That it was! It’s a shame Justin doesn’t really compete anymore. That’s how well he does in a game he doesn’t really practice like he did back in the day. That man could pick up a fighting game at Evo that he’s never played before, and he’d still get out of pools.
sometimes you just wanna know what to splice to finish your gardening collection instead of brute forcing every single combination of the 40+ plants that exist until you learn that grapes and oats grafted together make elderberries or something weird like that.
Strive 2.0 probably means they’ll expand the game’s life like they did with REV, by making a REV2 update instead of shifting to a new game altogheter. The new update will probably cost around 30/35 euros. I’m good with this, I think GG:ST has so much life left in it. Incredible how it has been around 5 years already.
Even this is only a guess. There are a lot of reasons why developers got away from this model, and there are one or two reasons why I’m the weirdo who wants us to return to it.
Did developers really shift away from it though? I feel like season passes and updates brought the concept closer, in fact, by prolonging a game’s life without having to buy the same game three or four times (which is what happened back with Street Fighter 4).
Season passes and updates are what they’re doing now rather than splitting their player base with a new SKU. But of course, that new SKU comes with advantages like being able to freeze the game at a certain point in its life.
yeah, but at the same time no one usually plays the older version of games such as SF4 and GGXXAC+RR! Rare exception is Street Fighter Alpha 2, simply because it was a different world and americans were too used to that one version.
So at that point might as well have one very long game that is frozen at the end of its 5-8 years old life cycle.
No one plays the old version now because we have no choice. Plenty of people would have preferred to go back to Tekken season 1 and Dragon Ball FighterZ season 2, but we didn’t get that option.
I would be incredibly surprised if they charge for the update. It makes no sense to do so, you just split the community. And they announced 2 new characters(at least), so V2 will come with a new season pass they will charge for.
I also presume the V2 is the release of the new ranked mode, which hopefully fixes the garbage tower and it’s floor mechanic(preferably just delete it and give us a ranked queue with elo please)
I think you had to pay for the Rev2 upgrade? I understand what you mean though, they should probably include it in the new season pass. I really hope they release the new ranked mode way before the next year.
I love the visuals… I wish there were way more games out there looking like that, but at best it‘s (great) cell-shaded characters/monsters in a clay/plastic-looking world nowadays.
I think we’re definitely over due for the “Pixel Art” Indie game era to be over and instead move onto to trying to mimic things like this. Not that I have anything against the Pixel Artwork for games nor am I trying to make it “1 versus the other”, but it’s been going on too long and I feel like it’s starting to stagnate and make it harder to find stand out games
I think it‘s so dominant cause it‘s cheap and easy to make, and it runs on anything. I don‘t see it go anywhere anytime soon. But I hope some AA studios will try their hands on this style.
Definitely the reason. I suppose the runs on anything point I can appreciate considering my very first “gaming” device was hardly anything suitable for gaming
On the subject of colours/lighting, not sure your emulator is to blame because this is one of two things I didn’t like about that remake, and I played it on Wii U. They made everything neon and cranked lighting effects to the max.
The other thing was removing the Tingle tuner, that was a lot of fun in coop on the GameCube, and replacing it with a soulless online message system that didn’t even last for the whole (very short) life of the console (because it was tied to miiverse, a service they killed after a few years).
The game does have a long intro, but IMO Twilight Princess was even worse. That game took forever to start.
I played originally on Wii U but wasn’t sure if it was like that on there. It’s a shame because other than the gaudy bloom I’d say the Wii U version is one of the best ways to play it in the modern age.
And I do agree with Twilight Princess. I have still never finished it. I’ll start it, and maybe make it through the opening, before somehow losing my save somehow. I’ve legit been through maybe 10 different save files at this point. It’s a shame because I want to give it a fair chance but I seem cursed to forever lose my TP Saves
IMO the cool thing about TP is the weirdness. There are those eerie choirs, even in the jingles, there are some quite grotesque designs, and a few quite disturbing and puzzling cutscenes.
It’s definitely the Zelda game for weird moods, maybe not as crazy as Majora’s Mask but more like a constant feeling of something being not right.
I have fond memories of Twilight Princess’s weirdness and art style because when it launched I was a young kid and my Dad played through the whole thing with me watching. That weird art style is so charming in a way
In the bloom-ified remaster OP is playing, there is a double speed sail you can get, and once you get the bombs you can fight an optional mini-boss to get the abilty to warp.
Sailing is still monotonous though, if you aren’t in the mood to just vibe to the music.
They also streamlined the section of the game where you have to search high and low for triforce pieces. It was a hell of a slog in the original GC version.
Even with the warp ability it feels like you still have to do a fair amount of sailing because the warp locations are fairly spread out. I can see double speed helping considerably, though.
Thinking on in some more and I guess another problem with the sailing for me is how often I had to stop and play the wind requiem. It really makes navigation a chore. I could see a mod that lets you change the wind direction much more quickly would help tremendously (maybe there is one, I have not looked).
The faster sail and having the wind automatically change to be the direction you’re sailing are both features I’ve seen people use with randomizer mods for the GC version, but I don’t know if they’re available without randomizing treasures.
It took me a while to get into finishing it too. I’ve started it a decent number of times and it took it being like the only game I had access to for me to finally sit down and play it
It lives rent free in my head. I’ll be going through my day and then suddenly… there it is. Like some brain worm that occasionally rears it’s head and reminds me to play Wind Waker
That guy’s sound effects always stood out to me for some reason. Like I don’t know why but they seemed oddly out of place for the game. Not in a bad way but in like a jarring way
Wind Waker holds a special place in my heart after a summer where the Wi-Fi and the AC both went out and Wind Waker was the only game installed on my Wii U. It’s definitely my Second Favorite Zelda
I have to force myself to not fall into the trap of trying to play a “perfect” game and instead to just let happen, what happens. Blundering through content and accepting temporary setbacks is more fun than following guides or save scumming.
But it also depends on game design:
With bg3 I missed a one of a kind item in act 1, a staple dnd item (ring of protection) that I was locked out off because I did quests in the “wrong” order. that gave me some anxiety, after which I started checking the wiki page before starting a new zone, which eventually sucked the fun out of the game, after which I abandoned my first playthrough.
And then I found a mod that randomizes all loot, so I can just let happen again what happens, without that anxiety of losing access to unique loot because of game design.
You got upset because you missed a +1AC item? There’s so many much better items in that game I’m surprised this one matters so much.
I totally recognise playing the perfect game angle though, depending on the game I look up collectibles ahead of time, so that when I find the area I know there’s one nearby.
Nah, the knowledge that I could be locked out of unique items is what caused anxiety, not what I was actually locked out off (though I do think it’s a really good item for a ring). I played act 1 as a blundering fool, at the end of act 1 I checked an item list to see what I missed, so I could backtrack for what I could use. And then I destroyed my fun in act 2 by checking guides before starting an area.
I also fall into this trap semi regularly, a happy medium I have found is a missable items guide that doesn’t tell you how to play or where to go but it does tell you “make sure you get item X before going to place Y as that’s your last chance”
It means I can be happy to play sub optimally knowing that if I really want I can go back and collect anything I missed later.
There is a time and place for walkthroughs. I doubt I would’ve finished Portal 1 & 2 on my own without them because I absolutely suck at puzzles, particularly visual ones. But if I hadn’t, I would have missed out on the great story and enjoying the craft of the game.
We were so bored back in the day we spent hours, days, months finding out how to get by stupid things in point&click games, it was better than not playing them but it was also not like the best time ever either.
Being bored was the healthy part, developmentally speaking.
Not that there weren’t overstimulating games back then, or healthy problem solving games today. But with enshittification, the shit is drowning out the gold.
As a horny teen, Leisure Suit Larry was the closest thing to smut in a game that I could get. There was no internet walkthroughs. You wanted pixelated boobs and innuendo? You had to try every item in your arsenal and every dialogue choice to get it. But damn was it fun!
Later, going back to the games and using walkthroughs, some of the solutions seemed rather silly.
I got this on my wishlist but I gotta wait to pick it up. Money doesn’t go as far as it used to so I gotta be more selective with when and how much I use. Even if the game is less than most AAA games nowadays.
bin.pol.social
Aktywne