I'm trying Metal Gear Rising one last time and it's just as obnoxious as I remember it. Like, you can do combos, but the game practically pushes you into perfect parries + zandatsu, and I just don't find this fun at all—way too one dimensional and repetitive.
Ima probably give it one more hour and call it quits.
Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.
I’m currently doing a replay of the series and am in the middle of 3, and while 2 is definitely better in a lot of ways, I am still enjoying three, but it does have some issues. The difficulty is not to par, would be my biggest gripe, there really hasn’t been any level of challenge playing on proud mode, but the gameplay holds up in my opinion. The worlds are bigger and have a better layout than in 2, but the world stories are pretty lame for the most part and don’t really have anything to do with the plot, you’re just kind of there during the events of the movies for the most part, and a lot of times it’s just kind of “and Sora and the gang were there, too!”
If you haven’t played the side games to know the full story then things feel like a bit of a mess and they don’t really go over much from those games, which all have very important plot elements happening.
As a part of the whole story, I think it’s worth playing, but not really until near the end of the game. If you’re into the games for the combat mechanics then I’d say it’s worth it, I really like the gameplay. If you haven’t played the side games and are playing for the story then it’s going to be rough.
All in all, I enjoy it for a lot of reasons, though it has some issues, but that’s sort of the deal with all of the games. If you play Dream Drop Distance first I feel it adds a lot to KH3, but had I not played that first I’m not sure I would have enjoyed KH3 as much as I have, since it is a huge part of the story setup for what is happening in the third game, and if you go from KH2 directly to KH3 you’ll be missing a shit ton of what is going on with the story, why the power of waking is so relevant, and what happened with Sora and Riku’s mark of mastery exam.
So, not the best of the series, but I think it’s worth the time to play if you’re invested in the story or gameplay.
Edit: They also completely reworked the gummi ship stuff, in my opinion, for the better. You actually get to fly it around in space in an interactive world map deal that you can explore as it’s own thing, and you actually have to navigate to new worlds. It’s polarizing, and I can see why some wouldn’t like it, but I think it’s a huge improvement to that part of the games.
I honestly love the idea of it more than using it for most gaming. I’m going they make a new one that mirrors the layout of the Steam Deck a little more.
I wouldn’t really say it’s the devs for most of the stuff I see that has me questioning if whoever was in charge ever played a video game before. Stupidly simply QOL things that end up being absent in a game that is ripping off another game, likely only absent because the dev team didn’t have time to work on those elements.
However, games that constantly take control away from the player like every 2-5 minutes, I have to question the designer themselves. I wanted to play a game and these kinds of games end up getting watched like a movie with how often you don’t have any control over what’s happening. And I don’t mean games like Detroit Become Human or even The Quarry (which is 100℅ an interactive movie), I mean shit like Dragon’s Dogma 2 or a lot of the newest Nintendo first party titles. It takes away controk of your character for some of the stupidest shit; like high fiving your team mates without any input from the player.
Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.
I also didn't mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in "controller mode" but in the "controller and mouse mode" where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It's true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I've ever tried.
I got mine way back when they were discounted to $5 bucks. I used it like once and wasn’t a fan. Plus, back then, I didn’t really play too many pc games. Funny enough, my friend texted me a few days ago and told me the controllers are becoming goldmines online now selling for $150-$200. It makes me want to find mine and sell it. I even have the box it came in still somewhere.
It was a good 5+ hour learning curve, but I now swear by it for all Souls games (except DS remastered, since you can’t use joystick + mouse movement at the same time). In Elden Ring: Jump and dodge on the grips, holding LB engages gyro for aiming with the bow, and touch instead of click left trackpad for dpad input. Being able to swing the camera around instantly, or just being able to maneuver it while sprinting is so nice. Customizing the guide chords is great too: Guide+X = save OBS replay, Guide+Y = turn off controller, Guide+A = toggle MangoHud, etc.
Although, I’d probably trade the left trackpad for an actual dpad, though it is nice for typing if i ever need it. It’s a shame they removed “require clicks” for navigation in the new Big Picture mode. I also wish the LB/RB weren’t so clicky and loud. Maybe there’s a DIY mod for that.
Sadly I didn’t like the steam deck for Souls games. Maybe it’s because the trackpad is too far down and just feels more awkward to use. Steam controller just fits so nice.
EDIT: forgot to mention that I use Guide+right trackpad to simulate right analog stick, since in Elden Ring you need it for zooming the map or adjusting the camera angle during dialogue or character creation.
I personally love the left touchpad for movement. When the game lets you set a sprint hold over a sprint toggle I love to set an outer ring bind for it at the edge to go in and other of sprint without clicking. And I like setting up stuff like dash, crouch, slide on a touchpad click. Frees up buttons for me to be able to bind other stuff to.
Nikt ci tego nie powie. :) Serio, wiesz to najlepiej sam*. Są różne pytania które można sobie zadać, ale każdy jest inny i odczuwa to samo inaczej. Jakikolwiek szablon może akurat do ciebie nie pasować.
Jest jedna rzecz, która się nie zmienia: ludzie którzy nie są trans, nie poświęcają wiele czasu na zastanawianie się nad tym. Jeśli to tylko przelatująca myśl, to nie będzie cię męczyć na tyle żeby to roztrząsać. A to już poważny sygnał że coś może być na rzeczy. I to jest najlepsza wskazówka, a nie to, czy kiedyś tam w swoim życiu wpisywał*ś się w jakiś obraz męskości czy kobiecości.
Strong disagree. If anything, it was the opposite.
The Steam Controller was AMAZING for playing games that did not have gamepad support. And I still think it is the best way to play Stardew Valley. But it also came out at a time when PC ports to console were more or less expected and even RTSes had gamepad support out of the box.
At which point you have a controller that only makes sense for a very limited subset of games.
That said, a Steam Controller 2 that is basically the deck minus the display would be amazing.
Okay, but I didn’t want to buy a new console. Instead, I wanted to use my PC as a console replacement.
But also, there’s a surprising amount of games that never got a console release. For example, Blood and Septerra Core—never arrived on any console. I own those games, and the Steam controller let me play them on my TV very easily.
“ahead of its time” to let people play a game from 1999 is kind of my point.
The Steam Controller was very much designed with 90s/VERY early 00s gaming in mind where you might have a closet full of controllers for every game you like. A wheel for racing, a HOTAS for flight sims, a different HOTAS for mech sims, a gamepad, a guitar controller, a spinning knob, etc.
But it came out at almost the exact same time that the entire industry standardized on xinput with different face button labels. AND when xinput was making it trivial to just use that xbox controller on your PC.
And yet, when I look at my library, only half of new games released within the past five years support X-input. They are still exclusively keyboard-and-mouse.
Granted, that’s way more than what was available 10 years ago, but it’s still a problem.
Or it would be if the Steam Deck didn’t make it trivially easy to adapt keyboard-and-mouse controls to a controller. Which happened because of the innovation first introduced with the Steam Controller.
It’s now at the point where keyboard-and-mouse is optional—just a preference if you want to use it.
I mean… if you look at what I bought in the past five years you would think everyone was obsessed with spreadsheets and 100 hour CRPGs. That doesn’t change the fact that the vast majority of games are made with cross platform in mind and many historically “M+KB only” games have excellent gamepad support. Sometimes, annoyingly, only in the console build but…
Yes. I do think Steam Input is awesome (even if it was basically just a cleaner interface to xpadder/joy2key). That isn’t the Steam Controller. The Steam Controller is what Valve was using to promote The Steam Machines which was their failed attempt at a console.
Again, just to make this clear: I am not saying the Steam Controller was bad. I am not saying Valve is bad. I AM saying it was not “forward thinking” and was very much rooted in a PC gaming era that was ending as orders were being shipped out.
bin.pol.social
Aktywne