Had that on the PS3 back in the day. Got a weird glitch one time where the zombies all spawned with no heads and were basically immortal. Now that was true horror.
Had to switch the console off and leave it for a few days. Crowds of dozens of headless zombies running at me and I couldn’t kill them, all I could do was keep fleeing on horseback, only to encounter another crowd of them. Genuinely the scariest experience I’ve ever had in a game.
This feels like how it will be if there is a real-life Zombie apocalypse. It’s different than playing games, we won’t be killing the hordes, we will just be scared as hell and trying to run as fast as we can.
So far, the critical component that the Sims clones lack is character. Sims understands that Sims are a bit different than real people and they go out of their way to make them quirky and a bit hyperbolic. The clones seem to try and be real life simulators which I would argue is difficult to actually make enjoyable. Real life is boring.
Well it doesn’t play like a complete potato anymore at least in the character creator on low settings 😮💨 but I will say their low settings like like high setting on most games. Turn off ray tracing for some ungodly reason it’s in by default
I have tried it multiple times but I just don’t understand how so many people can put so many hours into a game when an element you are going to be engaging in for a lot of your play through is one of the worst in the genre, the combat. It is floaty, imprecise and has zero feeling of impact. It is just horrible. I felt the same about Oblivion but Skyrim seems to be held in even higher regard.
It is a mechanically very dense game. There is a lot of depth and complexity to its gameplay. I get why a lot of people enjoy that. But I just kind of bounce off that, I need something to motivate me to engage with game mechanics. I need a story, or like, some kind of theming that I can project a goal on to. Poker but weird just doesn’t do it for me.
Like I adore paradox games, but I can project a broad world buildy-esq self built narrative and goals on to that, even when the mechanics are as broad as an ocean but as deep as a puddle.
bin.pol.social
Aktywne