Nice choice, but personally I always found Terra a bit hard to relate to, very fey and even sort of creepy in her half-Esper form.
Celes, on the other hand, is a bonafide badass, and her storyline was among the better developed ones and more humanizing than most of the other characters in the game. Although romantically I think she could probably do better than Locke. That boy needs some help.
I kinda feel like Terra developed a bit more over the course of the game, from orphan half-fey under the control of the empire to joining a rebel group while finding herself and discovering her past. In the end she doesn’t get assigned a “love interest” and become mother to a bunch of war-orphans as she gets in touch with her humanity.
Celes comes in a bit more badass to start - as a super-soldier-serum (magic infused) general who turned against the same immoral empire - but a lot of her side story aside from the island is a bit… weird what with the whole Locke Ultros opera thing. It’s like the story writers couldn’t decide whether she was a superhero or damsel in distress.
Locke’s own backstory with the Phoenix quest is neat though.
My response to OP was literally going to be: “don’t buy it, and try your best to focus on the literal thousands of other great games that are out there”
I don’t think that’ll be possible. I wouldn’t even buy BF6 because of Javelicrap (EA’s botnet akin to Activision’s Ricocrap), and why I’d want a rootkit on my system is beyond me (plus, Linux users are excluded from playing BF6 in the first place).
0451 was a door code in the first level. It’s become iconic since then.
The first game is pretty dated. Most people didn’t like the graphics. I did, but I’m weird. I still think Unreal Engine 1 is beautiful. Just… jagged. The remaster will not be much better. The remaster is just important because we’ll be able to play DX1 on Xbox, PlayStation, and Switch. I can play the original PC version on my Mac, but I’m hoping for a native Mac port since it’s Aspyr and that’s what they were doing before, but to be fair, they were doing Mac ports of Xbox 360 games when both Mac and Xbox 360 used IBM PowerPC chips (in other words, half the work was done for them already since they had the same CPU architecture). But that’s true again since the Mac has the same ARM64 CPU architecture as the Switch and Switch 2, so in theory anything that can run on the Switch can also run on the Mac (and, point of fact, Switch emulators generally work better on Macs because they only have to emulate the code, not the chipset).
Control is a very fun game, and Jesse was an intriguing character with an unusual backstory. Enjoyed my time with it. I’m optimistic for Control 2 and hope we’ll get more lore! And of course, something that hits as hard as the Ash tray maze!
I love Control, I think the gameplay and level design is amazing, the world building is phenomenal and some of the side characters are great. Jesse herself wasn’t really that memorable to me though. I get that she’s supposed to act like a foil for all the craziness that’s happening, but as a result she ended up feeling kind of bland and forgettable. I always thought this was intentional, as the main focus of the game was the world building and lore and the Oldest House. Having a protagonist with a super strong colorful personality would be too much and just end up distracting from that.
It has the following gameplay types that you can switch to and play as long as you like:
PvE missions where you and other humans (team or randos) battle AI
PvP missions where its you and your team up against anther human team
Free Space missions that you can complete solo or in teams
Free Space exploring where you can jump system-to-system and explore without any objectives
The game studio, Gaijin, is Russian-based and has a tank game War Thunder (infamous for real-world military leaks) and a vehicular combat game called Crossout, though I’ve never played them.
Anyway Star Conflict is free-to-play, pay-to-win (PvP), but if you play the PvE and open space parts you don’t need to invest any money to have fun. You can stick to the lower ship tiers for casual gaming, and switch between fighting styles and ship roles easily. You can pilot blazing-fast interceptors, balanced mid-size fighters, heavy-hitting frigates, or super-slow but massive destroyers, and customize each one with a huge selection of weapon types, shields, and auxillary syatems. The underlying fighting principle is kinda like rock-paper-scissors-lizard-Spock, so an interceptor can easily solo a destroyer, a destroyer can take out a group of frigates, frigates outpower fighters, fighters hunt interceptors, etc. And the same goes for weapons and shields too, with thermal, EM, and kinetic types and their shield counterparts. If you venture into a space region infested with pirates who use kinetic weapons and thermal shields, then equip your ship with weapons of the opposite type of their shields to maximize damage, and equip shields of the same type as their weapons to minimize damage.
Anyway go try it out and let me know what you think!
bin.pol.social
Aktywne