There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then critics on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.
The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.
I’ve been playing a couple new-to-me games lately, Plague Inc and Guntouchables.
I can see why Plague Inc is so popular. It has a bit of that “one more turn” feel to it for me, and it is interesting how you can employ different strategies to try to win. I find it to be a decent game for relaxing after a tough day of work (though it could also be frustrating when you lose).
Guntouchables I got for free when it first launched and just played it yesterday with some friends (who also got it for free). It is a fairly simple co-op rogue-lite top down shooter, but I think it is well executed, and I enjoyed the couple runs we had. I’ll probably buy the supporter pack DLC for this at some point, because I do feel it deserves that.
I heard ages ago that the animation was something special and then saw it was dirt cheap on sale and grabbed it a while after that but was just never in the mood to start something that looked so frantic. Finally actually started playing it a couple days ago.
For starters, the main character’s animation work really is something special. The snappy movement, the expressive face, the terrible posture, the confrontationally ever-visible underwear.
Everything other than the visuals seems so undercooked, though. The setting is high concept but the plot is a basic “get revenge and save the girl” type deal. It’s one big map like a Metroid game but the levels are as straightforward as a level-based licensed platformer. The combat is trying to be spectacle-fightery but there is absolutely zero complexity to it. And I was just playing it last night and have already completely forgotten the music sounds like aside from, like, there’s electric guitar.
I’ll stick with it longer in hopes that the game around this extremely likable main character develops into something beyond baseline technical competence. I’ve simply never played a game that is so lovingly and expertly made in one specific regard that phones literally everything else in as hard as this seems to so far.
I’m also getting into Death Stranding 2 but it feels like there’s nothing to say about it. First game again but more of it. Weird to see Kojima making so conservative a sequel. Like with Cookie Cutter, I’m really hoping for more from this as I progress. Not to say that they’re equivalently disappointing.
Gonna lob The Forever Winter in, even if it is still in early access. In a future where AI are stuck conducting a war after the national leaders are long gone, directing human and cyborg (human-adjacent?) soldiers to control locations.
Gameplay is an extraction shooter that can be solo or co-op, and what load out you choose will dictate how the NPCs react to your presence.
I think bullet drop, bullet travel, and recoil patterns are a thing, but I’m usually just trying to not be stepped on by a mech or spotted by Mother Courage 😫
Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He’s gonna be so disappointed in you.
Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.
It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players… but they don’t understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.
Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.
There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.
Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.
bin.pol.social
Aktywne