Doom/Doom II. They somehow lucked the hell out on mechanics, speed of movement, ease of modding etc. John Carmack did us all a massive solid and got the game released under GPL license only four years after it came out. As a result of the incremental improvements enabled by that, the game keeps my interest to this day.
TIE Fighter. I used to be a massive Star Wars fan, and this game was just the best thing ever for a detail-oriented kid. I memorized the stats of every single ship and for the rest of time was pissed whenever someone got it wrong. The missions truly require you to use your brain and every advantage at your disposal (in-flight map; reinforcements; wingmates; ship characteristics; good tactics). 've’never come across a better flight sim to this day (although the Freespace series comes close).
Diablo II. I was 15 when this game came out. I rollerbladed all the way across town to buy this game without my parents knowing. The clerk almost didn’t sell it to me because he thought I looked too young but in the end he did me a solid. The game was worth it and then some. It consumed the rest of my teenage years. Digital crack.
Games that deserve to be in the top three but don’t fit:
PlanetSide. I still remember being in shock watching a hundred people shoot at each other without massive rubberbanding etc. It totally redefined what was possible in a game. I was obsessed with making loadouts for every situation. TR forever!
Dark Souls. They totally nailed the feeling of being in some sort of dark fantasy fever dream. So beautiful, and I love how the lore is relevant to how you feel trying to overcome the adversity of the game. First half of the game has some of the best world design I’ve ever seen.
World of Warcraft. I flunked out of college because of this game. I think it was worth it.
Can you elaborate on why Generation Zero? I remember seeing a trailer for it randomly before it released and thought it looked great. Haven’t heard a peep about it from anyone though, so assumed it ended up being boring.
The game is not actively being developed anymore, sadly. I’m not going to say it was the greatest game ever but it’s one of those games where the environment is just great to spend time in. It’s not overly story heavy. The gun play is spot on. The physics are good where it counts and goofy where it doesn’t. The sound design is stellar atmospherically. It’s awesome with friends and good enough solo. This is coming from someone who bought all the DLCs and has never done that for any game before. I’d recommend the story DLCs at least for anybody. This game is just begging for mods. The environment is that good. If you haven’t tried it but can catch it on a sale it’s totally worth it.
I wouldn’t say it was designed for multiplayer, just that you can play with other players cooperatively. The game is still solo playable. Yeah, plenty of people still play online AFAIK. I have never played online with anyone other than my friends so I can’t speak for whether matchmaking works or not, but I see posts from online communities looking for players to play with, so its multiplayer scene is still active.
It’s a pretty fun game, I am disappointed that development stopped but we all kinda saw it coming. The game is made in a game engine designed for hunting games, so while the vegetation graphics are very good and the robots behaviour is interesting, it is obviously hard to work with when making a game the engine wasn’t designed for. Plus, it was receiving live active development and free updates and minor paid DLCs for like, 5 years? So it was pretty well taken care of, all things considered.
My best friend and I used to spend summer afternoons trying to figure out the answers to all the riddles on the chests (in Betrayal at Krondor). We sucked at it (lol) but when we finally managed to crack one, the feeling was euphoric.
The music was awesome. I used to listen to the CD while I slept.
Impossible to rank, so I’ll pull from at random from a top 25 I did not long ago:
Trails to Azure - This one had a massive impact on me, from musings on depression and self-worth to love for a city, a community, and the hard choices that come from that love. Incredible story and character writing. All boosted by a well-developed world with a lot of moving parts and a crazy good soundtrack.
WarioWare, Inc.: Mega Microgames - Endlessly replayable. Holds up even to this day. Every time I think about it, I’m amazed at how they got lightning in a bottle with this new idea.
The Witcher 3: Wild Hunt - Just one of those games where every single facet clicked for me. Visuals, writing, setting, soundtrack, gameplay, meta-gameplay, decision points. All of it.
Age of Empires II I've played since release and still do occasionally.
Everhood 1 everything about it I love. During covid things got very dark for me personally and this game just hit perfectly on some stuff plaguing my mind at the exact right time I most needed it. The devs were one hit wonders unfortunately. Coming from that, the sequel was atrocious.
Thief 2: The Metal Age. It's like crack to this brain of mine. Yes I play The Dark Mod too.
Aye and it helps the fans are so passionate making new maps to play for both Thief games and TDM.
DKR holds up so much better. It's just more* realised too. Way more stuff to do. MK64 is skeletal more like an arcade game really. Wish it'd get some reverse engineering love as much as I enjoy the fan made map packs for MK64.
With DKR once you get used to the car drifting camera movements, bunny hopping the hovercraft, letting go of the gas before hitting boosts, and learning the plane can also trigger ground boosts you'll feel like a god.
I see a lot of people shit on the hovercraft while I'm over here bunny hopping sharp corners jumping up to smash into walls on purpose like a psycho so I don't slow down ping ponging all over. It's such a joy.
Minecraft and Factorio are definitely my top 2, after that it gets difficult. Probably Mario Kart (not necessarily a specific one, but if you’d ask me to nail it down it’d be Double Dash (for the nostalgia) and 8 Deluxe (currently best imo) at the top).
These are the only games I have consistently played for over a decade and that I keep coming back to in one way or another because I enjoy them so much. And that to me is the most important aspect of a game: my actual enjoyment of it
Its just so good, played it a fair bit when I was a young teen and picked it up again a couple years ago and haven’t stopped playing 8 - 20 hours a week. Best game ever imo, never gets old.
Garry’s Mod
Easily my favorite game when I was in middle school and high school, and it still holds a very dear spot in my heart and memories from that era of my life. Excited for s&b
Cyberpunk 2077
I remember seeing the teaser trailer when I was a preteen and was so hyped, took like 10 years but when it did come out I had covid (which was lucky for me because I didn’t feel that sick and I got paid leave for 14 days to play the game). Played on PC from day 1 and beat the game In a week or so, it wasn’t that buggy imo. I loved the story and I encountered minimal issues during my play through, and only one that caused me to need to reload a save.
Other favs probably rimworld, gta 4, stanleys parable
It’s really hard for me to separate my nostalgia for older games with what I’d think about them now. There are some games I’ve played a LOT but haven’t touched in years for one reason or another.
Some pre-Steam games would be things like Halo 3, World of Warcraft, Runescape, and few Pokemon games.
On Steam my most played game BY FAR is DoTA 2 at ~2100 hours. I loved that game and I still think it’s really well designed… I just haven’t played it in years because it makes me too mad to play with randos and it’s impossible to get 5 friends who play DoTA online at the same time anymore.
If I was going to pick a top 3 outside of those nostalgic outliers, maybe:
I tried it out when the testing started. It’s… fine. I’m not much of a shooter/action game player, so the higher skill elements of it are a bit of a barrier on top of re-learning a lot of DoTA-type stuff. I can imagine getting into it more if it came out years ago. But now it’s hard to find the time and motivation I’d need to dedicate to even get back to the level of incompetence I had with DoTA.
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Aktywne