There’s just something magical about it, i’m not sure what but modern minecraft (while great in it’s own respect, at least for me) is definitely missing it. I heard there’s a modpack that helps bring back some of the magic but i’m not sure what
I have some nostalgia for the port, tho it was a pretty good port of the game, with the 4j spins added to the game! Stuff like minigames, console exclusive hud, strange mechanics not present in any other version of the game and god damn the tutorials, the tutorial world were the best!
I love the tutorial worlds. Back before i owned the full game me and my sister would play splitscreen on the 1 hour trial of the Xbox 360 edition and try to milk the tutorial world for all we could, so i have really fond memories of it.
I still do it from time to time because I like playing them on original hardware, but Sonic 1&2 on Genesis/Mega Drive. The Origins Plus versions may not be 100% accurate gameplay with regards to movement/moveset, but anniversary mode’s retry special stages is real nice when half of the time I get screwed in those. Especially 2’s special stages where I feel I feel like I’m constantly getting screwed over by my favorite character/sidekick being incompetent at the special stages.
Just recently got the 3rd game (still need & Knuckles to complete the set) and while not being able to retry special stages is an issue, I can at least reset the game without having to worry about needing to replay the whole entire game over from the start. So it gets a pass because all I gotta do is replay a stage.
Thanks for posting these! I’ve caught nearly every one since you started and have given me motivation some days to start up something and play for a bit. And I’ve never regretted it because I do enjoy gaming. On those blah days seeing someone being excited about a game lifts my mood enough to do it myself and end up feeling pretty good and having fun
I hope you don’t forget anytime soon! I appreciate your enthusiasm for your games and following along with your progress is very wholesome as well
That’s awesome to hear because getting people excited to play a game is my entire goal with these (along with introducing people to new games or just reminding them of old ones)
Dark Souls: Prepare to Die Edition is basically worthless if you have Dark Souls: Remastered.
60fps, better graphics, better performance, QOL enhancements, and even better multiplayer features (up to 6 total players instead of 4, just like DS3).
Probably true of most remasters/remakes, outside of speed running. I do know that PTDE is still a popular version to speedrun due to certain glitches that aren’t present in Remastered.
Dark Souls never even needed a remaster. The original could be released today and probably still be the best game of this year. The improved performance is the only thing worth noting, and even that only really matters in Blighttown, which everyone skips after their first playthrough anyway.
I’m fine with the concept of upscaling tech. DLSS 4 with the transformer model looks excellent. And FSR 4 is looking pretty damn decent as well. The earlier attempts weren’t as good. Ideally it would be acting more like DLAA, but 8.3 million pixels is a lot to render (4K). And if 8K is going to be a thing one day, it makes even more sense there.
I think too many people focus on the now and can’t imagine what things will be in the future as they progress.
Now frame generation, that one I feel less optimistic about. Especially when I see people using it for 60fps or less. It should really only ever be used at 80fps or higher, where the lag is less of a problem. But one day inferred frames, where it only looks at the prior frames and does not wait for the next frame, might make it a better experience.
Lastly, it’s NVidia and AMD’s marketing departments fault for having them all conflated. DLFG & FFG is what the frame gen tools should have been called, rather than shoehorning them under their super sampling and super resolution branding.
bin.pol.social
Aktywne