bin.pol.social

Zombiepirate, do games w The Steam controller was ahead of its time
@Zombiepirate@lemmy.world avatar

I still cry when I remember that they were clearing them out at $5 a pop. I’ll cling to mine until the day it dies.

transientpunk,
@transientpunk@sh.itjust.works avatar

I bought three of them when they went on sale for $5

Stache_,

I remember seeing the headlines but they were already sold out when I went to look :(

Lv_InSaNe_vL,

I remember the couple of times you could pick up a controller and steam link for free. And my dumbass still didn’t do it :(

moonburster, do games w The Steam controller was ahead of its time

I have three. One still fully packaged for when the other two die

TabbsTheBat, do games w The Steam controller was ahead of its time
@TabbsTheBat@pawb.social avatar

The steam controller wasn’t for me (the lack of a 2nd stick and a d-pad to a lesser extent were dealbreakers for me), but I do hope valve releases a standalone steamdeck style controller :3 we had those leaks and whatnot a while back, and it certainly has everything I’d want

atomicpoet,

Yes, that’s the other thing: the trackpad D-pad is not as good as a button D-pad.

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

I love the touchpad as an auxiliary input, and in that regard it does a lot more than a d-pad, but for any games where you want it as a primary input it wasn’t optimal, yeah… currently I use a ds4 controller and having a touchbar on that is great with steam input tho, cause it can just do so much (looks at my 500 minecraft mods with all the keybinds), it can be annoying sometimes accidentally hitting the sticks cause of how it’s positioned tho (and also no paddles) so it would still be cool to see a steam deck type variant controller featuring the touchpads and all the other inputs you’d expect :3

nfreak,
@nfreak@lemmy.ml avatar

Same here. The thing was neat and innovative, but missing the dpad and right stick really brought it down significantly imo. The steam deck got it right - the trackpads are incredibly useful when used as a supplementary feature, but rarely as a full replacement for traditional inputs. Plus the form factor. Dear god the thing was MASSIVE. Incredibly uncomfortable to use and such an awkward shape.

Here’s hoping the leaks come to fruition, because a 2.0 version based on the Deck would be 10/10.

Buffalobuffalo,

I use a steam controller everyday and it feels like my first handjob every time. Given, or received.

nfreak,
@nfreak@lemmy.ml avatar

What a way with words LOL

I respect it but it’s not for me. It feels very defined for one hand size in particular, thing gives me cramps.

TropicalDingdong,
@TropicalDingdong@lemmy.world avatar

The steam deck controller addresses all of these issues. I was literally an anti-controller (wasd gang) zealot and the steam deck controller converted me because I can literally play city skylines in bed now…

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

Yeah :3. The steam deck layout honestly looks really good, and if valve does release a controller featuring everything it has it’s probably gonna be a buy from me

At the moment most of the controllers on the market would require either giving up the features my current one has, shelling out hundreds of euros for a couple of extra buttons, or literally getting the same deal, a steam deck style controller would offer quite a bit more and it would hopefully be more reasonably priced than the “pro” controllers

dualpad,

Unfortunately for steam controller users the touchpads were an downgrade in size, shape, and location for those who liked using them as their main inputs. So even people like me who use dual touchpads on the Steam Controller opted for joysticks on the Deck, since they weren’t satisfied with the touchpad experience.

Which was unfortunate, since there’s lot of options for dual joystick controllers but I’m still searching for a Steam Controller upgrade.

tankfox,

I’m glad at least someone else here had that feeling. I ended up not liking mine at all and sending it back. I couldn’t get used to the pads at all even though I wanted to like it a lot, maybe it’s just my hands. I use my steam deck all the time, first an led and now an oled, and I can count the times I’ve used the trackpads on it effectively on one hand.

Kichae, do gaming w What are signs that the game devs aren't gamers themselves?

Quick Time Events; characters that automatically do 60 things just by holding down “forward” on the joystick; the Ubisoft logo.

altkey,

Putting a QTE or a limited time choice in a long cutscene or a level segment.

ICastFist,
@ICastFist@programming.dev avatar

Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don’t press anything, they’ll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)

masterspace, do gaming w What are signs that the game devs aren't gamers themselves?

Can you bring up the pause menu at any point (including cut scenes).

I’ve always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

HeerlijkeDrop,

Are there actually games that allow this?

luciole,
@luciole@beehaw.org avatar

Yakuza: Like a Dragon does this and I’m grateful.

brsrklf,

Bayonetta games do. Opens a specific pause menu with skipping option.

theangriestbird,

I seem to remember even FF7 allowing this.

ICastFist,
@ICastFist@programming.dev avatar

Pretty sure Half Life 1 and 2 work that way, since the cutscenes happen entirely in game

Chronographs,

The worst is when the start button latently skips the cutscene with no confirmation/warning

Megaman_EXE,

Playing the metal gear collection and this immediately stood out. The cutscenes are long

RadioFreeArabia, do games w The Steam controller was ahead of its time

I prefer the Wii U Pro Controller, similar layout but with a proper d-pad. I got to have a proper d-pad.

technomad, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

Majora’s mask next?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I considered it but then i made of the mistake of buying The Last of Us on sale and i can’t put it down

technomad,

Oh hell yeah, the last of us was amazing!

MyNameIsAtticus, do games w The Steam controller was ahead of its time
@MyNameIsAtticus@lemmy.world avatar

I would love to get ahold of one for my PC. I’m hesitant to buy a used one though. Maybe one day Valve will make more or even better, make a SC2. Until then my PS5 controller will continue to serve me well

AutoPastry, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

I really enjoy these posts and how much effort you put into it. AMA at 365 days?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s the first time i’ve heard an AMA as a suggestion, i’m not opposed to it though! I just can’t imagine their is many meaningful questions to ask though since all i really do is play video games lol

defaultusername, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

Never heard of it. Which person is Ocarina?

Also is this Ship of Harkinian?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Yes! it is SoH. It’s my go to way to play the game besides the original hardware. That’s a headache to setup though so usually i default to SoH

comeonitsnotlike, do games w The Steam controller was ahead of its time

I’ve had one since the release 2015. The best controller and, unfortunately, the most worn out of em all. I really need a SC2. It still works just like the first day (well, better since it got software updates), but it’s so damn worn out. Fuck, I’m actually, seriously considering paying those crazy amounts people are selling them (HAS TO BE NEW!) for online. It’s sick how good it is.

manicdave, do games w The Steam controller was ahead of its time

Then there’s the back paddles. Only two of them.

Speak for yourself. Mine has 14 lol

https://feddit.uk/pictrs/image/a07d30d8-760c-4333-8b0d-708acbefc0ab.webp

pika,

Lol omg no

manicdave,

When your villain origin story is getting banned from a truck simulator mod because you forgot the macro to turn the headlights on.

Buffalobuffalo,

Pretty sweet. Original back shell, and battery cover?

manicdave,

You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

https://feddit.uk/pictrs/image/51df9c04-e644-41cf-8842-19f55e53db16.webp

grue,

You can download an stl for the battery cover.

The hackability and first-party endorsement thereof was another big underappreciated feature of the Steam Controller.

atomicpoet,

I admire the cut of your jib.

A_Random_Idiot,

whole new buttons or just remap face button functions?

manicdave,

It’s an extra 12 button Bluetooth controller using an esp32 dev board. So your games need to allow you to use multiple controllers. You could also program it to send keyboard keys but I haven’t tried it.

A_Random_Idiot,

That sounds super useful for simulator games.

tourist,
@tourist@lemmy.world avatar

I assume you’ve been mass reported in whatever game you made this for

manicdave, (edited )

I actually made it because I got banned because I couldn’t use my lights in euro truck simulator 2 multiplayer mod. I’m not sure I’d want to use it in any competitive games as it’d likely break off if I got mad.

tourist,
@tourist@lemmy.world avatar

wtf

If traffic rules were that strictly punished in real life there’d be like max 7 cars on road globally

stephen01king,

Sounds like a good thing, honestly.

tourist,
@tourist@lemmy.world avatar

Real life: yes

Game: harsh

Like, they could have put him in the naughty corner or something. I don’t like the idea of banning as a game mechanic.

manicdave,

I think it was only like 24 hours. It’s all automated though. So you get a thirty second countdown mashing buttons to try and work out how to get your headlights on if you spawn at night.

Damage,

I wish

burgerpocalyse, do games w The Steam controller was ahead of its time

sometimes a product fails because it is bad

HiddenLychee,

I still use mine all the time! Works great for computers hooked up as gaming consoles because it’s a mouse and a bunch of very useful keys all in one.

Krudler,

It failed because it offered too much customization. Really.

Physical construction was shit tier. I should know, I early adopted November 2015 and in total I went through 17 not counting the 3 DOA. My ear actually became attuned to the specific mini-crunch that signaled the impending demise of a shoulder button.

It also had undeniable layout and design issues. The D-Pad they implemented was a joke. Fanboys wouldn’t shut up about it but truth is, it was completely unacceptable to put a track pad in it’s place and it was more or less unusable. Other buttons and inputs were juuuuust a little cramped or off-kilter and it was common to input mash accidentally.

The configuration software was also a nightmare. Ever try setting up a Mouse Region for a twin stick game? Sweet jeebus. They tripled the efficiency of the configuration screens in recent updates and it’s still a nightmare. It’s 30 inputs just to tweak something like a deadzone, then you have to menu out… then test in game… then drill allllll the way back down to tweak a little more.

But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

Design iterations would have fixed the other issues, but it became a deadly-unfair device for competitive gaming and a lot of companies hated how the Steam Controller hardware and software customization… basically allowed people to “cheat” their systems in a sense. It opened a huge fucking can of worms. Something like it will probably never be seen again for these reasons.

dualpad, (edited )

But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

I don’t remember SC being singled out for that. Steam Input actually started providing third party support fast introducing it for the Sony DS4 in 2016 with all the same configurations possible, and expanding support to other controllers over the years. Now it supports 8bitdo too letting the extra buttons have unique keys mapped to it and supporting analog triggers with gyro, which until then Sony was one of the few non-discontinued controllers to have that support in Steam Input. pcgamer.com/steams-dualshock-4-support-is-now-in-… Don’t remember this period of the Steam Controller being a " deadly-unfair device for competitive gaming", since if it was it would have been more popular and caught on like Cronus and Xim as opposed to from its release to discontinuation being a niche device among enthusiasts while many complained because they expected it to be like a regular dual joystick controller. This thread itself and others on other sites seems to support that with people saying they tried it and didn’t care for it, don’t get the touchpads, and some not even knowing of gyro. I even had a conversation in this thread with someone who believes people who say the Steam Controller must be good are being contrarian, since they can’t imagine how people could possibly consider it good over regular controllers.

What I remember is that aim assist got cranked up over the years to the point some mouse users started dropping it for gamepad, which led to complaints about rollers growing. And then more complaints happened about rollers as regular controller users in games like Apex used Steam Input to set up movement exploits in Apex through macros and moving while going through their inventory like mouse and keyboard users. Then rewasd with it offering recoil script. And that took a while to happen with Apex releasing in 2019, which by then SC was discontinued the same year. Rewasd was especially notorious because of not only the recoil script, but being able to map controller inputs to keyboard and mouse for people wanting to XIM on PC.

It failed because it offered too much customization. Really.

I also disagree on that too much customization was why it failed. Steam Deck has the same “too much customization.” Difference is it has dual joysticks. Many people who picked up a Steam Controller just approached it like a dual joystick controller so were disappointed, and they didn’t want a controller that needed setup. I’ve been using Steam Input many years and aside from UI changes people disagreed with, Steam Input has become much more advanced and feature rich as opposed to “neutered” as you say. Introduction of things like chords, being able to set up multiple gyro activator inputs, touchpad gestures like in Sony first party games, and mouse delta to name a few over the years.

I was happy with the Steam Controller because I didn’t pick one up expecting it to offer an experience like my Xbox controller I was using on the PC at the time. I got one because I wanted the touchpad functions the Xbox didn’t have and picked it up intending to map mouse to gyro and the touchpad. But, most people don’t want that. They want a pick up and play controller, no setup, and just be like the dual joystick controllers they used and they didn’t need Valve for a dual joystick controller either with xbox offering plug and play support with no setup with no need for Steam. And if they wanted accuracy they’d just pick up a mouse.

Even gyro is niche among all controllers, which speaks to how much people just want a Xbox experience of plugging in a controller, getting controller icons, and just playing and don’t care for aiming without aim assist. They don’t want to set up anything, and that is what having dual joysticks lets people do.

Omega_Jimes, do games w The Steam controller was ahead of its time

It’s an outstanding controller for games with mouse input, but it’s less than fantastic for traditional controller games, imo.

It’s also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

Blackmist,

Yeah, I couldn’t get on with it at all. Most games are designed for a right analogue stick, and not having one just kills it.

pleasestopasking, do gaming w What are signs that the game devs aren't gamers themselves?

When you can’t tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

Coelacanth,
@Coelacanth@feddit.nu avatar

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn’t fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

Maestro,

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you’re reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

saigot,

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

SEND_BUTTPLUG_PICS,

I like that BG3 let’s you skip the voice dialogue but I wish there was an option to speed up the voice acting because I really love the voice acting and the story is great but I find myself spacing out during long cutscenes. I don’t want to skip them I just want them to speak quickly!

brsrklf,

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.

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