I had a look at VaatiVidya’s video on this (many spoilers, you are warned) and while this all looks incredibly awesome, all I can think about seeing some of the new weapons are how these things are going to be an absolute menace in PvP. Specifically the >!beast claws.!<
Good thing I’m already trash at PvP and am used to losing, because it looks like we’re getting like 8 new variations on what made Rivers of Blood a meta pick. I’m not really that upset about it, PvP isn’t my main draw to elden ring and I am going to have a ton of fun with these new weapons in single player, so I consider it a net positive, but even so, yeesh.
I was thinking more about how people can spam throwing weapons with zero mana cost. Pvp is definitely going to be interesting… But we’ll wait and see, maybe they’re not as powerful as they look.
I do not enjoy Soulslikes, but I really liked Tunic. Some things it has going for it:
It is extremely nonverbal, but what it does give you is invested in helping you figure out a path to success. By intention, that’s not always obvious. You may need to work out for yourself when to dodge or to block.
The atmosphere is bright and cheery, though it has its spooky and atmospheric bits.
The camera is top down, so you don’t need to manage the camera while playing.
Dying is not very punishing. You lose a bit of currency, which you can retain at the same spot; and that currency isn’t often critical to progress
This is a fun series, but has been getting increasingly bizarre, even by its own standards.
I kinda wish they put a little bit more effort into the anime (overhead wires, signals, correct tracks, etc.) but the fact that it all takes place after the 7G event makes these issues handwaveable.
Nice, thank you. This should be very helpful in case I won’t have time to play at all. Which is what sometimes happen, life is life, so you never know…
The controller had a weird and unfortunate shape. It’s still miles better than any PS controller due to Sony’s refusal to put the stick on a natural position for the the thumb.
Sega and then Microsoft (after the first huge iteration) got both general shape and analog positions right.
Cartridge is an indefensible choice, it was perhaps borne of Nintendo’s falling out with Sony that prejudiced them against CD. Nintendo probably liked that they were more difficult to pirate as well, gamers not as much evidently. The Gamecube going optical but with a bizarre reversed mini-dvd is even worse.
There’s also a complete absence of software from your post, whatever it’s shortcomings Nintendo and Rare pushed some amazing games on it which people remember fondly.
I doubt you’ll get any disagreement on your take for the controller. It was definitely an odd and experimental one, though I do remember thinking it was really cool looking when it came out. I was also 6 and not the best judge of functionality.
That having been said, the cartridge decision was in line with Nintendo’s recent plays at the time that had paid out for them in a big way, and that they continue to follow today. They had made a gamble on the Game Boy a few years prior that absolutely blew up in their favor. When the Game Boy came out, the Game Gear was it’s competitor and Game Gear had a color screen and a lot more screen real estate. Nintendo made the choice to focus on power efficiency (up to almost a half a day of playtime on four double-A batteries versus the Game Gear with about three and a half hours of play time on six double-A’s) and production cost reduction. Some of those design philosophies carried forward to the N64.
Additionally, something a lot of people seem to be unaware of these days is how absolutely stark the difference in loading times was between something like the PS1 discs and the N64 cartridge. I grew up on the SNES and N64 and when I first played a PS1 game the load times made me not want to touch a Sony console for quite a while.
Anyways, that’s my two cents. No disagreements here that cartridges held the N64 back in some ways but the tradeoffs made it an amazing system and miles above the competition for me, personally. Good gameplay and quality of life will always beat more power in my book.
Cartridges were also a very solid copy right enforcement mechanism. By contrast PlayStation games were much easier to pirate although manufacturers kept adding on new mechanisms to prevent just that as time went on.
I’ve been getting back into Guild Wars 2 lately! Nobara Linux has made the game run the smoothest it’s even been, and ReShade has it looking even better.
Always a great game to get back into. Or get into in the first place.
The latest patch was kind of disappointing and I hope they do tweak some of the issues, but I’m still looking forward to the new expansion reveal tomorrow. The teasers were pretty neat so far.
A lovely story. Ive had a brilliant experience myself with my 4 year old neurodiverse son who took great comfort in playing Ori and the Blind Forest, and finished the game himself and found all the secret areas I couldn’t.
Then at 5, he watched me play Super Hexagon and wanted to play that. He’s gotten to the hardest level and asks for my help, but he’s beyond my skill level.
As far as the argument against the issue you mentionrd, the logical argument was complete in the first paragraph:
the academic community has failed to produce any negative relationship between video games and real life.
13 Sentinels: Aegis Rim. I am about 25% through with both Remembrance and the battles… Destruction? I’m in awe of the narrative’s complexity. It’s also a little overwhelming, it feels impossible to get any kind of handle on things. The game adds new layers every time you think you’re getting it.
Im really enjoying it though, the mystery is really fun to dig at.
I also beat Malenia this week, which is pretty much the last major thing I had left in my first Elden Ring save. I got help of course (thanks superelva11), but it’s been really satisfying tying a bow on that. 140 hours, plus another 30-35 on a second save - Elden Ring is officially the most time I’ve ever spent on a single game by quite a large margin.
I know but thanks. the data on this is rather old so I thought if I can get the prices from the game directly I could write something that changes with the game if an update messes up the prices.
I probably have about 3-4 hours remaining on Tales of Xillia on the PS3. I’ve really enjoyed this one (this is my 4th or 5th Tales game, AFAIR). Hoping to finish before the week (weekend?) is up.
bin.pol.social
Ważne