Does Factorio count? It’s a good game, you can play multiplayer, the factory can always grow (at least until your hardware, or in the extreme the software, can no longer handle it) and if you’re grinding for something rather than automating it, you’re doing it wrong.
I guess it counts because you are not grinding, the factories are grinding for you. The problem is that it’s a niche game and not many of my friends would play it
It’s the defacto automation game, and can get pretty wildly funny with multiplayer co-op. Players slot into niches and ted to focus on building out X or Y and when these things meet can be hilarious.
It also has a versus mode where you race to build bases on a shared map and kill your opponents first.
I had issues with grind as well since the unlocks system required every single person to start at the same time and not play alone, as everyone had the same missions.
Personally I’ve always just played the game to play it. I only ever cared about a few of the cosmetics and have long since unlocked everything just as a sort of byproduct. …The vanilla gameloop can definitely get repetitive and stale, so I play a lot of modded games these days.
There has never and will never be any pay to win. Everyone has access to all weapons at any time, no unlocking, just pure skill.
Up to 4 players on your team (ship) open servers with other players all sailing around all the time. You can get in an organic fight over treasure, or matchmake for ranked battles.
All of the progression is cosmetic based.
The devs have been adding content constantly since launch that fleshes out the game systems and makes for more interesting interaction.
I come back to this game all the time. Highly recommend.
This game is so much fun, even when I’m the loner getting my ass handed to me on my sloop (which is most of the time). Seeing a ship looming in the distance and wondering if it’s going to come after you is such a rush.
I’m obsessively playing guild wars 2 at the moment, and it is arguably similar, in that you don’t absolutely have to grind to enjoy the game. You can get a character to top level very quickly (a few days), and you can gear them up to play a lot of the end game content fairly quickly (exotic gear is about 5% weaker than the best gear in the game and significantly cheaper and easier to get. You don’t have to craft or collect resources to play and have a good time.
What do you want? Lots of games fit that description.
In some shooters, you basically only grind for cosmetics, like Overwatch, Marvel Rivals or Counter-Strike. Dota 2 is a Moba and also only has cosmetic unlocks, I think.
Maybe Minecraft or Terraria? I don’t think you really grind in these games, but you do very similar stuff all the time.
These are the features that I want to avoid: grinding for resources, cosmetics, and anything that require repetitive and/or mindless action. Any genre is good, the question is more like a test to see if a game like this can exist
No cosmetics pretty much disqualifies almost every game, because all of them have it, even old games.
In my comment before, I probably wouldn’t describe cosmetics as a grind. You just unlock stuff on the side, as a bonus, since most of it is random. It’s not like you’re going to play a thousand games of Ursa in Dota to unlock some rare skin.
A bit of cosmetics on the side is ok. What I want to avoid is cosmetics like in Sea of Thieves, where the main reason to gather resources and completing mission is unlocking them
I consider digging hours for diamond as a form of grinding, and you have to get it for crafting advanced stuff. I could play creative mode, but at that point it’s more like a 3d Paint than a game
Dumb question, but you verified you have enough disk space?
I was going to suggest Lutris, i have never used it but i think it can download the game directly from Ubisoft Connect, but I just realized Lutris is Linux only and I’m assuming you’re on windows.
Jeśli masz dobre intencje, czegoś nie wiesz, nie rozumiesz, albo chcesz się po prostu dowiedzieć, to strach przed tym, że kogoś obrazisz, nie może cię blokować.
Potrzebujemy kultury zbudowanej na dialogu i wzajemnym zrozumieniu, a częścią dialogu jest także to, że czasem na początku możemy się nie rozumieć, czy nawet wręcz możemy niechcący się wzajemnie obrażać.
Sam czasem wrzucałem do sieci różne żarty, czy nawet rozpoczynałem dziwne dyskusje na tematy które chciałem zrozumieć, oczywistym jest to, że często jest to trochę wbijanie kija w mrowisko. Natomiast nigdy nie kończyło się to źle.
Przykład (ze świata libertarian): zdarzało mi się ich pytać, o stosunek do zwierząt, zoofilii, pedofilii i tego typu rzeczy. 3/4 tych ludzi czuło się obrażonymi, że ktoś w ogóle mógł tak pomyśleć, natomiast zawsze ktoś bardziej pewny siebie wdawał się w dyskusje i odpowiadał jak to jest. Nawet jeśli nie po drodze mi z prawicowymi libertarianami, no to dobrze dla całej społeczności by rozumieli na czym stoją (akurat dla społeczności libków zrozumienie że ich ideologia jest związana z zoofilią i legalną pedofilią o ile dziecka się do tego nie zmusza, to też pewien moment kiedy część powie dość, wysiadam).
Także pytaj się, dowiaduj się. Jeśli nie jesteś pewny czy kogoś temat może zaboleć, to zaznacz że nie rozumiesz tematu i chcesz się dowiedzieć takich i takich rzeczy. Zawsze ktoś się czuje obrażony trudnymi pytaniami, bo to wywołuje u niektórych dysonans poznawczy, takimi ludźmi się nie przejmuj.
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