The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.
If Valve wanted to get into the mobile games industry they’d basically be starting from scratch, and I don’t think it’s a market they’re particularly interested in.
You’re also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn’t a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn’t make sense.
As someone who just spent the last 30 years in a huge galaxy spanning war to try and seize Terminal Egress from a 7 strong federation and then had a 10x Unbidden appear in Fen Habbanis that produced 85% of my alloys crippling my ability to fight them off for 20 years. I second this recommendation.
I have no interest in continuing after the first few minutes. Slow, clumsy dialogue (with an AI voice, no less) and you explain nothing. Why add subway surfers? You’ve already got an “avatar” character you could draw in different poses and “animate” to act like talking. That would be far more engaging than this.
Been a long time and I know they updated a lot since then but…
It looks like you built out a ton of facilities before you have enough inmates to use them. Probably will run into problems if you dont have a good profit going, so I would try to leave more of a buffer. I think license plates and woodshop were decent money makers. I wouldn’t accept too many max sec prisoners until that is going. They are more profitable to have but the contraband from those two shops is useful for escapes so you need good security.
I separate my cell blocks, and usually centralize them a bit. If you keep min security, med and max separate from eachother you can manage their security needs better and usually keep maxers from killing others as much. Especially separate any CIs in their own section. Keeping it central means they need to tunnel further. Make sure K9 patrols around each block as well as your overall perimeter. The large perimeter is the last chance to catch but its huge so you really want to catch them earlier.
I think your chapel can be way smaller. I just dont remember it needing to be that big. Dont be afraid to build multiple of each room type to continue keeping the different security types separate. You can use schedules to help with that too if you need to have them use the same room area. Early on when I couldn’t afford that I would make sure they all took their meals separate I pretty much dont let max sec go anywhere they can get weapons or tools, so I just have them use a small caf and maybe small chapel of their own, or whatever need they have to satisfy. Pretty sure when they mix they give eachother contraband so watch out for that.
One other thing I did was make special guard only access hallways. These things would let the guards get around a lot more easily which will help reduce overall staffing needs - otherwise it takes too much time to get around. Its gotta be quick and easy to get to kennels and the armory, but very difficult for prisoners to get to those. If a riot breaks out and they get to the armory you’re fucked.
That’s all I remember, theres so much to know in this game its crazy.
thanks for your suggestions i’ve just seen them and honestly it makes a lot of sense on what you are saying i am unsure how to put the prisoners in the middle of the prison without having them to crowded if you have like an idea design suggestion that would be cool but thank you again so much btw here’s my updated layout https://lemmy.world/pictrs/image/e4b1fda4-1b28-4c84-8e62-64b0fe5bb02e.png
Dont get me wrong, this will work for awhile. It would be a ton of work to just rearrange all this. Keep those k9 patrols beefy and control contraband. I think metal detectors are gonna help, cant tell if you have those.
Dialogue is soo slow… there’s like… 2 minutes of actual content there… and what’s with the subway surfers intermission? x3 it’s not even centered to the middle of the screen either
release installers DRM-free online. No need to bother pressing plastic and wrapping it in plastic and wrapping that plastic in thinner plastic and then putting it in a box full of plastic to ship around the globe on giant cargo ships, to be ferried from the docks by big-rig trucks, to be stacked on palettes that get wrapped in more plastic, to sit on store shelves or the shelves of some amazon warehouse where they’ll get wrapped in more plastic and shipped in more trucks, so that you can pay the middleman store instead of the developers, all so that you can install the files to your SSD anyway. And if this physical media is DRM-free you could just make backups instead of holding onto the plastic… or skip the part where the plastic exists in the first place, and download the files over the internet, right to your computer, without any trip to a gamestop or stop on an Amazon driver’s daily route! And if it’s not DRM-free what was even the point of all that plastic and gasoline that got it into your hands when you need to verify the purchase with an online key anyway?
GOG, Itch, and even Steam all have large catalogues of completely DRM-free games, to say nothing of developers that don’t distribute via a storefront platform. Once you download the game, provided you don’t delete it, your copy of the game will survive the distribution platform dying, the developer being bought out by EA, licenses expiring for content, the devs patching it to make it worse, or even (if you make backups) your house burning down.
Nintendo’s out here trying to justify $90 mario kart because of the “rising cost of developing games”, meanwhile probably more than half of the new mario kart’s sales are going to lose huge amounts of revenue because Nintendo has to pay manufacturers and shippers and storefronts to move and hold onto plastic and circuit boards that are just glorified read-only flashdrives for 32GB of media. It’s been a joke that digital games have been the same price as their physical counterparts ever since companies started selling digital copies in the first place.
Orcs Must Die Unchained. Pretty good game overall, was trying to be a league of legends type of game with 3D TD, it didn’t get a player base going, so they swapped it over to a solo game, the maps were fun as hell and picking through 10+ characters was fun, it was really dynamic and the endless mode was very fun to push. They ended all support, it’s offline. Sucks. OMD 3 came out, it’s not even a quarter the game. Theirs 4 different player characters, they are all humans. All enemies are orcs or other bad guy type of mobs, unchained had human enemies and a few other variations, there’s no where near the number of maps and most maps play in a really predictable way. In Unchained there were maps you needed to build a kill box, sell it, move it, all to get one wave killed, at least on the first few waves, anyway. It almost scratches the itch, but not well. I’m honestly perplexed on why they didn’t just include the characters and maps from unchained.
Anyway. It’s a very ‘‘there are dozens of us!’’ Game. So. I don’t expect much here.
For games and other media that gets “released”. Cancelled is usually the term that gets used if it doesn’t come out.
A film that is no longer in the cinema doesn’t get said it was cancelled for example.
For games that cease to be playable after release they are more often described as being shut down or being sunset. Like I’ve never read about an ongoing game being cancelled unless they were specifically talking about an originally upcoming piece of dlc or content being cancelled.
Physical copies are kinda besides the point in terms of ownership and preservation. Just because you own the disk, doesn’t mean you have access to the software on it. DRM, as well as the laws that make it viable, have been around since well before media was sold digitally. Physical copies of the Crew are no more playable now than digital. If you want to be able to keep your games, you need to buy DRM-free, whether that limits you to digital-only or not.
On the other hand, if you want to actually own your games, we need to massively rework copyright law. The fact that a company can sell you a software licence, but add dozens of arbitrary restrictions on when, how and why you can use it is absurd, nonetheless the fact that its always non-transferable and revokable by the company for any reason. None of that should be legal.
Exactly a digital revolution is so needed for the sanity of humanity honestly. But speaking about that, there’s symptoms already that we somehow need to solve already… So yeah, not going to happen and tech giants continue to feast :(
Oh so that’s how you’re supposed to run a prison. My usual strategy of throwing 20 armed guards in a hallway and having a “open room concept” morgue and hospital needs updating it seems
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Aktywne