I have a 3DS but it’s broken in various ways. Besides I always found the 3DS too top heavy. On the other hand my trusty 2DS is still fine. Nevertheless I’m getting old and my eyes aren’t what they used to be. These screens are so tiny… What are these, TVs for ants?!
I don’t see it here so I’ll mention Ty the Tasmanian Tiger! Really fun collectathon platformer. Played through the more recent remaster on PC and realized it’s very easy, but I spent a huge amount of time as a kid just running around the maps and hub area.
Maybe a dumb suggestion, but since you mentioned older systems, Castlevania: Symphony of the Night is a PS1 classic that helped create the Metroidvania genre. There's also Bloodstained: Ritual of the Night, which is a spiritual successor by one the key developers behind SOTN. Dead Cells and Hollow Knight are solid games that have been recommended already, but if you find yourself enjoying the rogue-lite elements of those you might enjoy Cult of the Lamb. Admittedly it's top down 2.5d, but it's a nice blend of rogue lite and town management as your tasked with building up a cult and turning it into a thriving community in between fighting your way through dungeons.
Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.
SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but
There is a game from the MS-DOS age of 1996 called Realms of the Haunting where you traverse large open areas for hours searching for items and interactables needed to progress.
You might clear it a second time just to make the experience seem like a linear cohesive string of events but I can’t imagine you would want to clear it any more than that.
I never played Myst as a kid but when I tried it a few years ago, the puzzles seem really hard and abstract by today’s standards.
And I played a LOT of point and click games, and most I can solve without a walkthrough. But the 15 mins in Myst felt like I need to play it with a guide.
I replayed it the other week after not touching it since the original release. Was fun. I managed to forget a bunch of puzzles, and the new graphics made it fun to just explore the Ages.
"One Shot", it has a few achievements that might require going back to try to complete.
It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.
I found it to be one of the best games I have ever played with a fantastic story that really pulled me in. If you do decide to play it, look up nothing. As in don’t even google it because it’s a slightly older game and people spoil the entire thing.
It’s actually very granular on the grind difficulty. There’s a story only mode that removes the survival elements and leaves only the material gathering for crafting. There’s also a creative mode where you don’t even have to gather materials and can just build whatever and go wherever and see all the story bits with almost no challenge at all. You choose how you want to go at it.
For me, it wasn’t just the story, but also just randomly going out and exploring, checking things out, and finding cool (and sometimes scary) things.
It’s one of those games that I’m hoping in like 10 years or something I’ll have forgotten enough of it that if I go play it again it’ll be mostly all new again.
90s style adventure games like Sam and Max hit the road, day of the tentacle, monkey Island, Indiana Jones, etc. Lots of comedy you can’t hear again for the first time, and puzzles that can be memorable.
scummVM can be used to run those games and runs on basically everything, phones, tablets, desktop.
Might be an unpopular take but the Red Dead Redemption 2 campaign. I’ve tried twice to start a second campaign but it’s so slow. The first time around the narrative carries it, so it doesn’t feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.
This is not to say it wasn’t wonderful to play once. But it plays like they wanted to make a movie not a game.
My biggest complaint with R* games is that they refuse to let players leverage the open world to even a minor extent in their missions. I understand that restrictions are important to telling the story and can even nurture creativity but for as detailed the world and fairly deep their systems are their missions are quite dictatorial.
I couldn’t even finish it once and it took so long to get to where I stopped that I had important bits spoiled by random comments mentioning who dies and whatnot… It was really good for what I experienced but oh my God is it longggggggg.
I’m currently playing through the ace attorney series, couch party w my fiancee. We’re having a blast, but there’s absolutely no doing this a second time. The nature of the games is such that you can’t really progress in any of the cases without having asked every question of every witness, gathered every piece of evidence and explored every relevant branch in cross-examination, so by the time you finish a case there’s just nothing left to go over a second time.
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