Steam has been the primary indie platform for games for like 15 years. Xbox had a moment in the early Xbox love arcade but the time the Xbox One came out, it was Steam and it has been ever since especially after Greenlight and early access
I thank Xbox Live Arcade for introducing me to Trials HD. Even though the latest game wasn’t the greatest game ever created, the series as a whole has been a joy to experience.
I used to play the flash games of a trials theme and always thought a fleshed oit game would be really cool. i was right. :p
SMBWorld had a much deeper realm of secrets and challenges, and a much sharper aesthetic, and was tied directly to the new, shining world of 16-bit gaming which it took full advantage of to make better visuals and audio. I would love to be able to relive those weeks of playing SMBWorld for the first time and the feelings of awe and amazement and discovery that went with them.
I play EVE Online soooooo this happens daily? multiple times a day?
The political dramas in that game could put actual real world political drama to shame. I mean take what’s currently happening in game right now. A massive alliance named Pandemic Horde decided to evacuate the space they held. fair enough, the issue? Leadership made the announcement they were leaving said space and then…leadership quit. in the same message. Thus all the regular members, literally hundreds of them if not well over 1000, were left on their own in hostile space with all their assets stuck in stations that were now actively being shot at and destroyed by opposing alliances. The players are essentially stuck because all the upper leadership of Pandemic Horde have the massive capital ships that they could have used to save their members by getting them out of system or aiding in destroying the attackers but they said nope, we’re not going to do that. It’s a cluster fuck.
oh yeah it’s huge. As of right now Pandemic Horde have lost over 16,000 characters that have quit the alliance. they’re pretty much done. End of an era.
Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.
Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it
I had a great time with that game with the difficulty turned up a few notches. It really makes you use the tools in your tool belt, plan ahead for weaknesses, and lay traps. Without that stuff, I likely would have found it to be a generic open world, too. The story will always be ridiculous, but even taking itself seriously, there’s a payoff toward the end of the game where taking itself so seriously is still satisfying and makes sense, even with a world filled with absurd robot dinosaurs.
It’s absolutely a generic open world game, bit that’s not necessarily a bad thing. The formula is fun if it’s done well, which I think it is for Horizon Zero Dawn. The combat style is also uncommon and provides a satisfying loop of stealth and bullet time mechanics.
Took me awhile to get into it. I did eventually finish it. My criticism of the game was more that the dungeons aren’t really all that challenging and are mostly just places where the story advances. Not many puzzles or fights. You just do your fighting out in the open world. Also, eventually the fights are easy as you learn how to fight each type. Eventually you just avoid confrontations because they’re just time consuming.
I liked both games, but combat is ruined in the second. Literally just constant spamming of massive AOE attacks. All the nuance of the first is literally nuked from orbit.
Are you playing with gyro aiming? I also loved the gameplay of the first one and was disappointed by the second. My hypothesis is that aiming without gyro was too tedious so they updated the gameplay to require less aiming. Not that the game tries to be realistic anyway but the combo/special attacks and the time spent in the inventory/wheel kinda break the immersion/flow for me.
Preach. Problems of my childhood became like wallpaper when I got adulthood problems. I used to stress out when I couldn’t get past a video game mission.
considering lemmy is so spread out and there’s many apps for it, I think post formatting is down to user preference and choice.
I’d suggest swapping to a view that will at least show titles so you don’t make the mistake of clicking on something or seeing something that’s a spoiler for you.
my point is that its on the user, not the OP. especially given the game its from.
(For the sake of this discussion, we’re talking spoilers in general, not whether a 5 year old game should be considered spoilerable)
Wait, so your solution to spoilers, is to tell everybody everywhere to stop having auto loaded images in their feed? Instead of, you know, having the OP spoiler tag their content? Wow.
Mass Effect completely blew me away when it came out. Loved the overall lore about the Reaper threat and how the different species were connected to each other.
Horizon: Zero Dawn was also great in that regard, and the world felt really well put together, even though the lore wasn’t quite as deep.
Weirdly - Clair Obscur: Expedition 33. Despite whole game’s emotional atmosphere being pretty heavy, I think it had very good humor moments in it, I actually laughed out loud few times. Maybe a part of it is that it took me by surprise but I appreciate wittiness of these lighter moments.
But I know the feel - games that expand their emotional range often get the best reactions because moving to an extreme of seriousness, sadness, or even humor, can shock the player.
!When Verso tries to recruit Monoco to go to old Lumière, Monoco is like “No thanks, after last time I made a promise to never follow you again”, to which Verso responds “There’ll be lots of fights…”, and Monoco is like “I’ll follow you anywhere!”. The delivery is a lot better obviously.!<
Exactly the scene that came to my mind when responding to this thread, delivery was perfect - especially that you don’t know the dynamic at that point yet. Didn’t play with french voice over but they did a stellar job with english one. They also must’ve had a lot of fun recording these scenes.
Small suggestion though - I’m not sure if I wouldn’t hide this behind a spoiler, you never know which detail might affect someone’s experience.
I really want to try it, also because I am studying French and it has full voice over. Problem is, I never managed to play JRPGs, so I am afraid I would be throwing money away.
I had an intermediary of Minecraft and really gravitated towards the automation, I then saw Factorio on YouTube and was like damn this looks sick. I’m a software developer so it tracks that I like to solve problems.
Recently downloaded Satisfactory though to give that a try.
I also believe I aged out of FPS games as I was pretty above average all my life but just don’t have the time nor inclination to keep grinding anymore to stay really good at them. All about solo games now and just vibin.
Only because I had to explain the differences recently and it’s top of mind:
Satisfactory - Main goal is efficient usage of limited amount of throughput. Resource nodes are static, and efficiency is the name of the game. My favorites usually end up a spaghetti mess of belts, everything being fed the correct amount of inputs and all outputs being accounted for.
Factorio - Main goal is THE FACTORY MUST GROW. Your factory need more input to run 100%? You could figure out how to optimize everything that comes before it, orrrr just slam more out. Resources are randomly generated, and while you can exhaust deposits, there’s always more on the horizon. Explore. Expand. Exterminate. ENLARGE FACTORY. Usually ends up in a beautiful mess of a factory with bots zipping around, and the power flickers every now and then when the biters think they are more powerful that explosives/concentrated beams of light.
Oh no, mods… If it’s anything like skyrim I’ll spend more time messing around with mods than playing the game… But a bit of reading suggests that just the HD mod is a good choice for a 1st time playthru?
I haven't really played since I was at most a teen so maybe the later battles aren't actually as hard as I remember, but if this is a bottleneck then OP may find later sections of the game's main story frustrating. I think the game itself is a good vibe fit and has broadly aged well, but something to keep in mind for OP!
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