Slenderman. The OG. I didn’t like horror of any type and was always so scared. I was in early college years and chaperoning for a church trip and the two kids in my room were high schoolers I was friends with. They wanted to okay it but we’re too scared. Idk what, something about them being too scared to play and making me do it gave me the courage to. Slenderman just looked so goofy in this game. I finally couldn’t take it seriously. These two kids were like cowering behind the hotel bed though lol.
Later it was Amnesia: the Dark Descent. It was tough but I got through it. I played it during 4he middle of the day with the lights on lol. I would pause whenever anything scary happened but I got through it!
I only played Days Gone and it was ok, but kind of glitchy and exploitable. It was one of those games where the boss battles have basically nothing to do with the regular gameplay loop which was super frustrating. Got stuck on the mega zombie boss fight and stopped playing.
Glitchy and exploitable how? And I’d say the boss fights fit perfectly in the regular game loop because every time you’d come to something like a boss fight it was really just introducing you to a new regular enemy type.
I remember the first time I fought the breaker, roid rage freak, and I burned through my entire stock of ammo and molotovs. And I never wanted to see one of those things again. But then they were added to the regular enemy spawns. Driving around at night, oh shit it’s a breaker. Cleaning out a nest, fuck it’s a breaker. The game kept the tension of exploring and fighting high by continually adding new challenges and as long as you kept going you’d get new ways to deal with those challenges.
Thief 3’s Cradle level was formative in the way that I have never ever seen a better horror game. Overall I didn’t like the game as much as the previous two. But the Cradle is unsurpassed.
The demo for Alone in the Dark 1 also lives rent free in my head because it was one of the few games we had back then. Plus the graphics were absolutely astonishing. But I never knew how to finish it. I always died pretty quickly to some dog monster. I never played the full game.
Jup. Thief 3 had the best horror. No jumpscares, just a sneaking game where you spent many levels training to listen for footsteps and now heard footsteps where there was nobody. One of the few games that has ever scared me.
First and second Amnesia game had some of the same type of horror too. After that they got less and less scary. Don’t know why.
Shalebridge Cradle is one of the most terrifying fucking levels I’ve ever played.
Like, you know something bad and creepy is coming up before the level. The dialogue hints, the general unease around the building, random things here and there in the game, etc.
Yet it still hits you like a brick to the face. Nothing prepared me for it.
No surprise the lead designer for that level went on to design one of the more creepy parts of BioShock as well.
My childhood originally consisted of the SNES and N64, but I mostly remember things from the N64. I don’t recall a lot of true horror games for the platform. There was Resident Evil 2, but the scariest things I remember were specific areas of Ocarina of Time such as the shadow temple or beneath the well.
That, or really anything that you were exposed to at an early enough age to influence your tastes or how you contextualized the themes it explored later in your life.
It turns your units against you. Sure the ROF is low, but damn. Plus, given how the controls worked (or didn’t) back in the days, this caused utter havoc not only with the unit control but also other unit’s pathing.
Tetris Effect: I was sure it would be a nice, relaxing game I could play casually to calm down. Nope. While I enjoyed the aesthetic and the dynamic music, the way it speeds up at times and the way the difficulty scales makes it a remarkably stressful game, to the point that I still felt stressed out hours after playing it. If you’re a Tetris god, you’ll probably think differently about it, but I’m not. I ended up digging out a classic Tetris clone from over 20 years ago instead, Zetrix, which still looks nice, plays just fine on modern hardware (except for resolution support) and, crucially, isn’t even remotely as stressful. I wish it had a hold function though.
Proun: An abstract racing game from 12 years ago. It still looks fantastic, has outstanding track design and controls exceedingly well. Neat concept, near flawless execution, just as much fun as I remember it being.
Game Dev Tycoon: No matter what you click, no matter what you choose, no matter how many points your game has, you can never predict how well your game ends up scoring. It’s just an RNG clicker. You as the player might as well not even be there. Everything about it is meaningless.
Looks like there’s Asus ROG Zephyrus G14 units that are below $900. I’ve heard good things about that line. Make sure to watch/read plenty of reviews before pulling the trigger though
Should probably try to set a few more parameters to narrow your search, like RAM and storage. I’d recommend an SSD and if you like large games opt for 1 TB or more
I’ve been playing IdleOn for a few months now, but since I’ve been traveling for the last week I’ve been using my phone instead of the computer. The UI could be more finger-friendly, but it’s handy to be able to do some of the daily stuff without too much trouble
I picked up Slime Rancher for Switch this weekend (on sale: $12 (not a bot /corporate shill I just love it so much)) and have not been able to put it down. It’s so darn cute and addicting. It plays like Risk of Rain 2 met a farming game. Build an empire from selling different flavor slime poo at fluctuating market prices; find fancier slimes, fancier poo, fancier upkeep tools: profit and repeat. Plus some exploration.
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