You probably won’t. I started consistently beating my dad in Duke nukem and quake 3 matches when I was like 10. To the point where he even tried using wall hacks. Didn’t help.
Those games need twitch god reflexes, but maybe your Dad just isn’t good at them? I wonder how I’d do nowadays. I was alright in the couple of Duke Nukem 3D tournaments we had. Tough to get better when you had to make your modem call your friend to establish a connection for multiplayer though.
Well if you want to peel the onion another layer, you should really be mad at laywers and our litigious society as a whole, payment processors don’t have morality, nothing in capitalism does - they are responding, just like valve, to external pressures.
I just picked up Beyond Galaxyland in a Fanatical bundle. I have not played it yet, so tentative recommendation, but reviews are indicating it may be a hidden gem.
For an older one I really liked: Cosmic Star Heroine. Pixel art, great soundtrack especially for bosses, and fantastic combat mechanics. It’s all very uniquely designed to encourage high-risk gameplay and variety on every turn, pushing moments where you buff yourself up for one or two supremely powerful strikes in a fight, or even sacrifice a character to KO the last enemy (all characters heal to full after every fight)
For even older: As someone who had that same kind of music-swelling nostalgia around FF7, I managed to win back that feeling when I played “The Legend of Heroes: Trails in the Sky”. It’s a two-part game (sold as two units), that begins a giant series of games, but I only played it out of curiosity. Even though I didn’t fully enjoy later games, Trails had both a lot of enjoyable and unique elements to its combat, and a very emotionally written story that occasionally throws in silliness to retain charm. Though the game itself is old, it got a series of patches by a “master porting engineer” at Falcom that adds features like an experimental fast-forward mode to help with long battle animations.
On grinding, one great thing about the games is their XP system. They grant a lot more XP anytime you’re underleveled for enemies, and much less when you’re overleveled - helping to equalize the experience after just a few fights, many of which can be short thanks to fast forwarding. But, the story is still long overall.
You’ll see a Trails 3, which is very optional in my view. Weirdly, it’s a bit more of a “lore dump” for future games than closing off any major plot threads. To me it was a little bit of a signal of them taking their “Marvel universe” style of world a bit too far.
Detachable hand straps are flexible accessories that leash phone can be removed or swapped depending on your style. They’re great for users who need both functionality and fashion in their smartphone gear.
I have to say I really loved RuneScape quests. Some of the quests are incredibly humorous and really clever.
The quest about neighbourhood wizard robbing a bank and the accompanying “security cam footage” of him “pwning noob players” during robbery but denying everything has stuck with me as a core memory.
Same, mostly because it’s not relaxing anymore and you need to manage time as well. I can’t always commit so much time unfortunately and we all know how toxic some MMO players can be! (not always but yeah)
Holy fuck why did Collective Shout go full nuclear and go behind the platforms’ back and straight to the payment processors. Like they could have at least talk to the Itch.io people.
If they wanted any games banned all they had to do was talk to the Office of Film and Literature Classification (OFLC) in Australia, where they’re based. Any of the games listed would have likely been added to the ‘Refused Classification’ list and thereby banned from sale and import in Australia. If they wanted them pulled from Steam or Itch entirely they could have talked to those platforms.
But they didn’t want to raise objections through appropriate preexisting channels, they wanted to push their Christian-based ideology on the whole world by going Karen on the social media of all the payment processors.
How do platforms like Patreon and OnlyFans circumvent this? I know OF had issues with payment processors in the past but I’m not sure what changes they implemented to stay compliant. There must be some way for itch.io to keep these things on their platform while not pissing off the payment processors (who can go fuck themselves btw, this is completely unnecessary)
Porn sites are categorized as high risk at these payment processors. So probably itch has to fall into the high risk category and incur higher fees or remove all porn content. If you fall into the high risk category the payment platform will probably audit you more often and thus charge higher fees.
OF probably had these same issues because they didn’t start as a porn site.
I don’t think OnlyFans had to do much of anything in the end. There was just enough media stink about it to make it go away.
Credit card companies don’t have to make a consistently applied set of rules the way a government of laws does. They can make it all up for each individual site if they wish. Capitalism can create a censorship regime that’s stronger than nominally democratic governments are willing to do.
This probably has a lot to do with Texas’ new ID requirement law. These companies don’t want to have to collect IDs and be responsible for maintaining that database of PII.
not really. Collective Shout is a powerful collective that targets violence, adult content and i think also gaming in general even in contexts that make sense,
out of their sense what is right and wrong (which I and a lot of others dont agree with)
bin.pol.social
Aktywne