if Volition was doing fine. Agents of Mayhem didn‘t do well at all and the Saints Row reboot was pretty terrible. Their last somewhat successful launch was probably the Saints Row 4 expansion back in 2015.
It‘s always sad to see a developer shut down, especially one with such history. But I can honestly understand closing a studio which hasn‘t had any great release for over eight years.
By “fucked around with their money” is that perhaps a leveraged buyout? That’s what killed Toys R Us, and various other major high street brands, and it’s also what’s been happening to Twitter.
Edit: Apparently not. Embracer acquired Volition in 2013 after THQ went bankrupt and they put it under the Deep Silver subsidiary, then in 2022 Embracer moved moved Volition over to Gearbox, and then recently a multi-billion deal Embracer had lined up fell through so now they’re cutting costs and Volition ended up on the block. So maybe not so sinister, this one - the studio has been in decline since Agents of Mayhem in 2017.
Disclaimer: I also had a lot of fun with this game but I got it for free with a graphics card.
Part of it was getting rid of the old beloved characters. Shaundi, Pierce, etc. were well loved among fans and sorely missed when the game out. People found the new characters boring and generic, but I don’t know if that criticism survived past the release stage.
It also released with quite a few game breaking bugs which had to be ironed out. Par for the course with big budget games these days, frankly.
As a fan of SR3 and SR4, I missed the zaniness of those entries, but that wasn’t a common feeling among fans of SR2.
A lot of people hated it for how “woke” it apparently was by having… people of color in it? Commentary about racism and feminism or something? I don’t know, it’s been a while since I played so I can’t recall any instances in particular of it being “woke” enough to offend people who care about that. As a woke SJW myself, I felt it was pretty good on that front without being overbearing.
For what it is worth. It is implied that this takes place in the Agents of Mayhem timline as you find the 3rd Street Saints symbol in an abandoned church, Johnny Gat is mentioned in the description of one of the weapons as being a famous person, and you can buy an Agents of Mayhem T Shirt.
So the old characters not being present is explained.
Talk to your IT dept. They might have a student version you can get for cheap.
And btw, 3 years is nothing for software like that. All the major features are already in the software. They just have to keep adding crap to it so people will buy the new version. It’s a big cause of software bloat.
I’m playing a gnome druid with dark urge, his troubled background is what causes the urges but deep down he just wants to be a good guy. Although, the urges do sometimes win, he tries to shop with every merchant to help the local economies. While necromancy is typically considered evil, he views it more as a “it’s stopping living people being hurt in battle.”
I only bought it last week and I’m already up to 50 hours, but I feel there’s so much I’ve missed. The amount of content is insane, and speak with animals/speak with dead just seems to increase it even more. I’ve been talking to every animal I came across and the depth of every character surprises me every time. It’s nothing like Bethesda’s “go talk to the boss, I’m a lowly grunt” esque chats, even the children have their own entire arc. I may be slightly enamored with it, I’d go so far to say this should be the gold standard of game releases.
Lol I missed out on speak with animals with the startled boar near the beginning area and I’ve regretted it ever since. Makes me want to reload a save and see what it has to say.
I discovered speak with animals last night and my friends and I were having a riot hearing what the animals had to say. A cow talked shit at me, a rat led me to treasure. Fantastic
I love to boot up Red Dead Redemption 2 and go on little hunting / fishing trips as Arthur. I play it as close to real life as I can, meaning I don’t just sprint across the map on horseback and get to my destination in five minutes or less. I have Arthur eat breakfast, ride the trails for a few in game hours, eat lunch, ride until dark, set up camp, eat dinner, brush / feed the horse, sleep, repeat. If I go through a town on my way, I’ll usually stop for a day to experience some entertainment or do a bit of gambling. It can take multiple in game days to reach a hunting / fishing spot. I’ll set up a camp once there, do some hunting / fishing for a few days, and then ride back home. It’s just super relaxing for me and helps me appreciate the little details in the game even more.
I never got anywhere near finishing the story due to this. Its a beautifully relaxing game if you just drink it all in and immerse yourself. I’m a big fan of the daily routine at the camp and if I don’t make it back one night, spend the return catching up with everyone and doing some chores.
You can press the power button on the Deck while in the middle of a game and it’ll suspend. Pick it up hours/days later and hit the power button and it’ll instantly resume your game. I don’t believe the Ally can do that.
I am a collector, and inventory management is always the thing that makes or breaks an RPG for me. Unlimited inventory is just completely unrealistic, but on the other hand, making an RPG inventory completely realistic is just no fun. Of course I want to be able to lug all that sweet loot home, including battle axes, broadswords, several full armor sets, myriad other weapons, potions, etc. Having an encumbrance such as Skyrim has makes total sense to me. I love the idea of being able to sort and filter my inventory, and store items in whatever container I own. I also like to be able to compare the stats of new items with ones I own so I know if something is a trade up.
I hate storage block inventories, where items physically take up one, or a few “squares”. I don’t want to play a tile puzzle with my items.
RDR2 has one of, if not my favorite, inventory systems. Your own 'backpack' that had a weight limit and could only carry smaller things. Big things you'd have to lug onto the back of your horse or find a cart. All of your equipped weapons are displayed on your person. If you want to swap weapons you have to run back to your horse and exchange weapons at your saddle bags
I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.
I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.
One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.
I have only ever played Stardew with a controller so I’m just wondering in what way is it not good? Because for some menus the right stick is emulating a mouse? Or targeting things?
May I suggest turning the always face target (or whatever it’s called) option on? It makes a big difference in how using tools works with a controller.
Lucca is great, too! Really can’t go wrong with either, but I give Ayla the edge for being such a powerful badass who knows what she wants and goes out to get it.
Crono needs a legendary sword that requires a time-hopping fetch quest to get all the ingredients. Frog requires a sword that’s already legendary, and a whole episode devoted to getting it powered up further. Marle, Luca, and even Magus require triple techs and in the case of the former two, a deliberate power up by Spekkio to even be able to access them in the first place.
The word bangs just seems so unusual to me, we call it a fringe here. Not sure why people wouldn’t like it or what it has to do with an emo phase though.
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