I was wondering how a DLC turned full-release would turn out for them. I haven’t played an AC game since Black Flag, but I was hoping this might have gotten me interested again, especially with them returning to the classic style of the originals. Nothing I’ve seen from reviews or video gameplay feels compelling to me about it.
They tried to bring back the stealth and other elements of the old games but it doesn’t really work in the mold of Valhalla, that’s the big issue that brings this game down.
I have the same issue with grading systems. I feel judged, and don’t want to continue until I get a better rating. Generally this ends with me petering out on the game faster than usual.
A top favorite for me, for sure. I love the art style of the station, the zero gravity sections, the exploration of it all, the different skills you can use and how that plays into the story, the combat feels good, the premise is at its core interesting and good sci Fi, it just ticks so many boxes.
Picked up Might & Magic Clash of Heroes, which is basically an RPG turn based version of a match 3 game. Pretty fun so far, I really love these RPG combined takes on simple puzzle games, like Gems of War, Puzzle Quest and such.
I would like to see a (real)guitar-centric music game (like Rocksmith) that allows people to input their own songs/guitar tabs. I’ve always found the limitations that licensing entails very off-putting.
Edit: just to clarify, I meant being able to look up whatever song you want, and then importing the tabs into the software so that you could play the song using the visual format that Rocksmith has (falling notes fretboard style).
As I said in your last post, excessive self-promotion is against the rules (rule 3). What made me remove it isn’t the content, but rather the lack of content. It was kinda just a link to your new community. 😅
For the this one you took the time and effort to make an elaborate post, opening it up to discussion. That’s better imo.
Some other mods may argue that the last paragraph asking to check your profile may be a self-promotion in disguise (so rule 3, again), so maybe remove that. Other than that it looks good to me.
Thank you for explaining it to me in detail. The mention of my profile was only to give reassurance that I was going to be actively building a community and not just making one and doing nothing. But I can see it from your perspective now. I will remove the mention from the post.
If you like Soulslikes The Surge is a really good sci-fi take on the genre. It succeeds in the vagueness, the atmosphere, and the combat. It has a bit of a gimmick with how you obtain parts by targeting and dismembering limbs which is really fun. However the story kinda goes off the rails near the end and the last few areas of the game are arguably the worst designed levels of the game. Plus the boss fights can be a PITA despite being super cool design wise.
I don’t see it brought up as often as things like Nier or Mortal Shell though, and IMO it’s better than both of those.
Yes, and I have no problem with it at all. I guess, because instead of presenting grades in ABC, it uses ranking that’s less judgemental instead, which is also different based on play style also.
Games that I keep retrying to achieve a better grade or even add an extra challenge myself are Splinter Cells and Metal gear solid.
I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it’s not about winning or getting a high score. It’s about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.
I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn’t directly quantifiable.
bin.pol.social
Aktywne