It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
I'm slowly catching up with backlog tasks and cleaning up instances, but there's still quite a bit to do. Day by day, I'm managing to work longer hours, but I still need some time to ramp up the intensity of work. Just wanted to let you know that there might be brief downtimes in instance operation over the weekend. I aim to...
I don't mind waiting for things to be fixed what with life interfering with things, but I can't find any activity from Ernest lately. He hasn't been, like... hit by a bus or anything terrible like that, has he?
Welcome to Aftermath, a worker-owned, reader-supported news site covering video games, the internet, and the cultures that surround them. Just launched today.
I don’t feel compeled to play any online game at the moment except if a friend asks me to play with them. Even then, the only part where I am having fun is when some weird shenanigens happen which doesn’t happen at all given how sanetized and “ballanced” games are. I just want to see a funny ragdoll fly off one side of...
/kbin is certainly not dying, as @fr0g pointed out, work on new features and bug fixes is ongoing. However, it may give the impression that it is, and for that, I take full responsibility and owe you an explanation....
If I can't meet the deadline, I will step down from leading the project and transfer full rights over the repository and instance to the contributors.
I respect you entirely but this is a bit dramatic. Not all projects can be on time due to complications and no one is asking you to step down. Please just do what is necessary - you're doing fantastic!
Can somebody explain why game makers don't start their own companies together? angielski
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
I've seen lecture halls larger than this. (lemmy.world) angielski
/kbin quick March update (kbin.social) angielski
I'm slowly catching up with backlog tasks and cleaning up instances, but there's still quite a bit to do. Day by day, I'm managing to work longer hours, but I still need some time to ramp up the intensity of work. Just wanted to let you know that there might be brief downtimes in instance operation over the weekend. I aim to...
Is Ernest still here? (kbin.social) angielski
I don't mind waiting for things to be fixed what with life interfering with things, but I can't find any activity from Ernest lately. He hasn't been, like... hit by a bus or anything terrible like that, has he?
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Welcome To Aftermath - Worker-owned video game journalism (aftermath.site) angielski
Welcome to Aftermath, a worker-owned, reader-supported news site covering video games, the internet, and the cultures that surround them. Just launched today.
You teleport into the last game world you played. What happens next? angielski
(Idea taken from a similar post I saw in Reddit a longer time ago)...
The official Lord of the Rings special effects studio is making a cozy hobbit game (www.pcgamer.com) angielski
Anyone feels like almost all modern online games are boring? angielski
I don’t feel compeled to play any online game at the moment except if a friend asks me to play with them. Even then, the only part where I am having fun is when some weird shenanigens happen which doesn’t happen at all given how sanetized and “ballanced” games are. I just want to see a funny ragdoll fly off one side of...
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Is Kbin dying? I wanted to address the deleted thread and provide some insight into the current situation. (kbin.social) angielski
/kbin is certainly not dying, as @fr0g pointed out, work on new features and bug fixes is ongoing. However, it may give the impression that it is, and for that, I take full responsibility and owe you an explanation....
Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. (lemmy.world) angielski
Source tweet: twitter.com/seaofstarsgame/…/1699175546930766092