Agreed, puts a damper on everything else that follows.
Requires 3rd-party account: fuck that
Also agreed. If I buy a Steam game, I’d generally much rather it be accessible through Steam and do not appreciate when games are sold on Steam for other platforms.
60 euros base game: expensive, especially when the game has mixed reviews
Not the worst price, but yeah I’d definitely expect a much better review score to justify that price. In the absence of a good review score this would be something I’d have to know I’m going to enjoy before I’d consider buying it full price.
175 euros DLC’s: are you fucking kidding me? On top of 60 euros for the base game, there’s another 175 fees for content?
I don’t know for certain about this particular game, but I do know people were shitting on Monster Hunter: Rise for the exact same reason: a seemingly exorbitant amount of DLC available from release implying it’s a cash grab and just trying to milk more cash out of the player.
That being said, in my opinion MHR wasn’t even half as bad as the naysayers would have you believe. MHR on release on Steam had a lot of DLC, sure, but it didn’t launch on Steam. It launched on the Switch then later was ported to Steam with all of the same DLC they had worked on since its launch a year prior.
Almost all of the DLC was exclusively cosmetic skins, and almost all of those were part of bundles available for significantly cheaper prices than each one individually. I don’t recall the exact prices but I believe it was something like buy 10 skins individually for $2/ea or buy all of them in a bundle for $5. The real price for any sane person for all 10 skins would be $5, but this showed up on Steam as 11 DLC items with a total of $25. Multiply this by the 6-10 ish bundles they had on the title’s release on Steam to get a huge quantity of items and a massively inflated price compared to what anyone who wanted everything would realistically pay, assuming they paid attention.
I don’t know that CoD is doing a similar thing here, and I certainly wouldn’t give them the benefit of the doubt, but I dislike this argument against them because it can be very misleading.
purchasable CoD points: so pay to win?
Not necessarily P2W, but yeah I’m not a fan of MTX either and again wouldn’t give CoD the benefit of the doubt to have a good or fair monetization model.
I can’t say I like how /Games often circles around negative attention rather than positive.
Activision spent billions on marketing so people will buy these stupid Ultra Editions. Even negative attention gets people thinking about and talking about the game.
Instead, post about the cool indie games out that you think deserve far more attention than this battle pass slop. Let Activision come check up on us and cry because for all their efforts no one even cares to hate on their game.
Theres an asymmetric game out as a demo, called Carnival Hunt. It has a really unique aesthetic, and isn’t all that fun yet, in part because of the formula being refined and players getting better at it. But I like the idea: Rather than TCM’s idea of unlocking doors towards an exit, the survivors, “bunnies”, are trying to climb the floors of a large building, with each method of ascending a floor requiring various tools and making noise. Some ways up are harder to set up but easier to repeat, others only work if the killer is ignoring them.
This is the reality everyone on Lemmy, and even reddit, needs to face. We’re a minority of a minority of people. All the people who glaze and go nonstop about Linux? That’s not even half of Lemmy users, and you can find someone like that in just about every thread on Lemmy, regardless of context.
We’re such a miniscule group of people we probably wouldn’t even register on studies about social behavior.
I tried to use OpenSUSE tumbleweed for about 6 months as my main desktop, but eventually due to many of the things I wanted to do being a real pain to do in linux, said fuck it and went back to windows whilst building a new high end gaming rig.
It really sucks as I hate Microsoft with a burning passion, but if you want to play games, or use many CAD packages or make music, or watch videos (specifically with pot player for me, as it absolutely dunks on VLC unfortunately), then you just have to use Windows.
I haaaaaate the obvious attempts by the new taskbar to control user behaviour.
I hate the spying which it takes a while to turn most of it off, I hate… a lot, but the world is how it is.
I’m very thankful for Steamdecks gaining steam so that one day hopefully gaming on linux will be possible, and maybe adoption goes up and then maybe other apps follow.
Maybe the US collapse will have Europe mass switching, causing professional apps to also move over, especially CAD.
Bigwig studio is a great ableton replacement that is Linux native too. Made by some of the original team from ableton too iirc.
Theres also Reaper if you want something closer to FL studio.
I’m not into CAD stuff at the moment but I’m pretty sure there are some really good open source ones out there at the moment that are Linux native also.
I’ve not had any issues with any games on bazzite or cachyos either. Although I don’t play AAA multiplayer games with the shitty anti cheats, which i think are the only ones that don’t work now. Master Chief collection is about as close to that as I go but that works completely fine.
Keep in mind with bazzite and cachyos i also didn’t need to do any tinkering to get the games to work. They just do.
I’m not into CAD stuff at the moment but I’m pretty sure there are some really good open source ones out there at the moment that are Linux native also.
Oh I wish, but the only thing worth anything is FreeCAD, and it is literally pain to use. The UI is infamously horrific, they’re only now sort of fixing basic issues like the infamous topology issue, and it seems like the devs are dead set on breaking all the standard UI and UX conventions of every other CAD program since the beginning of time, and its just pain to use or learn.
Then it breaks your designs all the time too with cryptic errors.
The other ones, some of them only have basic modelling capabilities, are completely programatic, and you have no hopes of doing things like FEA or anything like that, much less motion studies or the other basics you need to successfully make a lot of things.
Its in a painful state, and CAD, if you even want to make a cent with other CAD software is bare minimum almost 1000 USD per year.
Its very depressing if you are a more creative person and not made out of money.
Keep in mind with bazzite and cachyos i also didn’t need to do any tinkering to get the games to work. They just do.
I’ve been told this many times, and sure its true for single player games without awful DRM schemes, but you can basically count multiplayer games out, and many games that have awful phone home systems.
Its ultimately like, how much do i want to fight my own operating system, and when people have a finite level of burn before burnout, how much do you really want to spend of that burn on an operating system you use daily?
Its a heavy cost for not that much benefit, especially with so much on fire right now.
Maybe Ill try again eventually if there is at least a competent CAD package available.
Like I said, I play quite a bit of multiplayer games that work fine. Just not the shitty live service with awful kernel level anti cheat ones which you would never have caught me playing even back on windows.
The only notable games I know that don’t work are valorant and league because of their anti cheat, but i would never want to play them anyway. I’ve played marvel rivals on bazzite though, perfect experience, ended up running better on the same hardware than it did on windows.
I also feel like I have to fight against windows now more then ever. I currently still have to use it for work and it can be a nightmare at times. On Linux if something is wrong I can almost always find a way to fix it. Most of the time you’re shit out of luck on windows 11.
I gotta be honest, there was, and always seems to be so much more to fight against whenever I use linux pretty much purely because there is just less third party support for it.
The number of things that I just give up on because I know itll be another multi hour fight for something basic are too high.
Like KDE Plasma is goated, but I just, from personal experience, just don’t buy the idea that you don’t fight more on linux. You have more agency, but you also have to use it more.
I have 2 modern desktop systems, so Ill probably continue to play with it, and I certainly will obviously keep using it for my NAS, self hosting projects, but in terms of a desktop os, oof; I don’t have the energy/fight/will and resolve.
I’ve used linux systems for years btw, in jobs, in my personal life etc, so really the only thing that was new was trying to use it as my main desktop self administrated OS for general purposes.
A lot of my recent experiences have been with arch and because it’s always up to date and AUR being as expensive as it is, I always seen to find an easy way to install something, even third party stuff. I’ve never hit any of the issues people have with saying an update can break your system yet, but then again I only install what I need and always uninstall stuff that I either installed accidentally or no longer need.
I tried fedora with nobara for a bit because I liked bazzite, but it wasn’t for me. I got too used to what’s available to me via arch or at least being used to know where to look for that stuff on arch vs fedora
Does it have a HDMI port to connect to a TV? Since it’s Android, I suppose pairing a new controller would be easy, so stuff you emulate from home consoles can be played with 2-4 people
No HDMI port but does support video over its USB c connector and full support for multiple controllers. Most handhelds that start around probably $150 and are android based will most likely have this functionality as well.
I just gave this a go not expecting much. Man is it fun! And works great on the deck too! Playing with a controller makes it extra hard, but then again the originals were hard too and had even worse controls, so it fits well.
Oh wow. I thought this was just a fun little tribute to wolf3d. After two days and six hours of playing I now understand how wrong I was. After a few levels it turns out to be so much more, and just keeps getting better.
Eh, Wolf3D (not to be confused with the OG top down stealth games that NOBODY played… and where the original levels fundamentally don’t exist anymore for fascinating reasons) was fast paced, for the time.
Yeah, it was very much slow room clearing early on. But from probably episode 3 on, you were generally run and gunning just because of resource limits and enemy health pools. Not to mention encounter design and more “hidden rooms” that open up when a fight kicks off.
And DOOM 2 was similarly fast for its time with encounter design specifically negating the effectiveness of the proto-cover shooter gameplay that DOOM1 actually was.
But yeah. This is very much more of a Rise of the Triad game. And ROTT was genuinely fast paced even for today (and can be REAL disorienting if you play any of the remakes).
But, I’ll take people comparing stuff to DOOM over calling it a “boomer shooter” any day of the week. Even if the vast majority of those are actually Quake-likes. Similar to how this gets the Wolf3D nod when it is very much an ROTT-like.
It is literally the “guy who has only seen boss baby” meme. The purpose of “game as genre” is to help people understand what they are buying. Souls games have gotten murky, but “a soulsborne” is a good way of explaining the basic gameplay loop and the ones that add their own thang to it (like Nioh) stand out. But we’ve also seen that fall apart with the massive pushback of “… Jedi Survivor isn’t really a souls game at all? Outside of the checkpoint system and i-frames?”.
Because, yes, saying that Call of Duty is “a DOOM game” would convey some of the mechanics of the game. But anyone who has played both will tell you they are VERY different games (even if there is a good argument that DOOM 2 and CoD are the same kind of cover shooter, funny enough)
And yeah, ROTT was not popular at all. But every few years we get an ROTT (mostly remakes of the same game from different studios) and people realize they were too old for that shit when they were 5. But for the people who DO love that gameplay? Not having to sift through every “doom game” or (ugh) “boomer shooter” would be nice. Same with how games like Strafe suffered from constantly being compared to DOOM when it was really kinda just a blatant reskin of quake 2.
Like I said, there are MUCH worse ways to characterize these games. But there is something to be said about discussing what the games actually ARE in the vein of so that others can decide if it is worth their time.
I played Tekken 3 in PSX when i was a kid. One CD had everything, many modes, many characters, ton of fun.
Ffw to 2 years ago, i think to play with a friend Tekken again, searching in Steam Tekken only to see that it has 24 DLCs, many of them that are fighters (game has 16 unlockable characters, and 14 more being paid DLC)…
I think that fighting games are in a much better place with the season passes(character DLC) than previously.
They are a much more long term game, with better balance patches and additions through mechanics to the game. Tekken 7 for example was supported for 7 years and you can jump in with just the base game. This also applies to other games like Street Fighter 5 and 6, Guilty Gear Strive and so on.
Where as if you go back to Street fighter 4 as an example, The support was limited and then they added more with a new game, Super Street Fighter 4, which then got replaced with Ultra Street Fighter 4, and you could not play someone who had Super if you only had Ultra which sucked for the online community.
I do think there is a lot of issues with where Fighting Games are going, but that is more an industry thing. Like battle passes, avatar clothes and other shit as micro transactions.
Well, maybe you are right. But still it feels wrong putting fighters that exist since 1995+ as paid DLC content (or almost half of your fighters are paid locked). Also if you want the whole package it costs you almost double money. I don’t need support, i need a fine product from day one that has everything like BG3, E33, and many indie games. They just want to make games like a service and not products.
While you may not need support for the game. The games would not do as well as they do without it. They are predominantly an online multiplayer game. I am no the biggest Tekken fan, but I am a pretty big fan of Street Fighter, I have over 1000 hours on SF6. If it didnt have the good online multiplayer, and just had just had the offline and single player stuff, I would have something like 100 hours maybe and would have moved on to other games.
And that makes a big difference, to how much I am willing to buy into both characters and costumes, and also the next game.
Tekken 8 and SF6 still have good(for fighting games) single player stuff, but you are looking at a simple story and some arcade modes. SF6 has a bit more of a single player RPG almost for its single player, and I have managed to sink around 80 hours into that, they add more with each new character and I believe it is free.
And to go back to Tekken, Tekken 3 had 22 characters, While Tekken 7 had 36, which then increases to 51 if you add in the addition characters, Tekken 8 currently has ~40 with more being added. They are fine games, with all the content that you want(mostly) in the base game, but the biggest difference between Tekken 3 and Tekken 7 or 8 is it isnt being replaced in a couple years by a new full priced game, it is getting patches and support, additional mechanics and moves, new characters. And the online/competitive community can thrive.
I don’t know. I prefer to unlock characters through playing the game, not with my wallet.
Also you can have 2 different games with 25 fighters each every 4 years, versus having 1 game with 50 fighters for 7 years with the same money as 2 games. I just prefer the 1st option.
Just support the game for 2-3 years and make a better one after. If you need money for the support put DLC with soundtracks and artwork.
Really looking forward to this one. I loved that last game and really appreciated how much they did with a little, leading to a much-appreciated brevity that helped its pacing. ACG had some reservations with the opening area, but we’ll see how I feel about it when I get around to it.
If the multiplayer “KatamariBall” mode had local split-screen support this would be a no-brainer for me. What I’m reading online suggests this isn’t an option.
My kid and I played tons of local multiplayer in Katamari Reroll together, it was a blast.
People of a certain age like myself likely recall a time when games actually recognized that split screen was a thing. 😞
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