There were lots of things that impacted how the Saturn sold compared to the PS1. These include things such as its 2D vs 3D performance (it did 2D much better than 3D, which impacted the Japan vs Western sales since the Western market was all in on 3D whereas Japan still had an appetite for 2D games yet), its basis on squares vs triangles for rendering polygons (a major impact to that 3D performance), infighting between Sega of Japan vs Sega of America (the Saturn was developed in Japan to be Sega’s launch into that generation, while the Genesis was still selling well in America, leading to Sega of America pushing the 32X instead, and Sega of Japan forcing their hand on Sega of America and pulling a surprise Western launch of the Saturn, angering devs and retailers who weren’t ready, and leaving Sega of America holding the bag), and the cancelation of what was supposed to be that marquee Sonic game, Sonic X-treme.
Elder Scrolls Online just is wrapping up it’s 10th anniversary event, and it’s been pretty underwhelming. They basically did what they do for every event, and made it about farming rewards only on specific activities that result in people grinding mindlessly, and too many people congregating on the same things, which causes bugs and issues so many players don’t even get rewards.
I barely partake in ESO events anymore. They’re copy/paste, and hardly any fun. And your reward is often the 10 billionth style you won’t use anyways, but everyone has FOMO so they go nuts.
I would have much preferred unique quest lines revisiting past incidents, stories, characters. Especially if the game detected how long you’ve played and how much content you’ve cleared and sorta systematically gave you a somewhat tailored event to go down memory lane. Or if it had been more broad and not specific to small parts of the game world or specific activities. The only broadly applied stuff were endless loot boxes that get old.
You can grind for great rewards but they also are encouraging easy endeavors for a lot of points and any content is giving the 100% XP bonus which makes even questing feel nicer. There is a grind if you want true flame or one of the other 4 this-time-only items but that’s some people’s enjoyment.
The only ball dropping imo is the PTS debacle but they are giving the affected all the items, like a years endeavors, and a ton of other stuff that seems fair to me.
I think it can be hard for someone if they always feel the need to maximize anything they do, they probably just grind the whole time to earn millions of gold. I did a few grinds to get the loot high but doing dailies I had not tried yet has been fun since I get the 100%xp and an extra loot box for each.
Thank you the way I’ve done it before is players share their screen on Discord or any other screen sharing site and I watch them play and we discuss the game in real time. It’s fun. Are you willing to do that? : )
Dark Souls has more in common with Castlevania than with anything “RPG”.
As for Diablo type games, I personally call them “looter RPGs” as a retroactive term. Because the “looter shooter” genre that popped up about a decade after diablo is literally just Diablo but FPS.
Genre names are wack anyway. The “[other game]-like” moniker will always be more descriptive and clear, plus being a reminder that every new thing in video games is a refreshed take on some pre existing thing.
Wasn't that more for games like wizardry or the more modern example, legend of grimrock? It sounds more related to what a dnd party would do than just fighting hordes of enemies.
That depends on the success of the PC version. I read somewhere that porting a game costs between 10k and 30k and that is if Sony even agree to have you on their store. So I would love to do it if these conditions are met.
What are the conditions on Xbox? Shouldn’t it be easier to port from Windows to Xbox, they have this ID@Xbox indie program, I don’t know much about it.
I don’t know I haven’t researched that, but I assume they want quality projects with proven success. I would have to contact them at some point. Thank you for the idea : )
One on one, The full game is not ready yet and I’m not ready to show it to the public. If you are okay to share your screen on Discord or another screen sharing site, we can play and discuss the game : )
Uh, what method are you planning on using? I have my phone and a super 8 as far as recording goes. I mean I’m down, but I need to know what’s involved.
Hi, the way I’ve done it before is we get on Discord or any other screen sharing site and you share the screen and play the game and we discuss in real time what you like, what you don’t. What work, what does not so can get the feel of someone else of experiencing the game for the fist time. : ) If that is okay with you we can do it
The themes, camera angle, and method of delivering rewards (loot) don’t really affect something being an action RPG or not. The focus on action over storytelling does.
I haven’t played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.
bin.pol.social
Aktywne