bin.pol.social

hexagon527, do gaming w Linux users: Are we over-reliant on Steam?

I use Heroic more than I use Steam. It comes with a wine manager built in for Proton-GE, and if you have Steam Proton installed it can access that too. I use Proton Plus to get GE-Proton on Steam but I don’t even have to do that for Heroic.

darcmage, do gaming w Linux users: Are we over-reliant on Steam?

I use Steam only for games purchased from Steam and Heroic for Epic, GOG, etc…

Heroic makes it much easier to manage games. Custom prefixes for each game with winetricks, mangohud checkbox, environment variables and so on. If the interface was better/modern with some sort of tabbed layout, I would use it for my Steam games as well.

henfredemars, do gaming w Linux users: Are we over-reliant on Steam?
@henfredemars@infosec.pub avatar

I’ve run Proton without Steam for a few games. You’ve pretty much got the same code that Steam uses and most of their changes make it upstream eventually, so they’re not holding you hostage with being able to run your games. It just might get less convenient. There are other Linux game launchers that have good compatibility.

Steam and the company behind it have done wonders for Linux. They’ve given publishers a reason to care, they are providing strength and resources to fix bugs and libraries they care about, and generally have done very well in sharing their contributions with the community.

I do think this is a valid concern that we need to keep in mind, but I don’t think that we are at risk just yet. Valve is a business but as businesses go, they’re pretty cool.

theangriestbird, do gaming w Does anyone play Final Fantasy XIV?

I played for a lil while, trying to get into it to play with my friends. The only MMO i’ve gotten DEEP into was the original Guild Wars, and that is obviously a bit different from other MMOs, so I wasn’t sure if it would be my cup of tea. I ended up falling off before finishing the base Realm Reborn MSQ. I found the same problem I always have with MMOs - the initial loop is really fun and addicting and I’m enjoying learning the world, but then I hit a point where doing the quests just feels like a slog to endgame. I did some dungeons with my friends once that was possible, and it mostly just felt like I was struggling to keep up with something that everyone else had done 50 times over already. It stunk that I had to do story quests solo, and could only really party up for dungeons. Much preferred the GW experience of playing the MSQ together.

Idk, I’m not trying to trash on the game, I can tell it’s really well made and I’m happy for all y’all. It just didn’t resonate for me.

wirelesswire,

That’s a major pain point for a lot of new players. You have to invest at least a couple hundred hours into doing the MSQ to get to current endgame content. I know it’s more about the journey, rather than the destination, but it sucks when you have friends doing endgame stuff, and you’re still stuck behind who knows how many more quests in order to join them. I quit the game twice during the stretch of post-ARR quests. They cut the number of quests down since I went through them, but it’s still a slog.

Geodad,

ARR was a slog. Once you hit Heavensward it picks up.

theangriestbird,

Yeah I hear that a lot, I tried to speed run ARR but just ran out of motivation before I got there 😔

DoucheBagMcSwag,

It’s really rough because it was leftovers they were fixing from the original XIV game that was unplayable.

After heavensward there is a significant less amount of quests for each expansion

DoucheBagMcSwag,

This! I’m on heavensward and I agree with this

Geodad,

Stormblood was another low point, IMO. Shadowbringers is amazing though.

DoucheBagMcSwag,

Oh shit that’s good to know.

Megaman_EXE,

This was also my complaint. I felt like it was missing the cooperative aspect of an MMO that I wanted. I think FFXI is closer to what I want, but it’s understandably older and less accessible for a lot of people. I’m still debating when/if i wana take the plunge and just play that for a while.

I’ve spent about 60 hours replaying the intro quests in XIV trying to get into it lol

notarobot, do gaming w Linux users: Are we over-reliant on Steam?

Yes. But there is nothing we can do about it more than party that whenever it turns to shit their open source contributions are able to stand on their own

gmtom, do games w The Steam controller was ahead of its time

No. The touch pads were fucking stupid and it needed 2 actual joysticks.

Any move towards less physical controls and feedback is bad.

brucethemoose,

With respect, this doesn’t make any sense. If you want a joystick controller, just buy an Xbox controller that everything’s compatible with anyway?

The trackpads shine when one needs to emulate a mouse/kb in non-controller games; a nightmare with joysticks.

gmtom,

Yeah thats kind of the point. It doesnt have 2 joysticks so I just buy an Xbox one instead. So it cant compete with the gold standard of crontrollers.

And you can say it has pursose in non controller games but its still worse than a traditional keyboard and mouse in that repect as well as a keyboard with an integrated trackpack.

So theres maybe a small niche of playing non controller games in situations where you dont have a desk and you dont want to use an integrated keyboard, where it does a bit better than the competition. Any other situation you have better options. Which IMO if its worse in most use cases and only a bit better than the competetion in designed niche, then its not really a good product.

brucethemoose,

Not everyone’s a big kb/mouse fan. My sister refuses to use one on the HTPC.

Hence I think that was its non-insignificant niche; couch usage. Portable keyboards are really awkward and clunky on laps, and the steam controller is way better and more ergonomic than an integrated trackpad.

Personally I think it was a smart business decision, because of this:

It doesnt have 2 joysticks so I just buy an Xbox one instead.

No one’s going to buy a steam-branded Xbox controller, but making it different does. And I think what killed it is that it wasn’t plug-and-play enough, eg it didn’t work out of the box with many games.

TwinTitans, do games w The Steam controller was ahead of its time
@TwinTitans@lemmy.world avatar

It was a neat idea, but just didn’t work as well as a traditional set up. Seemed more like a prototype than a full retail product.

Atomic, do games w The Steam controller was ahead of its time

I have one too. I love it so much. It’s really, really good. Could map things exactly how I want them! Use it mostly playing Sekiro and Elden Ring.

I love the TouchPads really makes it easier to control those small movements

slaneesh_is_right,

I really love mine and necer realised how “hated” it was. For me the biggest downside is that the level of customisation is almost overwhelming. Which is a good problem to have, honestly, but it led me to sometimes use the shitty xbox controller instead of fumbling with options.

Atomic,

Yeah for sure, I know what you mean. But like, the ability to activate gyro aiming when holding down right bumper past its “click” for those accurate shots is just cheifs kiss

AlfredoJohn,

Is there some meta to using the touch pads? I never use them on my deck due to the lack of being able to have continous motion like a joystick. If I’ve just been using them wrong I’d love to try them out in the way that makes people rave about them

ECB,

I think some of it comes down to what your brain is used to.

I usually use mouse/keyboard, that kind of constant movement from holding the stick in a certain position is kind of foreign to me. Whereas having the right track pad basically emulating a trackpall mouse instantly felt really natural. In this case it’s like a mouse in that your movement directly translates to camera movement.

You may just be more used to analog sticks

Atomic,

I think it might just be one of those things you get used to. There are so many different ways of setting them up as well,

When I play Sekiro or Elden Ring, I have the right one set to “ball” or “mouse ball” or something like that, basically, so I can flick the camera and also just drag, the left one is on joystick mode I’m pretty sure, with various deadzones that I felt comfortable with.

What’s nice is things like on the right trackpad, I have it set on a tilted axis, because I don’t swipe my thumb perfectly horizontal, I swipe up towards the right, but you can account for that. So when I do my normal swipe, the camera still moves horizontal. I don’t know about the deck, I don’t have one. But the various settings and options for all the things you can set it up with is incredible.

I know on the left, movement. I have a certain zone that if I’m within it, you’ll move slowly, but once you go to the edge you move quickly. In short terms, it’s not linear, because I don’t want it to be.

I do certain actions of “fast pull”, where you press the bumber quickly past its “click”, and another if it’s a slow one. Can probably get very overwhelming but you just find what you like and set it up do it. If you want it a certain way, chances are very good there’s an option for it.

Shanmugha, do games w The signatures are still coming and it's already making an impact

Developer choice, ha-ha, very funny. I am not familiar with the industry and still feel safe to bet most of them (edit: actual software developers making games) just want to get enough money for doing what they can do without too much stress/disgust and also most of them don’t have a desire to see their work die just because some manager decided it is time to make some other games instead

echodot,

I bet they’re really pissed off with ubisoft right now. They basically started this whole movement by being so egregious with The Crew. Less than a month before they shut the servers down the game was still on sale for the full price that it had launched with.

Granted it was shut down because it was the most mediocre game ever made but that still isn’t an excuse.

Nikls94,

Tbh when I read of it, being an open world driving game where you can just drive around a very large area, I kind of wanted it. Not as a game, but simply for driving around. MarioKart is too happy for that. I just want to get lost in thoughts while driving.

RedAggroBest,

Gran Turismo has similar stuff and is just better as a driving sim game.

baatliwala,

Forza Horizon is good for that experience

Manticore,
@Manticore@lemmy.nz avatar

I hear thats what European Truck Simulator 1, 2, and American truck simulator are excellent for. Driving around on long roads with meditative scenery.

ChaoticEntropy, do games w The Steam controller was ahead of its time
@ChaoticEntropy@feddit.uk avatar

I have mine, I used it a few times, I did not care for it. I can’t stand using a touchpad in place of physical sticks. I found it to be worse than a mouse for mouse needs and worse than a standard controller for controller needs. All just felt a bit gimmicky.

Dagamant, do games w The Steam controller was ahead of its time

I didn’t like it. I got it on sale and tried it. I just have muscle memory for Xbox style controllers and that didn’t give me any advantages that made it worth retraining.

MeaanBeaan, do games w The Steam controller was ahead of its time

Mine hasn’t gotten much use lately because the steamdeck itself has indirectly usurped it but man I love my steam controller. It’s genuinely the best controller ever made for certain types of games. I find it very difficult to play FPS games without it (or the steamdeck) due to getting so used to gyro aiming with the capacitive touch sensors. My only real gripe with it is the subpar build quality. They’ve learned a lot since then in terms of hardware manufacturing so I can’t wait for them to put out a new steam controller.

dualpad,

My dream steam controller 2 would be the steam controller layout with the large circular concave touchpads in the top most position, better bumpers, two extra bumper buttons like the 8bitdo, 4 back buttons in total, alpakka quality gyro, and nice premium feeling material used for the shell.

But, they’ll go with the Steam Deck layout if there is one, which unfortunately has not been good for using touchpads as primary inputs for my hands. Which has me hording Steam Controllers, since it’ll likely be the only dual touchpad focused controller around. And hoping Alpakka comes out with a standalone gyro module I can stick on the Steam Controller to at least have the gyro component updated.

dipcart, do games w The Steam controller was ahead of its time

I’ve had a PS5. Gave it away. I still have an Xbox. I don’t even know if its plugged in. The steam deck got me back into gaming in a way that I haven’t been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I’m playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don’t have to share lol

vxx,

It’s a brillant device, I often use it more than my PC.

It gives me the feeling that playing the Gameboy as a kid gave me. The switch would only make my hands cramp because the controls are only made for small hands.

EncryptKeeper, do games w The Steam controller was ahead of its time

I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

sugar_in_your_tea,

It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

AlfredoJohn,

Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

sugar_in_your_tea,

I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.

It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.

AlfredoJohn,

Ah that makes sense, I’ve never tried the SC so I just assumed they worked in a similar manner to the decks track pads. I think I would still probably prefer joysticks but now I can see the appeal for some regarding how the SC track pads work.

dualpad,

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

I just assumed they worked in a similar manner to the decks track pads.

By the way I don’t like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren’t as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don’t really see Deck touchpads as a good endorsement for using as primary inputs, since even I can’t find myself using it like the SC.

EncryptKeeper,

That’s sounds truly awful lol

sugar_in_your_tea,

Some people really like it, especially combined w/ the gyro. I think it’s fine, I just prefer the feel of joysticks.

NuXCOM_90Percent,

Understand the Steam Controller came out 10 years ago and was meant to be used in the decade or two prior to that when “real PC games” didn’t support gamepads. Contrast that with today where CRPGs and RTSes often have official bindings.

There are two ways to use a trackpad. The first is to swipe (like a laptop trackpad) and the second is press and hold. For the former, the delta between where your thumb is and where it was is used to translate to cursor movement. For the latter, think of it like an analog stick. The center of the trackpad is 0 and your input is the delta between 0 and the location of your thumb at this moment.

So press and hold lets it emulate an analog stick and swiping is very useful for moving a cursor on the screen. And there are/were plenty of ways to switch between the modes on the fly.

MellowYellow13,

For real it looks like complete garbage. Joysticks are good, not bad. I’ll take a Playstation controller any day over this shit

Sabata11792,

I have one somewhere. The right track pad can work like a joystick, but without the physicality and feedback it just was awkward and unpleasant. Using tracking as a mouse also felt off whenever you needed any sort of precision. Right track pad/dpad seemed to be impossible to click just right to press a direction without also activating the trackpad mappings sending both inputs at once or the wrong one. I could not really get use to it and forgot about it in a box somewhere.

Didn’t hate it, just couldn’t find a use that mouse and keyboard couldn’t cover enough to get a feel for it.

dualpad,

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

Jakeroxs, do games w The Steam controller was ahead of its time

I was really hoping they’d release a next generation with some of the issues I read online ironed out.

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