The idea of Eve was always very interesting to me, but I’ve never tried it. The whole aspect of the massive battles wasn’t what I was looking for, I was just interested in the mining and building end of it. I could never tell if I would be able to do that without getting blown up all the time, and never wanted to invest the time in trying it without knowing. I ended up doing something similar in RuneScape. I spent most of the few years I played crafting and selling products and sometimes going on quests.
Yeah, it’s definitely very intimidating to get into, and I don’t think I could start now just because it feels like it’s too late; already 21 years old as a game.
If you want a space game that is very similar to Eve, but not online, check out Astrox Imperium. Be warned, it is very janky and indie.
I’ve got a bunch of other recommendations, but I’ll save those for my med/small posts, so I can write more about them.
I’m pretty sure I’ve bought Astrox Imperium, but I’ve never tried it. I’ve got so many other games I still enjoy playing that it’s often hard to start a new one!
The EVE Online of today has very little to do with the game that came out 21 years ago. It’s been kept up to date very well, the graphics are really nice and the game has been made a lot better for new players. A new expansion just dropped so now it’s actually a pretty good time to try it out.
As for mining in peace: that’s totally doable if you know what you’re doing. The best advice would be to join a mining/building corporation as soon as possible and have them show you the ropes. The element of risk never goes completely away, and you should always be prepared to lose the ship you are flying, but the risks are very manageable, to the point where you should almost never lose a ship unless you’re actively taking more risk.
Yeah, I still play it. I’m based down in Eldjaerin in Minmatar space, right near losec where I do my capital production.
Occasionally I like to try to bait the Russians in Frulegur and Konora (e.g. Coastal Brotherhood) into attacking my carriers or HAW dreads, but I think they’ve learned not to anymore. :P
Ogame is one of those free browser games with pay to win mechanics. I play it every few years just to get rid of that build and deploy fleet bug.
NMSky was pretty mellow and I enjoyed it, up until all the planets i discovered and named had thier names reverted back. No cursing or anything obvious as to why, most were Donkey themed since I am a_d0nkey.
I’m playing Kamaeru: A Frog Refuge and loving it. Cute frogs, beautiful art style, chill gameplay. Just a really nice way to wind down at the end of the day (and also at the end of a very intense academic year.)
I’m also playing Ori and the Blind Forest when I have the energy. I’d never played this before, but picked it up on sale a few months back, and I’m finding it very challenging even on the easiest difficulty. Visually beautiful though.
Picked up 30XX last night and have been going through it. Very fun so far but the end boss is just a bunch of bullllllshitta. SpiderHeck because I can never fully put it down.
Finally finished the full Red Dead Redemption 2 story. (After putting 450 hours into Red Dead Online and starting the single player over a year ago lol). City of Heroes is always in the rotation. Can’t stop won’t stop (unless they shut it down again).
I've been working on Diablo 3: Season 31 off and on for a couple months now, and I'm kind of over it. I made it all the way to the Conqueror chapter, but I keep getting repetitive and useless legendary drops, even though I'm on higher Torment levels. I'm at a plateau that I'm just not that interested in crossing. I don't know if it's because the class I picked or the build or what, but I think I'll just call it here until next D3 season. It's like a complete polar opposite of the fun I'm having with Diablo 4's current season (which we finally got pets for!).
I thought Kona 2: Brume would be a separate story than the first that I played a few weeks ago, but nope, it picks up exactly right where the first one left off. Story wise this game is a lot more interesting and linear than the first, even though it goes in some weird directions and still leaves unanswered questions. I did feel like I was actually learning the story as I went along, instead of going until the very end to have it all laid out for me. I did have to look at a walkthrough for one area because there was a ridiculous amount of back and forth over and over for that size of a map that I kept getting confused on where to go and what to do.
spoilers?So many unanswered questions! Like does Carl have radiation poisoning now? If not, how did he avoid it? What was up with the meteor? Why did it make people react the way it did? The scientists couldn't make the blue pieces red, but then it suddenly didn't matter because the core was red? How did the guy turn into a wendigo? Was it because of the meteor, or was Carl just hallucinating him as such? The Cree angle kind of felt pushed aside, it almost feels like the aliens meme.
I felt the need to have a FPS after my recent bout of non-shooter games recently, and I was in the mood for F.E.A.R. 2: Project Origin. It's been a couple years since I've replayed this for the thousandth time, and it's still a great time. I absolutely love the entire F.E.A.R. series.
Shadow Boxer maybe. It’s an arcade boxing game with the same kind of format as Punch-Out but not as easy.
If you want something a little more realistic, there’s Undisputed; a Fight Night clone currently in early access on Steam. But it’s not remotely like Punch-Out other than being a boxing game.
I’ve played so much Punch-Out, I tend to think of it more like a puzzle game. Especially Super Punch-Out since your opponents don’t even seem to randomize their patterns like they do in the original NES one. 😅
Party based survival RPG with a layer of distrust similar to John Carpenter’s The Thing and a few of the failed premises for morale and what not from the game based off the movie. Would probably need some sort of randomizer or rogue like element to keep the tension of who to trust high.
Elden Ring sequel following the Frenzied Flame ending, having Melina as a protagonist, and experimenting souls-like combat with a party creation system
DC's Green Lantern action-RPG in which an OC Lantern suffering from Aphantasia must find out the fate of the disappeared lanterns from earth
If I were to stick to an original IP, an experimental rogue-like RTS, in an attempt to create a project capable of generating infinite narrative content from finite resources
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