I disagree, to me the corr of the mainline games is the Pokedex and region, the actual battles being turn based has always just been a negative to me.
In my opinion saying the turn based battles are critical to being mainline is like saying the saccrin and frankly bad writing is critical, sure it’s always been there but that just makes it a persistent problem not a feature.
I’m kind of confused by that sentiment, because the Pokedex and region are the things that change from game-to-game?
And like, sometimes the writing is bad and saccharine, but not always. It’s subjective, but Gen V is widely considered to have pretty good writing. Gen 1 is pretty understated and well-grounded analog to post-WW2 Japan, with Team Rocket acting as a family-friendly version Yakuza.
I’m also not sure why turn-based games are a negative. Like… From board games like chess, to tabletop games like D&D, to strategy games like Civ, to card games and card videogames like Slay the Spire and Balatro… For me I view turn-based vs real-time as a tool for game designers to wield, not just a strictly positive vs negative thing.
Turn-based has serious positives. It’s less impactful to be interrupted, which is important for handheld games. I find it easier to play when I’m not sober. It’s also easier to play while active - I’ve played through multiple main line games on a treadmill, but even Scarlet and Violet has too much active real-time movement for me to be able to stay coordinated while doing that.
I agree gen V had good writing, it’s a shame they forgot how to do that immediately after (This is part of why I fear them returning to turn based, they have back slid before)
Sure turn based has merits, even if you have to dig to find them, but it’s boring to me.
Board games being turn based are a completely different story, when you play a board game you are playing with a person, you’re talking to them, watching their body language and communicating the whole time.
Turn based in a video game is staring at a screen waiting until you have something to do again. It feels like a relic of a different time, when it wasn’t technically feasible to have live action Pokemon battles like the one in the show.
As for turn based being a tool, if course it is, but the setting and surrounding media and lore keeps claiming Pokemon battles are exciting and fast passed. You know, the opposite of turn based.
The problem is that the battle system is slow. Other games in the genre know how to speed things up. Pokemon insists on providing information one message box at a time. If they fix that, they could make the game feel faster.
Just emulating the old games and running them at 4x speed is an incredible QoL improvement.
Instead of implementing more options to speed things up, GameFreak instead decided to remove the option to disable animations.
I have been saying for years they need to split the franchise. From an anime perspective, before they retired Ash I was calling for them to let him age into a teenager, and for them to create a new character for a show for younger kids. For the games, i want them to split into 3D action RPG’s that play like the Legends games and Scarlet/Violet while the main games stay 2D and turn-based. Right now it seems like they’ve been adding new shit to the main games out of a fear of getting stale rather than to actually serve the games.
They seem to be doing some of that, with Pokemon Champions removing the burden of competitive play from the main games in the future.
My wife said the same thing. She is not a fast gamer, she likes the slower pace of Pokémon. I also have been forgetting the game is not turn based as zoning out during combat, or in a wild zone.
I know that Pokemon is, ostensibly, a children’s game. But there is a niche in my life for games I can play when I’m not sober, and being turn-based greatly facilitates that for me.
The combat was honestly subpar (especially guns), but the quest design, character design, conversation and skill/clan system was super well done (I would argue these are critical elements for gameplay).
Best advice would be to forget it exists. There are actually thousands of other games out there that are almost exactly like Battlefield, I doubt the Next New Thing™ will be worth giving up a little bit of sanity over.
That’s fair. Battlefield is the most basic of all three. COD being even more basic with the elimination small maps. They all have a class system, military assets, and the same basic concept of teams. The difference is in the realism/depth of how far you want to go. Now, what OP is asking for is not practical from a business standpoint. You need deviation to separate your product. So there is going to be that deviation to the point of it being worthwhile to compete with the battlefield. But never to be what OP is asking for. It isn’t smart business.
Honestly my greatest fear for the game is that it’s just bland. I can live with a flawed game (the original VTMB certainly could be called a flawed game itself after all.), but I think blandness would be the real killer for me.
Complete disapointment as a Zelda game, it felt just like generic ubi-slop with a coat of nintendo paint, complete with a pointless crafting system and the ridiculous "swords can ony hit a dozen times before breaking".
Yeah I failed to understand the hype around this one. Played it to completion and it was… Ok. Very well polished but there was nothing original about it. Maybe original for a Nintendo game but it didn’t do anything that I haven’t seen dozens of times on other consoles and PC.
Ah, nice. I destroyed my first one playing Sekiro; the trigger buttons are really awkward to get to pieces to replace the internals, and my replacement Steam controller is almost too valuable to use, since I can’t replace it any more.
Gaming journalism has really lost all credibility. A fucking 10/10 from TheSixthAxis. For this pile of shit. Even if you’re a hardcore pokemon fan, as a journalist you can’t just ignore the issues. No wonder GameFreak feels no need to do better when they all lap it up like honey, no matter what they release
beautifully shows what city life is like in the Pokémon universe
With flat ugly buildings? With textures that literally cut windows in half when they meet a corner? With people/pokemon popping up 10m in front of you?
Had that on the PS3 back in the day. Got a weird glitch one time where the zombies all spawned with no heads and were basically immortal. Now that was true horror.
Had to switch the console off and leave it for a few days. Crowds of dozens of headless zombies running at me and I couldn’t kill them, all I could do was keep fleeing on horseback, only to encounter another crowd of them. Genuinely the scariest experience I’ve ever had in a game.
This feels like how it will be if there is a real-life Zombie apocalypse. It’s different than playing games, we won’t be killing the hordes, we will just be scared as hell and trying to run as fast as we can.
bin.pol.social
Aktywne