Starfield was originally planned to be released 2 years ago. But when Microsoft took over they gave Bethesda another 2 year development time, which they mainly used for polishing if you believe the talk about that. In that case it’s not surprising that the requirements are more comparable to games of 2 years ago instead of current releases.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
Starting with what I dislike: collectibles (or pickup upgrades). They spread these out over the levels and I find myself scouring the map to see if i didn’t miss anything. It ruins the pacing of the game. Some examples of my recent plays that do this are the Last of Us games and the Mass Effect trilogy. If the game is build around exploring your surroundings, it’s a different story of course.
What I really like in games is character building and i love it when a character improves depending on your playstyle. A very solid example is Skyrim’s leveling system. It just feels more organic.
Starfield players create famous faces in-game, and a Todd Howard flashlight (www.eurogamer.net) angielski
Starfield Launch Details, PC Specs & More (bethesda.net) angielski
PC Specifications...
Beautiful games? angielski
Suggest some beautiful games. Genre doesn’t matter. 3d or 2d no big deal. Hyper Light Drifter, Satisfactory, Cliff Empire, etc....
What game mechanics do you love and hate? angielski
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.