Quest Master. Mario Maker meets Zelda dungeons, done well. It deserves way more attention than it’s currently getting, and it’s pretty fun with huge potential despite being early access.
I like this stuff and I wanted to get either this or Super Dungeon Maker.
But kinda hard to pick a side since they both look like they have overlapping small communities. And games like this, communities are the only reason to play.
It’s a word-puzzle game that incrementally teaches you how to use Regular Expressions (RegEx) to find & replace text. Some of the puzzles add silly restraints for you to work around, and the game has charming NPC coworkers that introduce each challenge.
Never heard of it, and sounds awesome, regexes are the sort of things that need lots of practice to be good at, a game seems like a great way to keep the skill alive
As a casual user who refuses to get on the daily F2P "treadmill’ or the trading economy (I just want to play it like Diablo) is it still worth playing?
You can easily get through PoE1’s main campaign without paying a dime
Someone also posted a video of them essentially getting through the “midgame” of path of exile in 24 hours without paying as well youtu.be/JeIDCxQhZM4
However, during that midgame he shows that he really starts having trouble with the lack of stash tabs for trading. It’s doable, but that’s kind of where you start hitting your limits
All in all, if you play for the main campaign it’s essentially just a free game, and if you play without trading the game is still designed to be somewhat doable. Really the only thing you miss out on is trading
Yeah if you play ssf you sidestep these problems entirely and then the only problem you might have is simply just inventory management (which also only comes up in the lategame)
and if you play without trading the game is still designed to be somewhat doable. Really the only thing you miss out on is trading
I don’t agree with this at all. Even if you don’t want to trade (which only really requires a single premium stash tab anyway) you’ll struggle in the endgame if you don’t have at least a currency, fragment and map tab. I actually think you need even more tabs in SSF (solo self-found) than in trade league. Because you can’t just buy something if you need it you’ll probably want to keep way more items. And with the four default tabs you pretty quickly run out of space (in the endgame).
But yes, for the campaign it’s not really an issue and I would definitely consider that as perfectly playable for free. And by the time you’re done with it you’ll probably know whether you want to buy some tabs and keep playing or not.
Tip for people who do want to buy stash tabs: there’s a sale every three weeks where all tabs are around 20-25% off.
PoE2 early access is still months away, so I assume you’re talking about PoE1.
In my opinion it’s definitely worth playing if you’re into that type of game. The monetisation is still very fair in my opinion. It’s perfectly playable for free until you reach the endgame, where you’ll probably want to spend around 30-40€ on stash tabs. But you’ve probably played for at least 20 hours before you even get to that point. And it’s a one time purchase which costs about as much as Last Epoch. And less than Diablo 4.
Personally I’m not a huge fan of SSF (solo self-found), it does make the game somewhat harder since parts of the game are not designed around this mode. It’s supposed to be a limitation. If that’s how you want to play and you’re a more casual player then Last Epoch might be the better choice, they have a mode that caters specifically to people who want to play like that (Circle of Fortune). But lots of people play SSF so it’s not like it’s not a viable way to play the game or anything. Playing trade league but only trading for a few things you need (like build defining uniques) is also an option. And in the current league they also introduced an automated currency exchange market which makes trading certain items a lot easier.
I’ve only played the most recent Cycle in Last Epoch so I can’t tell you how the game “now” compares to previous states, but I’ve enjoyed it. The story is a bit convoluted and there’s certainly room for improvement, but I enjoyed the gameplay. Both building your character and the crafting system are way more approachable than in Path of Exile, but still interesting.
Overall I’d probably recommend Last Epoch to a casual player unless you’re drawn to PoE’s more complicated systems or abundance of content, especially in the endgame.
It’s a Block Pushing Game is a sokobanlike from the creator of Baba Is You. It’s relatively short but has multiple novel mechanics. I enjoyed it enough to create a curses client for it.
PS: If you like Baba Is You, Hempuli publishes multiple new games per month, mostly clever sokoban-likes, at hempuli.itch.io
Jazz Jackrabbit. Poor fella’s been abandoned for over 2 decades now. Really fun platformer, a 3rd game was in early works, but Epic ditched it to focus entirely on Unreal
Star Wars Jedi Knight series. As is, there’s Dark Forces (Star Wars Doom), Jedi Knight (Star Wars Quake 2), Jedi Outcast (awesome) and Jedi Academy (good, but JO is overall more polished). Thank fuck the years of EA-exclusive Star Wars games is over. There are several other SW game series that deserve to make a return (Republic Commando, X-Wing/Tie-Fighter, KotOR), but my first vote would go for Jedi Knight
The first game plays so much better than the 2nd! Never finished the 2nd game, now that I think about it.
Another thing that I have a (possibly fake) memory from the 1st game is, near the start, with those carnivorous egg-looking-plants and farting peaches, I remember once managing to get one of those plants to go up right as the peach farted, which triggered a small event and turned the plant into a mini thing-item to collect. Maybe it was only in the demo and scrapped for the full game?
Spectrobes, spent a ton of time in all 3 games as a kid. Apparently the 3rd game sold pretty poorly even though I would argue it was probably the best of the 3. It had just about everything one would want from a pokemon rpg, it even allowed for 2 players! Super upset that Disney killed it :(
New entry should absolutely follow the footsteps of the 3rd game (origins). Only thing I would hope that is improved is some of the terrain paths were kinda narrow and hard to accurately maneuver the horse-like mount around. That super frustrated me as a kid as it was much faster than walking, but all the time you ended up losing from getting caught on terrain, having to dismount/dismiss the mount, turn around, then resummon/remount made it more efficient to just walk.
The combat was fun enough on the 3rd, but my absolute favorite part was the excavation of fossils. Trying to go as fast as I could while also being super careful to not damage the fossil and having that linked to better stats for spectrobes was SO much better than breeding/catching new pokemon to me. It felt much more engaging than hoping for good rng.
If they won’t make a new one, the least they should do is remaster the games for switch. Which they also probably wouldn’t have to do much for the remaster as I would argue even the original version looks the same/better graphically than the latest pokemon releases for switch.
I didn’t play the one on the Wii, but from what I’ve seen, I think I’d prefer a mix of all 3 games. I feel like the combat had slightly more depth on the DS games, but Origins did more in 3 dimensions and had a Spectrobe follow you in the overworld.
I don’t remember much about the combat from the ds games other than the enemy ai could be cheesed by running around the perimeter of the battle arena while waiting for abilities/geos to cool down. If they had a better ai or higher difficulty I would take any of the combat options though!
Edit: found old ds and first game, played for a bit and the combat is alright, would definitely benefit from a lock onto enemy feature, and better enemy ai. The circling the perimeter works even better than I remember and allows for easy battles. The movement in combat also has some drift to it which I remember disliking alot back in the day. Also the using geos as an ultimate weapon in battle is still satisfying, upon using one you get a sick cut scene of the ultimate spectrobes you used and brings back lots of memories of using them in tough battles to turn the tide! Forgot about how you level 3 separate stats which each can add levels to the spectrobes which made building specific stat based spectrobes super engaging. Also the incubator rooms (4 of them!) allowed you to feed the minerals you excavated to the spectrobes. Also the excavation mini game is lightyears ahead of what pokemon implemented in Gen 4 and way more engaging! Using the ds mic to blow away debris brought a smile to my face all these years later. This honestly should have been the pokemon killer it was made out to be.
Iron Lung. Everyone is gone. Every star, every planet and every moon. The only people left are those who were on spaceships and stations. With one exception: A moon is found, glowing in the light of a star that doesn’t exist and filled with an ocean of blood. Desperate for answers, the new makeshift government sends prisoners in submarines deep into this ocean with a simple task: make it to a hand full of coordinates, take the pictures and make it out alive. Did I mention it’s an ocean of human blood?
This game fucked me up that one night I played it alone. And no, it won’t take you longer. The dev literally says so in the description. About an hour. But it’s cheap and takes you on a crazy ride. By David Szymanski, the mad genius behind Dusk.
Sulphur Nimbus: Hel’s Elixir, a $6 (currently) game on itch.io. It started from the idea of an MLP fangame, but early in development evolved into an original setting.
This is a 3D physics platformer adventure with an unhindered flying character. Your hippogriff, Sulphur Nimbus, is an aerial photographer aboard a cargo ship, which is passing a mysterious atoll on the way to their destination. The crew want you to get pictures of the island, which has a castle that’s been abandoned for decades. Unfortunately, after flying over there, a nasty storm builds up and you get zapped by lightning. After a flashback tutorial on how to fly, you wake up on the island shores, your wing is injured, and you have to run to safety, finding out this place is dangerous… so dangerous a resident dogicorn (like a hippogriff, but it’s half dog and half unicorn instead of half bird half pony) has to rescue you when a lovecraftian horror tries to take you down into presumably Hel. Waking up in a castle room, your wing is healed, and you can fly again.
Now the game begins. Clear the boss monsters and rout them out of this island, area by area. Break the curse that binds you to this island. Find out what happened here.
What’s unique about Sulphur Nimbus is the movement. Running, fighting, and jumping has physics to it, allowing for some parkour stuff to be possible, like running up steep inclines and wall jumping. Flight is realistic. There are no arbitrary limitations, other than a regenerating “flap” stamina. If you can get enough speed to take off, and if there’s enough room to maneuver, you can fly. Level designs include lots of caves and enclosed spaces, but also lots of open areas, so being able to fly is a requirement to get through it, while also a challenge. While the game is designed for kb and mouse controls, honestly, a gamepad works very well with this game and is preferred. It also is cross platform, as it is made in java, and includes Windows, Mac, and Linux. The source code is on sourceforge and allows you to build the whole game yourself if you are so inclined.
There’s no other platforming adventure game that attempts this, and I have tried every “become birb” game out there. They all are either bird simulators or use flight as a fast travel, but not as a core gameplay mechanic like this.
Requires a controller, looks like an N64 title, and controls like one as well. Isn’t as long as some games, but it’s long enough that I got hours out of it before finishing. Heard of it from someone on Lemmy a long time ago.
Has 1140 Steam reviews, so I figured it’s just barely above the 1000 reviews.
bin.pol.social
Aktywne