I tried, but I just can’t go back and play Oblivion after playing Skyrim with all the quality of life mods. I’m waiting on the Skyblivion release to revisit it.
I’d say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it’s rewarding if you see it through.
I couldn’t ever get into oblivion since skyrim was my first Bethesda game and a lot of oblivion felt like (to me) slightly janky skyrim. I was able to get into morroeind though because it was just so diffrent.
And I’m from the other end where I came from Morrowind and couldn’t get into Oblivion because it was so generic compared to the earlier game. Monsters leveling to the character made it so safe.
I remember when the monster that was spawning everywhere changed type I knew I had leveled up.
I actually did. After waiting 10 years for a new TES game after Skyrim, I got bored and installed Morrowblivion. Played that all the way through. Then I played Oblivion with some visual mods. It was still quite fun, though I didn’t do a full play through. If I hadn’t already done a full play through, then Oblivion would still be an awesome game after playing Skyrim.
Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.
It is super, super cute. I started it on a whim and I love that it doesn’t really give ya anything. Like a souls-like game, it’s just ‘figure it out as you go’ but a cute fox and bug creatures.
So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.
It was a while back, but I feel like I remember trying this, switching between characters and going to their various markers on the map but nothing would happen. It was long enough ago that I can’t rule out hitting a bug or missing a required side mission, but I remember not being the only person saying this.
I was never a fan of just driving around the city causing havoc, so even short amounts of time with no missions felt like eternity.
Wandersong! You play as a Bard who has to save the world through music and singing. Minimal combat and absolutely wonderful storyline that will make you cry tears of joy.
A bit of a wilder rec would be Cassette Beasts, which is basically Pokémon but better and has really nice optional romances. Very combat focused tho.
Haha hell yeah. The OST for cassette beasts is an all timer. The devs behind Wandersong also just released a monster catching game called Beastball if you want some more indie pokemon fix. Haven’t tried it yet but I heard great things.
Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.
You want the absolute “guide damn it” example? Try playing the OG Dragon Quest games. They’re nonlinear by nature and there’s a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn’t get adequately translated in English so you’re truly aimless.
Reminds me that Nintendo had help lines you could call for stuff like Zelda secrets, and they may have intentionally added things like secret caves to incentivize that lucrative service.
Fallout 1: If you play it going in blind and don’t look up help, a first playthrough can be stressful early on if you don’t know how much progress you are making on the time limited main quest.
Kenshi: The game doesn’t have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don’t figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.
I hate timers on games that give you little guidance. People claim that Fallout 1’s timer is too lenient, but I ended up replaying (and failing) the game twice and still not coming close to finding the water chip. Also, the game constantly reminds you “We’re all dying, hurry up! Every minute you take is an other life lost!”. Same reason I dislike Lightning Returns.
The funny thing is being enslaved by the religious zealots is one of the best starts you can pick in the game. You’re stuck in a quarry doing backbreaking work (which levels strength), are fed just enough that you won’t die (acquiring food is normally a nightmare in the early game), and most importantly the guards won’t (intentionally) kill you, only knock you unconscious if you misbehave. Which matters because taking damage is how you train toughness, making it one of only a few places on the entire world map where you can train it without a high risk of death.
And it gets better. Every night after your shift you can sneak out and practice lock picking on doors and slave shackles and assassinating sleeping guards (since failure only results in a beatdown), which combined with the strength and toughness grinding leads to you becoming a ninja powerhouse by the time you escape.
Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.
Everyone should feel free to start their Metroid journey with Super Metroid.
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Aktywne