BG3 like everyone else seems to be, the System Shock remake, and I started replaying Half Life 2 and Dishonored recently. Just got a Steam Deck so it’s been fun being able to play all of my Steam games wherever I want.
Was going to be BG3 on PS5 until I had the horrible realization it isn't out until September.
So I guess it's still ESO with some Rocket League mashed in sometimes. I did finally clear vCR+3 on Saturday. Only hardmodes I'm missing now is Dreadsail, Rock Grove, and the new one, Sanity's Edge, but that's more just cause I haven't tried much.
I've been playing Baldur's Gate...2. I just beat Baldur's Gate 1 and moved right on to 2. Immediately there was a major noticeable change in the scenario design in a very good way when I got to BG2. Dungeons are now puzzles to be solved rather than just marching through mobs of enemies. Chapter 2 lets you go nuts and achieve an explicit objective by any means you like, and it makes at least three of those options pretty obvious. I'm now in Chapter 3 and hope to have finished the game and moved on to BG3 before the PS5 port of BG3 comes out. I'm really enjoying it overall, but sometimes, even on easy mode, it just feels like bullshit. I just took on a boss of a dungeon who was impervious to basically everything I could throw at him, and I just had to reload a previous save and try different spells until I could finally break through his defenses, which I don't think is the greatest game design in the world, given that there was no foreshadowing that I should be prepared for that. Likewise, in that same dungeon, there were vampires and wraiths that can energy drain me and de-level my characters; there's one specific way out of this situation as well, and I once again had to reload an earlier save and just have those spells ready to go to solve that problem after knowing via save scumming what's around the corner. Not only that, but a negative for this game compared to its predecessor is that it respawns enemies in dungeons. So when your only option for forward progress is to rest so that you can equip or cast absolutely critically necessary spells and then you get bombarded by another mob of enemies, it can be super tedious.
Kicking my way through Ultima I, a partner gave me two more weeks to beat it and I think I can probably do it in one… day… if I get my mind into it.
Also trying to beat Guardian Tales in the same two weeks since it’s been on my phone so long. I want to get it off my phone so I have more room for other things, but I feel like I’m far enough into it I shouldn’t just toss it away without completing it.
Amongst others I’m currently playing Baldur’s Gate 3 in coop mode.
I absolutely love it (I’m also a huge fan of Dragon Age Origins, so no surprise here).
I just wish cut scenes wouldn’t just start playing as soon as one of the players walks into them. Especially since the game is so dense with content (we are still relatively at the beginning though, maybe that changes later on).
I know with most dialogs everybody has the option to listen, but often you’re still going to miss the beginning of the conversation. A “wait for other players” button or something like that would be great.
Been going through Borderlands 3. The general planet trotting is a weird way to introduce new environments instead of just saying Pandora has more than one climate. Shooting is entertaining, and the twins are somewhat amusing villains - though the story does retread the old trap of “Oh no, the big bad villains just killed [powerful named character], we can’t stop them!” too often for a game where I will only get bigger guns.
Played a little bit of Death’s Door. Its a good isometric action game and the way the world was crafted stands out very well. There’s something about the way everything looks, and how enemies stay dead after you defeated them, which makes the whole landscape eerie and unpleasant, even if overall the game doesn’t seem to be quite depressing.
Picked up Guardians of the Galaxy again, with the intent of finishing it off for real. The game is surprisingly very good, but also quite slow. They clearly wanted to give a lot of time for characters’ back and forth, which isn’t bad given that the game spends a significant amount of effort making them likable and investing in their growth but it also makes the game as chatty as your average RPG but with less interactions. Looks fantastic and has surprisingly good writing.
Considering giving Original Sin 2 a retry given all the current Larian hype.
I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.
The developers gave a great talk about the dialogue system in GDC17: youtu.be/wj-2vbiyHnI
I second this, it’s what OP is asking for. Word of warning though: this game is hard as hell. It reached a point where I’d spend 2 hours on a level, realize I messed up and can’t salvage this, and gave up. I never got really far.
I thought SpaceChem uses the same mechanic as Opus Magnum where the benefit of optimization is just the player’s place on the histogram. I’m looking for more interaction between machines than that.
bin.pol.social
Aktywne