I like how you have it set up! Leaving yourself room to expand is smart!
If you find you’re struggling with long walk times, think about planning your prison with the inmates’ schedule in mind. So if they wake up, shower, then eat, then work you might want to plan your prison with those facilities laid out roughly in that order so nobody has to backtrack and waste time.
You can also have multiple cell blocks with duplicated facilities in each, so a little group of cells with their own showers and canteen etc. if you can plan a tiny efficient prisoner block with a balanced proportion of facilities, you can easily scale it up by just duplicating it over and over.
Playing Ghosts of Tsushima on my Steam Deck. Having a blast. Don’t normally care for sword combat but I’m actually learning to parry and the different stances make for some aesthetic fights.
I can’t comment on Indiana Jones because i haven’t played it yet. but Shadows still has a lot going on though, Less than the other RPG AC titles though. The Mid-Game drags on a little too long in my opinion, but the Stealth is back in focus, and if you don’t want to do Stealth then you can use the other character to destroy everything in sight.
If you liked the amount of content Baldurs Gate 3 had i’d say Shadows would be good too. Lots to do, though i don’t know if the same could be said for Indiana Jones. It has a Cast of characters you can collect similar to Baldurs Gate 3 too if that was something you liked. And if you liked the romance of BG3 then that’s an option too (or just skipping it all together).
I started South of Midnight. I'm liking it so far, especially the animation style and the jazzy soundtrack. It has some major Alice in Wonderland vibes. Although it is a little jarring playing a straight forward narrative after all the open world games I've been going through the last couple months.
The video pace feels way too slow and doesnt make the progress interesting to watch. I would reccomend you to watch this as a good reference for the pace you should aim to achieve at your videos. The AI voice cannot compare to how you can retale what you did about the project. Think of it like you’re presenting your work to your friends.
On the visual part, avoid showing the developer UI and show what you have done from the perspective of a player wanting to try the game. I’ve used the video in question becuase, it mostly has footage from the game itself and a viewer with no experience in development at all can tell what work has been done outright. You’re not doing a development tutorial after all.
If you’re trying to get more onto your thought process behind the development, show your thought process visually, not the development UI itself. For reference, i think this video executes this idea very well.
Punk Dostępu WiFi nie Switch WiFi, firma Tp-Link jest generalnie uznana za dobrą, jak chcesz się pobawić to końcówki i kabel UTP (najlepiej Cat.6 a poniżej Cat.5 nie kupuj) można kuoić w dowolnej hurtowni a napewno w hurtowni elektrycznej, zaciskarki możesz poszukać na allegro, w biedronce lub w hurtowni. Zaciskać możesz się nauczyć z kilkuminutowego filmiku na yt. Jak nie chcesz zaciskać samodzielnie to tylko patrz żeby był Cat.5 (minimum) lub Cat.5e (spoko) a najlepiej Cat.6 (dobry) i żeby był z firmy która ma dobre opinie. (wiesz, żeby się nie okazało że na lipnym napisali Cat.6)
I haven’t had time to play as much the past couple of days, but when I do I am similarly entralled by Blue Prince. It’s going to be very hard for another game to pip it for game of the year for me I think.
It’s so full of mysteries, so full of intricacies, so full of interactions and puzzles within puzzles. The narrative and lore is great too. I really do love every single element of it. Even the basic gameplay of the roguelite portion is so well done that you are always just fiending for one more run, the dopamine rewards of drafting a satisfying house really just tickles your brain just right.
Seriously, if you haven’t already then go play it.
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