this is my first Lemmy post and I’m still not sure if there are spoiler tags and such, so I’ll try to avoid spoilers as much as possible.
anyway, I don’t like this game.
I initially found the combat very fun but mostly flashy. Later on as I got more eikons and I slowly found something that was efficient for me towards the end, I had very little reason to go back and switch up but I appreciated the flexibility. The problem was that all fights essentially went the same way, and it ended up feeling like the combat system wasn’t deep enough. I really liked the hunts, however. And there was a particular boss battle that I think was truly executed perfectly.
Outside of combat, gameplay is dire. It’s not really worth exploring outside of the critical path - the loot is worthless. Way too many “talk to this person”-style sub quests with, more often than not, little payoff.
The plot is, I think, abysmal. The whole slave story is handled extremely poorly, and seeing how dumb the approach to this theme is, it’s not surprising that they flat out refused to include any black people. The outrage would’ve been too much. Fortunately (?) this whole slave stuff is forgotten halfway through, so you won’t really see more of it unless you focus on the side quests. Which… yikes. Some of the worst writing in the game can be found on the side quests. I initially was excited when Vivian was introduced, as I love me a good Map with Floating Heads of Key Players Where I Learn about the State of the World Sequence… but my god it all amounts to nothing but very convoluted ways of saying stuff like “the army moved to this location”. Incredibly tedious, and disappointing. As much of a bummer as this whole world is imo.
And speaking of bad writing, all the female characters of the main cast were done a disservice here. Jill during the Iron Kingdom boss fight was especially done dirty.
I have played every single FF from IV till XV (excluding the XIII series), and I don’t think this series will be for me anymore if it continues on this direction. I wish this game hadn’t disappointed me as much as it did. Spectacle isn’t enough to carry a game for me, and while I was not expecting something extraordinary I did expect something more thoughtful than this.
A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!
I want a Persona game but with the characters in college instead of highschool.
Maybe Shin Megami Tensei has older characters? But the problem is the vibe is so different. A lot of anime/manga with older characters go for a completely different tone. The friendship and family theme heart of the Persona games, and the hopefulness, is essential to me. I just want some of that hope for but targeted at adults for once.
Imo “adult” aimed media often has a real problem with conflating maturity with misery and sex. I know I’m not the only one who feels this way because it’s gotta be part of why so many adults still read YA books and play games with precocious teenage protagonists.
Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.
I really like XVI, but could do with a different combat system. I’m really not great with super fast-paced, twitchy button mashers, so combat in XVI has been kind of frustrating for me. I might need to step back and revisit XII for a breather when I finish this game.
I’m still playing through it, but am nearing the end. I like the combat system. At least for bosses and mobs that can be staggered, it’s not just button mashing. I’ve been playing with the various Eikonic abilities to find combinations and “rotations” that I like or are appropriate.
I will say, I think FF7R’s combat system is better. FF7R actually keep a vestige of the old turn-based system – which I’m a fan of – where you can at least pseudo-pause and think about what spell or ability to use, or whether to switch to another character, or just think about what the next move should be.
That said, right away, I thought FFXVI is middle of the road as well as others are saying. Is it my favorite entry in the series? Absolutely not. But is it my least favorite (FFXV)? No way.
I think I want a game featuring Aztecs, Mayans, Incas and / or Olmecs (hell, any “New World” civilization) in a city building, RPG or RTS setting. Not enough focus is paid to what happened in South America or American southwest
A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.
Basically, No Man's Sky on steroids with a Star Wars skin.
I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.
I’ve been really enjoying it so far, but there are certain aspects that could use more polish. Like some textures in scenes that could use more love, or when the end of a quest boots you to the overworld map but you only have one location you can choose. In that instance it should just load you into the next area rather than put you on a map with a bunch of crossed out areas. That being said, I don’t mind the overworld map as a mechanic at all.
Past that, the combat is fun and the world feels very “Final Fantasy” which I haven’t felt in a while (other than FFXIV). I’ve never played Kingdom Hearts but I’ve played most of the FF games and I don’t mind that they chose to go full action in this one. It feels like it fits the game well, at least in my opinion. There are definitely periods with less/no side quests but in those instances, just play through the story. It’s not going to compare to the amount of quests FFXIV had, and that’s okay.
The graphics are certainly similar to FFXIV, but for the most part I think they look better. Same with the music, I haven’t examined each track and compared it to FFXIV but while playing it felt familiar but new. I didn’t notice any similarities with animations, but that could just be me.
I have not finished the game yet, but am looking forward to playing through it. Furthermore, I plan to play through New Game + as well, which is rare for me personally.
When the first trailer for this game came out I basically went media blackout on it until the game demo was released. I find I’ve been doing this more and more with games and movies lately, it makes the whole experience better. No overhype, no pre-orders, no spoilers, less disappointment.
It may not be 10/10 but in my opinion it’s damn close.
I mostly liked it but ended up giving up 2/3rds of the way through.
Combat wasn’t really changing other than new flashy skills occasionally. I was fighting the same way in hour 5 that I was in hour 50. No new weapons in a game trying to be a bit of DmC meets Final Fantasy was a miss for me. Gear was basically useless as well.
I get this is personal opinion, but Clive and Jill were immensely boring to me as leads. The story was good, but had pacing issues where it was obvious they padded for time and designed it the same way they do FFXIV expansions.
bin.pol.social
Aktywne