I love game mechanics that reward thinking or tactical decisions rather than rewarding how much time you spend grinding this or that. I do like having some kind of character progression - and that usually comes with grinding. But I hate it when the only challenge of a game is just how many hours you can sink into it. I much prefer when there are hard skill walls that you can’t pass until you really got genuinely better at the game.
I hate generic boring quests that feel like they came straight out of a story generator. It’s ok to have a few of them. But a hundred of them… You play one, you played them all… No incentive to do them. I much prefer a game that has only 10 hours of content but very solid content with well- designed narrative and places ; rather than 2 hours of human-made content and 48 hours of generated maps and quests.
One of the best games I have ever played is Dark Messiah of Might & Magic. That game has such an insane combat and a great narrative - I just couldn’t put it down, I finished it in just one or two weeks because it was so good! And at the end I felt an emptiness, like when you’ve just finished watching an excellent serie and wonder what to do next.
I really love Anno for this, 1800 is the only one I have played and I think it’s an amazing game. The base game on its own has tons of content already but the dlc’s add whole new regions and lots of supply chians to the game. It’s a bit of a crossover between a city builder and a supply chain simulator, where the majority of the game is based on providing the needs for your residents. It’s on sale very often, including the dlc’s.
If you were to get it, I recommend getting the dlc’s, maybe after a playthrough of the base game. If you wanna know what dlc’s to get, you can check out these videos:
I’ve been mostly playing Risk of Rain 2, but over the weekend I finally beat it after about 30 hours lol. I honestly didn’t even try to beat it, I was just having fun killing a bunch of things. I think it’s one of the only games where I don’t feel bad losing a 1hr+ run
After finishing this game, I think I might have the confidence to go back and try to finish Enter the Gungeon. This time I might just look up a guide on how to finish it since I’ve been strictly trying to beat games without outside influence in recent years and I have no idea about anything outside of what I have discovered in the 15+ hours of gameplay I have so far
Hey! The first half was actually really good. The second half didn’t happen.
Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
The fear mechanic in games like Diablo is really obnoxious to me. Having my character run halfway across the screen uncontrollably over and over during a fight is super fun!
Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
I'm trying to make a game in this genre though I describe it as a base-building/simulation/survival game, other favourites include Oxygen Not Included, Timberborn, Factorio and Satisfactory.
It’s free, optional IAP to get stuff faster but not in a P2W way. Everything is possible to get free if you sink in time and/or be social and trade/sell stuff for premium currency so you still can buy stuff you want.
Game is loaded with content. Steep learning curve but when the game ‘clicks’ you’re sucked in. There is a story that will make you go “wtf?” and that part is widely known as the “you completed the 30 hour tutorial. Now the game begins”.
It’s playable solo, recently added cross play which makes playing with others more easy and there are parts that are public where you can interact with everyone there. That makes it feel as an MMO.
The devs are active on Lemmy warframe@dormi.zone is the official Lemmy page since they moved from Reddit.
Not really… paid items aren’t stronger than free items.
For example to get a new Warframe (your armor/character with unique abilities)
Free:
Find/grind Blueprints for head, chest and legs
Find components to build the parts (building takes time like 12h real time, you don’t need to stay online/play the game)
build Warframe (takes 24h real time)
Paid:
Buy blueprints
Find components to build parts
Buy away the wait time
Build Warframe
Buy away the wait time
End result:
Exactly the same Warframe. You only need to grind less and wait less.
Every item/weapon/Warframe needs to be mastered. Either paid or free you’ll need to play missions to level up your gear so you can attach mods to make it stronger. Mods are found in game or can be bought. Mods also need to be levelled up by gameplay to be better.
So in the end you only get the base stuff faster but everyone is required to play to get better.
Als some paid items are simply for more inventory space like extra weapon/Warframe slots. That way you can keep some more stuff instead of dumping/selling it to make room for new stuff.
To level up in Warframe it’s necessary to keep using stuff you haven’t used before. When you stay on your own gear you’ll never really progress. But leveling up with new gear enables you to power up older gear as well.
And since it’s mostly PvE you don’t lose or miss out on paying players. If you solo stuff or are playing with friends then you’re pretty much never in contact with a paid player.
If you play with random players then it is possible to have a higher skilled (either free or paid) player in your team that might make specific missions easier to do. But still that’s totally up to you.
From all the F2P out there I personally believe Warframe to be the best game that handles their premium paid stuff without hurting free players.
The game seems complex, in the beginning it feel overwhelming. But don’t be afraid to ask for help and search the Warframe wiki. The community is very friendly and the Wiki will guide you as well.
I don’t consider myself a gamer but I have had a couple long stints in pay to win games and a lot of the things where you say they’re minor, become major as time goes on and since I’m competitive, I’ll likely get sucked all the way in trying to get an advantage.
That said, you’re an absolute legend for the time you’ve taken to write everything out. I cannot thank you enough.
Absolutely, I would still play DA:O and even the storylines of SWTOR over some other games that bloat the main story with unnecessary parts because otherwise the game is not long enough.
Grid-based, dungeon crawler RPG (a mouthful, I know). The most recent titles in this genre I remember are the Mary Skelter trilogy, but the first game is about 10 years old already.
I don't mind necro as long as it isn't obvious spam, so don't worry. =D
(besides, Reddit also had a lot of this, where pertinent replies would only appear a long time after the posts were made)
But thanks! The game looks pretty interesting, going by the promotional materials, and the store page also mentions it has both English and Japanese, so likely at least texts will be translated.
Do you have thoughts on the WadjetEye games? I’ve found a few of them quite engaging, particularly the later Blackwell games though I’ve heard good things of Unavowed.
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