Here’s something I’ve been thinking about. I’ve been playing through some need for speed games on emulators for the past few years. Once I bound keys to save and load states it was over: I’d save-state before every turn and run them over and over until I got them perfect. Doing this I did eventually learn the maps really well though, and on more recent playthroughs I’ve barely used save-states, which was obviously far more satisfying. I realize this isn’t the same thing as ai or walkthroughs, but I think maybe these tools do share something in that they lower the barrier to entry to different sorts of skilled tasks we may not yet feel competent to accomplish. Like training wheels or a helping hand, we can let go of them once we feel steadier on our own.
It’s just a conversation bud, I don’t disagree with op’s point, just adding another perspective. You can grow dependent on your tools just like you can use them to better yourself.
I don’t really see where the hypocrisy is? If you think what the commenter you’re replying to said wasn’t relevant that’s fine, but where’s the hypocrisy?
Here’s something I’ve been thinking about. I’ve been playing through some need for speed games on emulators for the past few years. Once I bound keys to save and load states it was over: I’d save-state before every turn and run them over and over until I got them perfect. Doing this I did eventually learn the maps really well though, and on more recent playthroughs I’ve barely used save-states, which was obviously far more satisfying.
statement that sets the context of the comment
I realize this isn’t the same thing as ai or walkthroughs,
statement that disarms anyone calling “bullshit” by acknowledging the context above is useless fluff.
but I think maybe these tools do share something in that they lower the barrier to entry to different sorts of skilled tasks we may not yet feel competent to accomplish. Like training wheels or a helping hand, we can let go of them once we feel steadier on our own.
the hypocrisy of continuing to support an argument previously stated as “not the same thing as”.
this is is pointless commentary from a person who is clearly not objective but is pretending to appear objective by disarming the shortcomings in their argument by acknowledging them outwardly. this is a common tactic employed by people who have a weak position and lack confidence in their argument.
the reason why the argument lacks confidence is because there is no viable evidence that AI improves cognitive ability in humans while there is verifiable evidence that it harms cognitive abilities.
for example:
AI is being abused within schools to falsely achieve educational goals under merits that were unearned
AI is currently being abused by professionals in software development that cause weeks or months of tech debt to clean up that could have been resolved during the development process
AI has lead to several people dying or near dying because they have taken advice from it when it told the user to “smoke meth”, “kill themselves”, “consume bromide”, and others.
there are so many more instances of cognitive decline available, just search for them.
I like this analogy and it’s a good way to think about this sort of AI help, but I guess the problem arises when people don’t have the same awareness. If you don’t realise it’s more fun/satisfying, you might never take the training wheels off. I know it seems obvious to me or you but a lot wouldn’t see that correlation.
I’ve been playing co-op games recently and half my group want to revert the save anytime anything goes south. I always refuse (I host) and we’ve had some really fun times digging ourselves out of the hole. Even the save scummers agree they were the most fun playthroughs, but then they still want to save scum next time.
It works great for most games. Steam makes it really easy to enable proton for all games in your library. However, one caveat I would add is that certain intro/cutscene video formats didn’t play for me out of the box. I fixed it by using ProtonUp-QT or ProtonPlus to download the newest GE-Proton and selecting that to default in my steam compatibility settings.
Switched last year from Win 11. Had some previous experience with Ubuntu and Mint but wanted to try Arch. I ended up with EndeavourOS, which is Arch based. At that time I had some things to learn about making my Nvidia GPU run and run properly. But there were some new drivers coming out alongside Nvidia partially opening up to the Linux crowd. Together with further advancements in Proton it’s been mostly smooth sailing I’d say.
Games on Steam mostly run out of the box. There might be some, that need another Proton oder GE-Proton version but those are easily switched/installed. You can always look up if games need certain tweaks on protondb.com I’ve even got Fallout 4 with 300+ mods (managed by Nexusmods / Vortex) to run. Currently playing Stalker 2 with some mods and “it just works”. I even managed to manually inject DLSS 4 to Stalker 2 so the really bad ghosting is far less.
Lutris or Heroic Launcher work for GOG, Uplay and EA Access (or whatever it is called nowadays).
There are a few games, like Icarus, that run like shit generally but even worse on Linux. Also, when using Steam / Proton, every time you change shaders they need to be pre-rendered. Usually that also happens when there’s been an update. Most of the time that doesn’t take long but I had singular games where that took 30+ minutes. And then there is an increasing number of games that run kernel level anti-cheat. Games like CoD 7 (I think), Valorant or the upcoming Battlefield 6. They straight out can’t be played on Linux. It sucks, because I wanted to play BF6 with friends but I just have to pass this one. Anticheat shouldn’t run on kernel level anyways. Speaking of anticheat: I think (please correct me if I’m wrong) BattleEye also doesn’t run on Linux. EAC does, but it needs to be enabled by the devs for Linux. Squad or Hell Let Loose run EAC and have it enabled for Linux and it runs fine. SCUM and Rust don’t have it enabled so you either have to play on servers that don’t use EAC or on specific linux compatible servers (there are some in Rust).
BattleEye and EAC have both worked on Linux since 2021. Any games that use those at this point but don’t support Linux are choosing to block the platform (e.g. Fortnite).
Does BattleEye in general just work or does it require fiddling? One of my main games uses it, so that is a big factor in me not having made the jump yet. (The others are an NVidia GPU and my absolute dread to have to get around to actually clean up my files)
In my experience it either works or it doesn’t, based on whether the devs have blocked it or not. The only extra step I’ve needed to do for anti-cheat on Steam games is installing a Proton runtime for the given anti-cheat, which are just in the tools section.
It is the externalization of internal mental processes, causing technological dependencies for even basic thinking on the subject it issues for. It is fundamentally the same as being dependent on a parent for answers, as a child. At some point the parent must force the child into independence to become capable of functioning, to build the infrastructure to answer its own questions by memorizing, and later discerning, the answers.
If we should regress to, or raise our children with, such a dependency, we will become enslaved to those who control these technologies, making useful thought into a subscription service. Technology is incredibly empowering but at some point it becomes a necessity and we are beholden to those who control such things, spawning a techno feudalism in which we are as tied to a corporation’s technology as serfs were to the lord’s lands.
It’s an action adventure rpg where you whack enemies with ever more powerful sticks and weapons that takes place in a fully different location known as evermore, accessible through the lab of a secret scientist from some American town named “podunk” in the 60’s. Especially the lab, it feels eerie enough to be an end game area. The town of podunk is basically the setup so you don’t get to see much, but it’s cool to see a modern day location in an rpg that isn’t earthbound.
I’ve come to really like WW over the years, that and TP may be my favourite of the console Zelda games, the graphics of WW aged pretty well imo, art style still looks great some 23 years later.
That it was! It’s a shame Justin doesn’t really compete anymore. That’s how well he does in a game he doesn’t really practice like he did back in the day. That man could pick up a fighting game at Evo that he’s never played before, and he’d still get out of pools.
sometimes you just wanna know what to splice to finish your gardening collection instead of brute forcing every single combination of the 40+ plants that exist until you learn that grapes and oats grafted together make elderberries or something weird like that.
Strive 2.0 probably means they’ll expand the game’s life like they did with REV, by making a REV2 update instead of shifting to a new game altogheter. The new update will probably cost around 30/35 euros. I’m good with this, I think GG:ST has so much life left in it. Incredible how it has been around 5 years already.
Even this is only a guess. There are a lot of reasons why developers got away from this model, and there are one or two reasons why I’m the weirdo who wants us to return to it.
Did developers really shift away from it though? I feel like season passes and updates brought the concept closer, in fact, by prolonging a game’s life without having to buy the same game three or four times (which is what happened back with Street Fighter 4).
Season passes and updates are what they’re doing now rather than splitting their player base with a new SKU. But of course, that new SKU comes with advantages like being able to freeze the game at a certain point in its life.
yeah, but at the same time no one usually plays the older version of games such as SF4 and GGXXAC+RR! Rare exception is Street Fighter Alpha 2, simply because it was a different world and americans were too used to that one version.
So at that point might as well have one very long game that is frozen at the end of its 5-8 years old life cycle.
No one plays the old version now because we have no choice. Plenty of people would have preferred to go back to Tekken season 1 and Dragon Ball FighterZ season 2, but we didn’t get that option.
I would be incredibly surprised if they charge for the update. It makes no sense to do so, you just split the community. And they announced 2 new characters(at least), so V2 will come with a new season pass they will charge for.
I also presume the V2 is the release of the new ranked mode, which hopefully fixes the garbage tower and it’s floor mechanic(preferably just delete it and give us a ranked queue with elo please)
I think you had to pay for the Rev2 upgrade? I understand what you mean though, they should probably include it in the new season pass. I really hope they release the new ranked mode way before the next year.
I love the visuals… I wish there were way more games out there looking like that, but at best it‘s (great) cell-shaded characters/monsters in a clay/plastic-looking world nowadays.
I think we’re definitely over due for the “Pixel Art” Indie game era to be over and instead move onto to trying to mimic things like this. Not that I have anything against the Pixel Artwork for games nor am I trying to make it “1 versus the other”, but it’s been going on too long and I feel like it’s starting to stagnate and make it harder to find stand out games
I think it‘s so dominant cause it‘s cheap and easy to make, and it runs on anything. I don‘t see it go anywhere anytime soon. But I hope some AA studios will try their hands on this style.
Definitely the reason. I suppose the runs on anything point I can appreciate considering my very first “gaming” device was hardly anything suitable for gaming
bin.pol.social
Aktywne